Doxygen produces some false-positive warnings for Matrix and Vector
classes, but the generated documentation is fine. Worked around the
warnings by using @copybrief and @copydetails instead of @copydoc.
C++ allows creating arrays with initializer lists shorter than array
length, but for vectors and matrices it will be error prone and hard to
debug. Removed deleted constructor, as it is now catched with
static_assert as well. Also this was possible before (and wasn't catched
with the deleted constructor), now isn't:
Matrix<2, int> a(1, 2);
It shouldn't be implicit, because then it will be possible to
autoconvert Vector4 from Vector2, which shouldn't be possible at all.
But it shouldn't be explicit either, because this will not be possible
then:
Vector2 vec2;
Vector3 vec3 = {vec2, 1.0};
Vector4 constructor from Vector3 stays the same, because the conversion
is fairly common, nearly always with W set to 1.
Each function which returned e.g. Vector<size, T> was in subclasses
overloaded with function returning e.g. Vector3<T>, so the user is able
to use subclass-specific functions. It was nightmare to maintain and it
cluttered the documentation a lot.
Long-standing TODO. It is better to have size first, because it is more
significant than type (e.g. because there are Vector4<T> specializations
and not VectorT<4> specializations). It is also IMHO easier for user to
distinguish/read the type than before:
Vector<float, 4> -> Vector4<float> // before
Vector<4, float> -> Vector4<float> // now
The unit test was so weak that this parenthesis error wasn't spotted
until now. Updated the unit test to don't accept the previous code and
also floats everywhere instead of ints.
* For libraries that are part of the same project using directly target
name instead of ${*_LIBRARY} variable.
* Prefixed test target names with namespace, so tests for the same
class in different namespaces won't conflict.
* Removed unneeded linking to ${CORRADE_UTILITY_LIBRARY} in some
places.
Because no operator= which took the class itself as argument (parent
class only), the compiler generated default assignment and assignment
move constructors, e.g.
Vector3<T>& operator=(const Vector3<T>&);
Vector3<T>& operator=(Vector3&&);
Resulting in conflicts when using assignment uniform initialization,
i.e. it wasn't possible to do things like this, but that's now fixed:
Vector3<int> vec;
vec = {0, 1, 2};
Other functions left untouched (they are still taking e.g. Vector<T,
3> instead of Vector3<T>), because it saves one useless dummy
constructor call (which would be visible in profiler, but without
having any performance impacts altogether).
GCC does some heavy magic optimizations in -O2 (-O1 works) and it
somewhat breaks them. It should be safe to use them outside of Matrix,
though (e.g. when not used in loops through all elements).
Before it was one constructor using bool parameter, which is massive
antipattern:
Matrix4 m(false); // Huh? No Matrix4 then or what?
Iẗ́'s now separated into two distinct constructors, of them one can be
already declared as constexpr (hooray). The usage is as follows:
Matrix4 a; // Default (identity matrix)
Matrix4 b(Matrix4::Identity); // Explicitly identity matrix
Matrix4 c(Matrix4::Zero); // Zero-filled matrix
Also deleted constructor from one parameter, so following mistakes
now cannot compile:
Matrix4 d(true); // Both would set element at [0][0] to 1,
Matrix4 e(Matrix3::Zero); // and other to 0
Removed functions at(), set() and add(), everything (and more) can be
now done using operator[]. Accessing matrix elements is now done through
column vectors, e.g.:
Matrix4 a;
a.at(row, col); // before
a[col][row]; // now
Note that because operator[] on Matrix returns column vector (there is
nothing like row vector), the parameter "order" is now swapped.
Types saved inside Matrix and Vector will be at most time smaller than
or the same size as references to them, so no move semantic and
forwarding is necessary.
Marked the constructor as explicit, because we don't want mistakes like
this to happen:
Matrix4::rotation(1.0f, deg(3.0f)); // oops, swapped axis and angle!
Instead, when calling such constructor, the type must be said
explicitly (initializer-list is forbidden, too):
Matrix4::rotation(deg(3.0f), Vector3(1.0f)); // okay