12 Commits (c534a714015cef49e99d34a433aa48e6d41cf0cc)

Author SHA1 Message Date
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 69ee2f3ebb Shaders: don't compare ints and floats. 14 years ago
Vladimír Vondruš 57f3175b06 Shaders: GLSL ES doesn't have default values for uniforms. 14 years ago
Vladimír Vondruš 81b69f17e1 Shaders: another iteration in porting of Phong and Flat shaders to GLES. 14 years ago
Vladimír Vondruš 084294e60b Blind port of PhongShader to OpenGL ES 2.0. 14 years ago
Vladimír Vondruš 5ad3844626 PhongShader: fall back to GLSL 1.20 if 3.30/3.20 is not supported. 14 years ago
Vladimír Vondruš 4152e1fc9d Better ability to create portable shaders. 14 years ago
Vladimír Vondruš d1f5ec7479 Phong shader: finally fixed specular highlights. 14 years ago
Vladimír Vondruš c91ecbef1e Phong shader: simplified uniforms, added default values. 14 years ago
Vladimír Vondruš 5c9310605a Finally fixed light intensity computation bug in PhongShader. 14 years ago
Vladimír Vondruš 5818a76850 New library with sample shaders, currently only Phong shader. 14 years ago