And removing the bundled std::optional implementation. This finally
makes this library compatible with C++17. Since this would be a huge
backwards-incompatible change that would make everyone angry, the
following had to be done in case both CORRADE_BUILD_DEPRECATED and
MAGNUM_BUILD_DEPRECATED is defined:
* Under C++11 and C++14, Containers::Optional / Containers::NullOpt is
aliased to std::optional / std::nullopt. This is no worse than the
state before, when we also provided these symbols.
* Under C++17, where standard <optional> header is available,
Containers::Optional provides implicit conversion to it. Only one-way
conversion is supported, as there was fortunately no Magnum API that
took std::optional via parameter, and there might be some corner
cases that this doesn't cover. The goal is to have all examples
compiling with the old API, at least.
* There's a new test especially for this, which checks that both the
C++11 and C++17 ways of doing things work as they should.
The typedef and conversion is marked as deprecated, so it will spit out
many warnings to push users to upgrade. I hope I can completely remove
this mess soon :/
In particular it is now possible to override the MAGNUM_PLUGINS_DIR
variables and even specify them relative, which will make them relative
to executable location.
It's nice when everything clicks together :)
Each Windowless*Application has now a companion Windowless*Context that
manages just the GL context creation and nothing else, with the ability
to just create the context and not make it current, so it doesn't affect
current thread state and can be moved to another thread and make current
there.
Other things that were done:
* Using `NoCreateT` instead of `nullptr` for creating the application
without creating GL context.
* Properly handling failed creation of Magnum context instance -- if it
errors out, also the GL context is destroyed to make it possible to
create the context with a different configuration.
* Reworked AMD and NVidia binary driver workaround, where core context
created with specific version doesn't automatically choose the newest
available (creating compatibility context on the other hand causes
the version to get stuck on 2.1 on Mesa and OSX).
* Added the above workaround also for WindowlessWglApplication to avoid
driver issues in the future.
* Reworked WindowlessWglApplication to not be so crazily entangled. It
was a misunderstanding on my side about how WINAPI works. Much
simpler now (and I hope still working :D).
Toggles between using CGL/GLX/WGL (requiring running graphical desktop
environment) or EGL (without display attachment) for command-line
utilities and GL tests. Also exposed to the user through
MAGNUM_TARGET_HEADLESS CMake and preprocessor variables.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
ARB_direct_state_access doesn't have equivalent for glTexImage*D(),
which indicates that these calls should not be used anymore. Also
removed EXT_direct_state_access code path and kept just the plain
glBindTexture() + glTexImage*D(), as I assume that all implementations
which have EXT_DSA have also ARB_texture_storage, thus this alternative
would have no use.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Somebody would just want to defer context creation after parsing
arguments or doing some validations without any particular setup, thus
having to write even the {} is annoying.
Encourages vectorization and generic usage even more. Some functions
were rewritten to make use of the new features, resulting in shorter and
more readable code. This also fixes the annoying naming collision with
WINAPI Rectangle() function.
The old Rectangle is now subclass of Range2D, is marked as deprecated
and will be removed in future release.
Saves unnecessary heap allocation and saves user from the burden of
explicit deletion, otherwise the usage is the same. Polymorphic types
can't be done using `std::optional`, will fix that later.