Which is good, those are all either anchors in the theme itself, or are
group names for which Doxygen doesn't make anchors anymore (but m.css
does). Plain HTML link still works as before, so let's do that instead.
Doxygen 1.12 has no longer a completely insane matcher and discards
those as it should. With 1.8.17 classes had to be referenced with
Corrade:: but functions, typedefs and variables didn't need to be and it
was a complete utter chaos.
Partially needed to avoid build breakages because Corrade itself
switched as well, partially because a cleanup is always good. Done
except for (STL-heavy) code that's deprecated or SceneGraph-related APIs
that are still quite full of STL as well.
This means I (and people making their own plugins) don't need to go and
update each and every plugin once the version in the interface string
gets bumped after a (silent) ABI break. Such as when new virtual
functions get added, as those often lead to strange crashes if the
plugins don't get rebuilt after.
The plugins will now use this macro, which means they'll
automatically embed an interface string that was present in the base
class header at build time. However, when the base class updates, the
previous string is still embedded in the plugin binary, which will then
fail to load -- this being automatic doesn't mean the original purpose
is lost. Subsequently rebuilding the plugins from source will make them
pick up the updated interface string again.
Originally I copied this over from SceneGraph template classes, where it
was used to prevent the compiler from needlessly instantiating a
template that was already available elsewhere. But this is a different
case, the extern template is not preventing any instatiation of
anything, no code is inline, so it apparently should not have been there
at all, instead of being disabled for ḾinGW GCC and clang-cl, and then
subsequently discovering it also breaks MinGW Clang.
Since I'm not testing with MinGW Clang on the CI (only with MinGW GCC),
this went unnoticed for a while -- sorry.
Here the benefit is especially clear -- as Containers::Pair is trivially
copyable with trivial types, all growable arrays can make use of
std::realloc() while with the STL variant a silly constructor, copy
constructor, destructor had to be used.
Additionally, we no longer need to take explicit care of libc++ and MSVC
STL where returning a std::pair<bool, Containers::String> as
return {{}, Containers::String{..., <deleter>}};
would caused an unnecessary copy instead of a move, losing the custom
deleter in the process. Yay!
There's a <Corrade/Containers/PairStl.h> include for backwards
compatibility purposes, but obviously it would only work for the return
type of validate*() and cases where an initializer list was passed to a
list-of-pairs-taking functions, and not a concretely typed ArrayView.
Those functions were though mostly the linker API which isn't
implemented by any plugin yet, so it shouldn't be *that* breaking to
users. Neverteless, I'm trying to do this breaking change rather sooner
than later to prevent pain further down the road when the Vulkan APIs
and SPIR-V pipeline gets widely used.
Consistently with changes done to Utility::Path, this enforces proper
error handling on user side. Originally I didn't want to do this and
instead wanted to have a special Array instance devoted for an error
state, but that still would allow the error state be errorneously
treated as a successful but empty array.
It's more useful if the Error class is directly referenced than saying
just "error output" -- so people can grab it, redirect it, etc. Also
drop the useless "does what it is expected to do on success" sentences
that add no value whatsoever.
I wanted to avoid including extra stuff with the Manager.hpp split, but
this would make it even worse than having Array and String included
unconditionally. Fortunately it's enough to simply not even have the
declaration.
There will be Flag::FlipY for images at some point, enabled by default
for compatibility with existing GL code, and so it makes sense to start
discouraging setFlags() as early as possible to avoid people resetting
the default by accident.
Also update the imageconverter, sceneconverter and shaderconverter utils
to use these instead of setFlags().