The indexed binding is allowed for only some types (atomic counters,
uniforms, shader storage and transform feedback), thus we need separate
enum for that. Because the bind() function will be used far more often
than setTargetHint(), the original Target enum is now renamed to
TargetHint and the new Target enum contains (in non-deprecated build)
only three values.
For backwards compatibility, though, we need to have all original Target
values, thus the new Target enum contains also all other values from
TargetHint, but they are marked as deprecated and (at least) run-time
checked in bind() so they aren't accidentaly used for indexed binding.
Similarly there are also deprecated Target overloads of Buffer() and
setTargetHint(). It's ugly, but hopefully will suffice for now. This mess
will be removed as soon as possible in some upcoming version.
Otherwise my NVidia emits GL_INVALID_VALUE with message "that <object>
is not valid object", which isn't in the specs. I hate this "deferred
everything" approach in GL. Is this even legal optimization?
This smells fishy. The function _does have_ a no-op fallback
implementation to remove the need to wrap everything with an #ifdef
and/or extension check, so why I did exactly that everywhere?
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Can't test EXT_debug_label, as that is apparently OSX 10.9-only. Added
GL tests for all implemented objects. KHR_debug is selected first, if
that is not available, fall back to EXT_debug_label. If neither is
available, the functions are no-op.
I hope EXT_debug_label gets replaced by KHR_debug later, thus it is now
only "emulated" through KHR_debug enums.
Until recently (or maybe not too recently) ES3 extension header was
"currently empty", now the extension header is shared with ES2. It's
nice to finally get rid of all the weird ifndefs.
Buffer usage is used as parameter in many functions, e.g. in
*Framebuffer::read() and *Texture::image(), but they are rather seldom
used and including whole Buffer.h file just for one enum is just
overkill. The old Buffer::Usage is now alias to BufferUsage, it is
marked as deprecated and will be removed in future release.