13 Commits (bc18eec596735cccc858087dbda62f02a2bb84ee)

Author SHA1 Message Date
Vladimír Vondruš 0b13f94a65 Use std::reference_wrapper instead of raw pointer for non-null reference. 12 years ago
Vladimír Vondruš 5998f46e12 Added support for glMultiDrawArrays()/glMultiDrawElements(). 12 years ago
Vladimír Vondruš 20df20de0f Support for instanced mesh drawing and base instance. 12 years ago
Vladimír Vondruš 6488be5e91 glDrawElementsBaseVertex() needs ARB_draw_elements_base_vertex. 12 years ago
Vladimír Vondruš 7d0726e5a5 Doc++ 12 years ago
Vladimír Vondruš 5e06b776cf Updated MeshView to reflect changes in Mesh. 12 years ago
Vladimír Vondruš bfa2a42638 Don't differentiate between vertex and index count in Mesh. 12 years ago
Vladimír Vondruš 346f723f57 Doc++ 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 7a68362170 Making includes absolute, part 6: better filenames for internal files. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 314a47399b Fix index buffer offset in MeshView. 13 years ago
Vladimír Vondruš 5e5b5e9c4c Updated documentation of mesh classes. 13 years ago
Vladimír Vondruš 429d5d46d7 Include OpenGL headers instead of trying to be smart. 13 years ago
Vladimír Vondruš 2ab37ba2a1 Fixed OpenGL ES 2.0 compatibility. 13 years ago
Vladimír Vondruš b29a68f258 Added MeshView class. 13 years ago