7 Commits (d0574b83ed0741b5043c5fe8239a0862139f72cc)

Author SHA1 Message Date
Vladimír Vondruš 01cbfc6c3c MeshTools: adapt compile() test to changes in Phong light falloff. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Eric Undersander 8b8b9c456b Shaders: remove incorrect light direction normalization in Phong.vert. 6 years ago
Vladimír Vondruš 80c6fef7bf MeshTools: handle generic Tangent and Bitangent attributes in compile(). 6 years ago
Vladimír Vondruš 5d2cf7ef93 MeshTools: ability to generate smooth normals in compile(). 7 years ago
Vladimír Vondruš d20a17c5c3 MeshTools: ability to generate flat normals in compile(). 7 years ago
Vladimír Vondruš bf4bf9eac5 MeshTools: 100% code coverage for compile(). 7 years ago