17 Commits (d6f91d986c8b305a0ce37b66434582503ae0c47f)

Author SHA1 Message Date
Vladimír Vondruš 0226ab26c4 Math: make one-dimensional range just from scalar types. 8 years ago
Vladimír Vondruš d5fcfd82ec Animation: pass Key to player callbacks by value, not as const&. 8 years ago
Vladimír Vondruš adaeb21a4d Animation: implemented Player:seekBy() / Player::seekTo(). 8 years ago
Vladimír Vondruš 65b870dfc8 Animation: pausing animation should never result in a stopped state. 8 years ago
Vladimír Vondruš d2914c78b4 Animation: test some more corner cases. 8 years ago
Vladimír Vondruš c9f179c474 Animation: test the pause better. 8 years ago
Vladimír Vondruš de995059c6 Animation: make Player::elapsed() behave correctly after a "run out". 8 years ago
Vladimír Vondruš 8a71cb6415 Animation: added Player::elapsed(). 8 years ago
Vladimír Vondruš ffe838a404 Animation: add an explanatory comment. 8 years ago
Vladimír Vondruš 4da2a2b503 Animation: fix XPASS on asm.js. 8 years ago
Vladimír Vondruš ba08003d66 Animation: workaround so we're able to test with MSVC debug iterators on. 8 years ago
Vladimír Vondruš 7fc58ed112 Animation: work around an ICE involving std::chrono on MSVC 2017. 8 years ago
Vladimír Vondruš fc454334ab Animation: more MSVC fun! 8 years ago
Vladimír Vondruš e323ea7f26 Animation: properly handle Player with empty duration. 8 years ago
Vladimír Vondruš 156f21a165 Animation: GCC 4.7 WHAT ARE YOU DOING 8 years ago
Vladimír Vondruš 3df692f29a Animation: added Player::addRawCallback(). 8 years ago
Vladimír Vondruš 2adc4e8f59 Animation: implementation of the Player class. 8 years ago