3 Commits (e5c366c6af42d404ce93c1d4179137fa7e8ad402)

Author SHA1 Message Date
Vladimír Vondruš 7376e8f36d Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Vladimír Vondruš 29deb70f23 doc: mention also OpenGL version for optionally used extensions. 12 years ago
Vladimír Vondruš 959d40a02d Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago