450 Commits (d636e8f5a397fe381960ba6fef81a56cd2b3bbf9)

Author SHA1 Message Date
Vladimír Vondruš 87088296d8 GL: this TimeQuery test was just dumb. 5 years ago
Vladimír Vondruš b8e21b8b21 GL: make the new setUniform() code paths work on 32bit Windows. 5 years ago
Vladimír Vondruš 7c07c6fdc6 GL: make FramebufferClearColor searchable under GL keywords. 5 years ago
Vladimír Vondruš 490392b143 GL: call glUniform() directly on WebGL. 5 years ago
Vladimír Vondruš 8c6efa5b78 GL: remove one function pointer indirection in DSA setUniform() calls. 5 years ago
Vladimír Vondruš 45ccf50b47 GL: implement --magnum-gpu-validation no-error. 5 years ago
Vladimír Vondruš 46df57f6d5 GL,Platform: introduce GL::Context::Configuration::Flag::Windowless. 5 years ago
Vladimír Vondruš bf802b7ad9 GL: put texture/image state trackers into the single allocation also. 5 years ago
Vladimír Vondruš 532d72e1aa GL: put all internal Context State substructures in a single allocation. 5 years ago
Vladimír Vondruš b29de865af GL: no need for separate Context::InternalFlags anymore. 5 years ago
Vladimír Vondruš 32018051f2 GL: fix Context move constructor. 5 years ago
Vladimír Vondruš 7111085d1e GL: add an extensive test for Context moving. 5 years ago
Vladimír Vondruš 4de9f75e1c GL: make the Context::makeCurrent() test more robust. 5 years ago
Vladimír Vondruš 5714828e0a GL: the compiler outsmarted me and made my test fail. 5 years ago
Vladimír Vondruš dec3d74d8a GL: MSVC 2015, don't die yet. 5 years ago
Vladimír Vondruš deddda418e GL: deprecate Context::supportedExtensions(). 5 years ago
Vladimír Vondruš 8028cbe633 GL: ensure no errors are thrown when asking for Context strings. 5 years ago
Vladimír Vondruš 8b95542497 GL: we don't need two code paths that do effectively the same. 5 years ago
Vladimír Vondruš 6cc57246a5 GL: whoops. 5 years ago
Vladimír Vondruš bc9a34ce1b GL: no need for these hacks anymore. 5 years ago
Vladimír Vondruš 81a3ae5d44 GL: this doesn't need to be exported. 5 years ago
Vladimír Vondruš fd1492f56b GL: introduce Context::Configuration mirroring --magnum-* arguments. 5 years ago
Vladimír Vondruš 93fa1b9f94 GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
Vladimír Vondruš ab0568d400 GL: make compile-time extensions convertible to the Extension class. 5 years ago
Vladimír Vondruš 49630d43d4 GL: add a type trait for checking if a type is an extension. 5 years ago
Vladimír Vondruš f6bb30d6d0 GL: apparently some of these aren't needed to be called everywhere. 5 years ago
Vladimír Vondruš e96996ea01 GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
Vladimír Vondruš 32a7adefed GL: use StringView literals for all workaround names. 5 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 5 years ago
Vladimír Vondruš 729ab8d5e4 GL: StaticArray is no longer non-copyable. 5 years ago
Vladimír Vondruš 755d97121c doc: discourage using MeshIndexType::UnsignedByte. 5 years ago
Vladimír Vondruš ffdebff048 GL: implement the base instance and base vertex ES and WebGL extensions. 5 years ago
Vladimír Vondruš 765ecee1f2 GL: remove one function pointer indirection for certain glDraw calls. 5 years ago
Vladimír Vondruš 0dc181d846 GL: new "angle-chatty-shader-compiler" workaround. 5 years ago
Vladimír Vondruš d0574b83ed GL: advertise the "intel-windows-chatty-shader-compiler" workaround. 5 years ago
Vladimír Vondruš acdbcc2ef4 GL: advertise WEBGL_multi_draw only on Emscripten 2.0.0 and up. 5 years ago
Vladimír Vondruš 63f55a37b1 GL: implement ANGLE_multi_draw and WEBGL_multi_draw support. 5 years ago
Vladimír Vondruš f5313a480d GL: this should be here only on ES. 5 years ago
Vladimír Vondruš b0bc366334 GL: recognize and load ANGLE multi-draw extensions. 5 years ago
Vladimír Vondruš 08893165f2 GL: TextureFormat::SR[G]8 aren't supposed to be available on ES2. 5 years ago
Vladimír Vondruš 82b2da0b22 GL: make gl_PointSize-related APIs easier to search for. 5 years ago
Vladimír Vondruš 437b3d1556 GL: don't check for Windows-only workarounds everywhere. 5 years ago
Vladimír Vondruš 79c3519045 Vk: add driver workaround scaffolding and the first one for SwiftShader. 5 years ago
Vladimír Vondruš 7d24e7a844 doc: clarify some ambiguities. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš fbe996ce3e GL: use a bit more of an actual English here. 5 years ago
Vladimír Vondruš 44ad5855c6 doc: Doxygen, you're shitty. 5 years ago
erikwijmans 015985016c Add a nv-egl-crashy-query-device-attrib workaround. 5 years ago
Vladimír Vondruš 61e777d34d GL: minor cleanup. 5 years ago
Vladimír Vondruš 91631139f7 Test: use shorter std::is_copy_{constructible,assignable} everywhere. 5 years ago