This took me quite a while to realize -- not always it's desirable to
have the original layout unconditionally preserved, especially if for
example filtering a MeshData to just a subset of attributes.
This is a breaking change that changes the signature, sorry -- if you
were using concatenate() for mesh concatenation before, enjoy the new
less strange signature, if you were using it for making the mesh owned
before (which was a strange and not very well thought out use case),
please use the recently added owned() instead. I thought about adding an
overload for backwards compatibility, but it would need to allocate to
work. This way with the breakage it's ensured you actually change to the
right API.
This also cleans up a lot of ugly code in the internals and resolves one
XFAIL in removeDuplicates().
The array size is always last, defaulting to 0. This makes it consistent
with the offset-only constructor and removes two unnecessary overloads.
It's a breaking change, but I don't think array attributes have many
users yet -- and better to do this now than later. In any case, sorry
about breaking your code.
While 27f6cc309d made it easier to create
references to attribute-less meshes by avoiding a branch on
attributeCount() (and then using a constructor with explicit vertex
count), code still had to branch on isIndexed() because indices() could
be called only on indexed meshes. This change allows code like
Trade::MeshData reference{data.primitive(),
{}, data.indexData(), Trade::MeshIndexData{data.indices()},
{}, data.vertexData(), Trade::meshAttributeDataNonOwningArray(data.attributeData()),
data.vertexCount()};
which works correctly for all cases and doesn't introduce extra branches
and code paths that would need to be tested. While definitely better, I
might still give up at some point and introduce some
Trade::MeshData::nonOwningImmutableReference() helper for this.