It was all just way too random and completely detached from real-world
cases. In particular, the mesh rectangle and the texture rectangle were
completely different, which just cannot happen, and was completely
disregarding presence of a glyph cache, making it impossible to adapt to
the upcoming AbstractLayouter / AbstractShaper rework.
It now also explicitly verifies behavior of various Alignment values
instead of just testing them at random, and there's also a new TODO
related to those.
And thus the DistanceFieldGlyphCache subclass as well. The
deinlined destructor wasn't really needed as the GL::Texture has its
destructor deinlined as well, so it wouldn't cause too much extra work
for the compiler to have it implicit.
Also, I suspect the destructor was just a leftover from when there was
no AbstractGlyphCache base.
The class now supports incremental filling, multiple fonts, texture
arrays, removes all reliance on STL containers and is finally properly
documented.
To avoid complete breakage of every use, as much as possible was kept as
deprecated APIs -- in particular the reserve() with the nasty
std::vectors, the insert() that assumes a 2D cache and a single font
and textureSize() that returns a 2D vector. Those behave the same as
before, but will assert if the cache is an array or contains more than
one font.
On the other hand, begin() / end() access with std::unordered_map iterators
(ew!) was removed as the internals simply aren't a hashmap anymore. The
image() that returned an Image2D is now used to fill the glyph cache
instead of querying its potentially processed contents, and returns a
MutableImageView3D. I considered keeping it and adding sourceImage()
instead, but such naming turned out to be too inconsistent. For querying
processed image data (such as with the distance field cache) there's a
new processedImage() query, guarded by new GlyphCacheFeature bits -- if
both ImageProcessing and ProcessedImageDownload is set, it can be used
to retrieve the processed image (so, similar as ImageDownload was
before), and if neither is set, the cache contents are queryable
directly through image(), without needing any special support from
the GPU API.
Existing code is updated only in the minimal way possible to ensure that
no serious breakage was introduced by reimplementing the deprecated APIs
on top of the new backend. Porting away from deprecated APIs will be
done in next commits. The GlyphCache and DistanceFieldGlyphCache have
their public API kept intact for now, as a similar rework will be needed
for them as well.
Additionally, the MagnumFont and MagnumFontConverter plugins aren't
compiling yet as they require substantial changes to deal with the new
glyph cache features. That is not the case with other plugins in the
magnum-plugins repository tho, for those the backwards compatibility
"just works". On the other hand, since layout of the AbstractGlyphChange
changed, I'm bumping the AbstractFont plugin interface version to
force-trigger a rebuild of dependent projects. Because I ran a stale
magnum-player binary, it worked without crashing or GL errors but just
didn't show ANY text whatsoever due to ABI differences, and I wasted
some precious minutes before realizing that a simple rebuild would fix
it.
Not yet the full extent of it including rotations and incremental
packing, as the existing interface is too awful, also patching over
zero-sized glyphs that the new packer doesn't like. Another round of
deprecations needs to happen first.
It won't contain just font metrics anymore. Also don't require the
struct to be zero-initialized if opening fails -- simply allow the
plugins to return garbage in that case and save the values only if
opening actually succeeded.
Strictly speaking this isn't an ABI change as the return value isn't
part of the function signature and the struct is still the same, so the
plugin interface version isn't bumped for this change.
All std::string arguments are now a StringView, what returned a
std::pair is now a Pair. STL compatibility headers are included on
deprecated builds to ease porting, as usual.
The only *really* breaking changes are in the internals, where an
ArrayView<const char32_t> is used instead of std::u32string, which is in
line with the change done in Utility::Unicode::utf32(); and a Triple is
returned instead of a std::tuple. Behaviorally nothing changed except
that fillGlyphCache() now asserts if the input string contains invalid
UTF-8 (which is also in line with the cahnge done in Utility::Unicode).
Not that C++ STL and exceptions would be anything to take inspiration
from, but there's std::out_of_range. Python IndexError is also specified
as "index out of range", not "bounds".
About time this got done. This also has an XFAIL for the case where a
distance field image is processed with an offset, have to fix the
underlying issue in TextureTools first.
Also added a range assertion for the distance field image setter to
match what the abstract base does, together with a corresponding getter.
Of course I used the wrong `CORRADE_FAIL_IF(false, ...)` in a few
places. Yet another confirmation it was too hard to use and a dedicated
macro is needed.
Similar to the change done in Corrade, see the commit for details:
878624ac36
Wow, this is probably the most backwards-compatibility code I've ever
written. Can't wait until I can drop all that.
It limits the support for CMake 3.12+, but it's much less verbose and I
don't expect people to use ancient CMake versions with IDEs like Xcode
or VS anyway, so this should be fine.
Like in Trade, the unatomic exists() + read() pair (and silent failures
if the file exists but can't be read) was replaced with just
Path::read() that now returns an Optional. Besides that, not much worth
mentioning.
And clean up the noise from there. This is some very old code, so the
coverage was rather poor, including two uncaught bugs causing
test failures. Fixing that in the next commit.