15 Commits (c331591c878539a37e047070fd5673706dba02d1)

Author SHA1 Message Date
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš cc608dba42 Test: remove all use of <sstream> for Debug output testing. 1 year ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš bab1559852 Consistently use "out of range" instead of "out of bounds". 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš 78befae123 GL: deprecate MeshView::setIndexRange() in favor of setIndexOffset(). 3 years ago
Vladimír Vondruš f9f8c19d66 Shaders: update image comparison thresholds. 3 years ago
Vladimír Vondruš 38b6c0fee8 Shaders: skip tests with SSBOs if the GPU doesn't support them in VS. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš b38d3eea89 Shaders: add SSBO support to all shaders. 3 years ago
Vladimír Vondruš e9e05ecf6c Shaders: use same index order as MeshTools::compileLines() has. 3 years ago
Vladimír Vondruš f3cc5bd1c1 Shaders,MeshTools: adapt image comparison thresholds to SwiftShader. 3 years ago
Vladimír Vondruš e615637c21 Shaders,MeshTools: adapt image compare thresholds for NVidia & llvmpipe. 3 years ago
Vladimír Vondruš e3c7410ac7 MeshTools: initial utility for compiling a mesh for the line shader. 3 years ago
Vladimír Vondruš 506841f4a9 Shaders: initial implementation of a line shader. 3 years ago