225 Commits (bd5364fe367272e2c3ce6e5bf044de7bb574d516)

Author SHA1 Message Date
Vladimír Vondruš 6b93a2d364 ShaderTools: fix the input callback snippet to be less wrong. 6 years ago
Vladimír Vondruš f80b238e27 ShaderTools: intro docs for AbstractConverter. 6 years ago
Vladimír Vondruš 13dfb6472f ShaderTools: bootstrap new library. 6 years ago
Vladimír Vondruš 7231a48fbf Trade,Text: this is a much better example for template file callbacks. 6 years ago
Vladimír Vondruš 81c9cb48f7 Trade: use setStorage() in the ImageData doc snippet as well. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 2b987499e2 Trade: add attenuation, range and cone angle parameters to LightData. 6 years ago
Vladimír Vondruš 712dc32e48 doc: slowly switch over to sRGB. 6 years ago
Vladimír Vondruš b77eafb9de MeshTools: add generateQuadIndices(). 6 years ago
janos 12529efa89 Trade: various doc fixes. 6 years ago
Vladimír Vondruš 44f67e7748 Trade: rethink common material texture coordinate transform/sets. 6 years ago
Vladimír Vondruš f9edbcdd24 Trade: rework metallic/roughness packing. 6 years ago
Vladimír Vondruš 9c00efa7e0 Trade: MaterialTextureSwizzle::GA for normal maps and related utils. 6 years ago
Vladimír Vondruš 271b7a7629 Trade: usage docs for MaterialData. 6 years ago
Vladimír Vondruš 0ec8e002fb Trade: return Optional instead of Pointer from *Importer::material(). 6 years ago
Vladimír Vondruš 8456537fef Trade: deprecate AbstractMaterialData, rewrite PhongMaterialData. 6 years ago
Vladimír Vondruš 868843c9bb Remove heavy compatibility includes added in 2019.01. 6 years ago
Vladimír Vondruš d0fa28c331 Use the new half/packed typedefs where appropriate. 6 years ago
Vladimír Vondruš 10f29d2c81 MeshTools: change concatenate() to do only what it's designed for. 6 years ago
Vladimír Vondruš 1026aee80e Moved the NoInit tag from Math to the root namespace. 6 years ago
Vladimír Vondruš 1fd8722d51 doc: provide a separate \def_vk and \val_vk. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš d846944b7a MeshTools: de-template removeDuplicatesFuzzy(). 6 years ago
Vladimír Vondruš 5be7fbe1e8 Math: make Range2D and Range3D properly convertible from std::pair. 6 years ago
Vladimír Vondruš 9d104a7e88 Shaders: document how to propagate generic attribs to shader code. 6 years ago
Vladimír Vondruš d4c196e997 DebugTools: suggesting such thresholds for image comparison is criminal. 6 years ago
Vladimír Vondruš 2149f31973 MagnumFont,MagnumFontConverter: adapt to Corrade changes. 6 years ago
Vladimír Vondruš 820b9b94a1 DebugTools: initial implementation of a new frame profiler. 6 years ago
Vladimír Vondruš 573125d0a9 Math: make cross() 10x faster in Debug. 6 years ago
Vladimír Vondruš c03ed3af75 doc: show how to set up blending for alpha / transparency. 6 years ago
Vladimír Vondruš 2149e78f82 Platform: make *Application::exit() exit right after constructor ends. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš a1f1f66c04 Shaders: implement instancing in Flat. 6 years ago
Vladimír Vondruš 44609d845f doc: fix the recommended texture format. 6 years ago
Vladimír Vondruš e3841ade7e Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Vladimír Vondruš 3b40d91f6c DebugTools: added a few preset colormaps. 6 years ago
Vladimír Vondruš c01dc81d04 GCC 4.8, stay alive for a few more days please. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš b31d7b1f03 Animation: there's no need to use STL in Player internals anymore. 6 years ago
Vladimír Vondruš f4bca9b51e Trade: implement support for tangents and bitangents in MeshData. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš 393ba7a088 MeshTools: implemented concatenate() and concatenateInto(). 6 years ago
Vladimír Vondruš 5a276fe328 Trade: high-level docs for the MeshData class. 6 years ago
Vladimír Vondruš 96368b9e81 MeshTools: doc++ 6 years ago
Vladimír Vondruš ec02341c84 MeshTools: deprecate remaining STL-ridden APIs. 6 years ago
Vladimír Vondruš 13c071a1aa GL: allow to construct DynamicAttribute from VertexFormat. 6 years ago