Otherwise, in case of SDL and GLFW, where we don't really know the DLL
name, it would create a file named `bin` instead of copying into a newly
created bin/ directory if it doesn't exist yet. That happens in case of
a static build, where there are no DLLs and thus
CMAKE_RUNTIME_OUTPUT_DIRECTORY gets never created.
This makes it possible to:
- finally use Magnum as a CMake subproject on Windows and have your
executables not fail to run with a "DLL missing" error (and the
setting is put to cache so superprojects just implicitly make use of
that)
- run tests on Windows without having to install first
- use dynamic plugins from a CMake subproject on any platform without
having to install first or load them by filename --- and the plugin
directory is now easily discovered as relative to
libraryLocation() of the library implementing given plugin interface
More consistent with what's done elsewhere, reduces header dependencies,
allows me to (later) make this independent on the AL library and also
works around a Doxygen bug. Win win!
As with Corrade, this is not exactly backwards compatible, but for
common use case without OBJECT libraries this should not be a problem.
In any case, recreate the build dir and update your copy of all
Find*.cmake modules to avoid weird things happening.
User-facing changes:
* Documentation of all Find*.cmake modules converted to
reStructuredText to follow official CMake guidelines.
* The newfangled way to use the libraries is to link to Magnum::Shaders
instead of adding ${MAGNUM_SHADERS_INCLUDE_DIRS} to include path and
linking to ${MAGNUM_SHADERS_LIBRARIES}.
* The old ${MAGNUM_*_LIBRARIES} are deprecated and now just expand to
Magnum::* target. Use the target directly. These are also enabled
only when building with MAGNUM_BUILD_DEPRECATED.
* The old ${MAGNUM_*_INCLUDE_DIRS} are removed as the Magnum::* targets
cover these too.
Internal changes:
* Global state such as include_directories() was replaced with
target-specific settings.
Analog to Magnum::Extensions, but without Version, since OpenAL has only
one Version which is in use (OpenAL 1.1).
Signed-off-by: Squareys <Squareys@googlemail.com>
Listener manages position, orientation and gain of the OpenAL listener and
provides a method to update mutliple PlayableGroups efficiently aswell
as making sure there is at most one active Listener used at any given time
(since OpenAL only supports the notion of exactly one listener).
Signed-off-by: Squareys <Squareys@googlemail.com>
Playable manages the position, orientation and gain of an
`Magnum::Audio::Source`. PlayableGroup is its corresponding FeatureGroup,
which enables playing/pausing/stopping multiple sounds sources, aswell as
setting a common gain and sound transformation for them.
Signed-off-by: Squareys <Squareys@googlemail.com>
New in 2.8.9, much cleaner than the previous "solution". Also cleaned up
the surroundings a bit. Fixed cases where PIC was forced independently
of the settings, for plugins the PIC is now also set only when
needed/requested.
Makes it possible to have both debug and release libraries installed. If
both libraries are present when finding the package, proper version is
used based on what configuration is used in depending project.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Moved them to `OpenGL/` subdirectory, allowing them to be included
explicitly with e.g. <OpenGL/GLES2/gl2ext.h> overriding the system
<GLES2/gl2ext.h> header. Our versions of the headers are thus now
explicitly included in `OpenGL.h`, but they can be also included using
no-prefix path if no system version is available. It might break some ES
platforms, they will be fixed when found.
The headers are now installed into `Magnum/OpenGL` (not into any
artificial `external` directory). Now also installing GLES2 headers for
OpenGL ES 2 (previously ES3 headers were installed for both ES2 and
ES3).