-
f237bb3c9c
MeshTools: doc++
Vladimír Vondruš
2024-11-11 19:55:22 +0100
-
cb568c09e5
Platform: fix unused variable warnings in {Glfw,Sdl2}Application on macOS.
Vladimír Vondruš
2024-11-11 19:45:46 +0100
-
fb2ae21a24
doc: updated credits and changelog.
Vladimír Vondruš
2024-11-13 02:46:47 +0100
-
feff9ba763
gdb: Fix missing comma in printers.py
#653
Andy Maloney
2024-11-10 11:05:55 -0500
-
f91638c461
AnyImageImporter: recognize also the other Radiance HDR file signature.
Vladimír Vondruš
2024-11-08 11:50:07 +0100
-
cf3ed8f6a5
Text: those test cases won't work on GL-less builds either.
Vladimír Vondruš
2024-11-03 20:52:13 +0100
-
645ddd8678
Text: lol @ this TODO.
Vladimír Vondruš
2024-10-30 11:05:10 +0100
-
d50dbe4e0c
Exclude namespaces from forward declaration header docs.
Vladimír Vondruš
2024-11-04 11:47:30 +0100
-
06b667f275
GL: work around a warning in C++20 mode.
Vladimír Vondruš
2024-11-04 11:36:51 +0100
-
cc309b05cf
doc: documentation for using Magnum via CPM.
Vladimír Vondruš
2024-11-04 10:58:14 +0100
-
95b5116fdf
doc: move vcpkg and hunter package docs at the very end.
Vladimír Vondruš
2024-11-04 10:54:08 +0100
-
f9f44432bf
CMake: try to clarify that Git version match failure is not an error.
Vladimír Vondruš
2024-11-04 10:51:08 +0100
-
cac1767914
Platform: haha, Doxygen Markdown parser is broken here, haha!
Vladimír Vondruš
2024-10-31 13:53:31 +0100
-
7615cc3c8b
GL: be clearer about the offset being *bytes*.
Vladimír Vondruš
2024-10-31 13:38:55 +0100
-
f91ce08591
Trade: mention upfront that all *Data are basically immutable.
Vladimír Vondruš
2024-10-31 13:37:33 +0100
-
2c6f9963fb
Platform: deprecate Sdl2Application MultiGestureEvent.
Vladimír Vondruš
2024-10-31 13:36:37 +0100
-
c7d1d6df73
doc: order magnum-integration after magnum-extras in building docs.
Vladimír Vondruš
2024-10-31 12:39:01 +0100
-
9e6de1b4df
Doc++
Vladimír Vondruš
2024-10-31 12:38:16 +0100
-
ef133cbadd
package/rpm: go back to the package name being a variable.
Vladimír Vondruš
2024-10-30 10:58:10 +0100
-
0c2fbfdc77
package/rpm: don't build source packages.
Vladimír Vondruš
2024-10-30 10:55:37 +0100
-
d040c4a88c
package/rpm: make corrade-devel a build dependency.
Vladimír Vondruš
2024-10-30 10:52:17 +0100
-
654ae9d2fb
package/rpm: wrong license header copypaste.
Vladimír Vondruš
2024-10-30 10:51:46 +0100
-
7808658587
Platform: try to clarify what PointerMoveEvent::pointer() is for.
Vladimír Vondruš
2024-10-30 10:51:01 +0100
-
4ed3ad59e9
Math: make sign() branchless and constexpr
#651
Stanislaw Halik
2024-10-28 15:24:18 +0100
-
-
-
69d02ad59b
Platform: new TwoFingerGesture helper.
Vladimír Vondruš
2024-10-24 19:36:56 +0200
-
7300be7f3f
Platform: looks like I forgot how to C++ here.
Vladimír Vondruš
2024-10-24 19:22:36 +0200
-
a1ff473be1
Platform: don't install GLContext.h on GL-less builds.
Vladimír Vondruš
2024-10-24 16:24:43 +0200
-
4928538231
SceneGraph: add Object::addFeature().
Vladimír Vondruš
2024-10-24 15:59:58 +0200
-
8553c2313b
Platform: ugh, documentation should not be an afterthought.
Vladimír Vondruš
2024-10-23 17:33:33 +0200
-
049a3f8fce
Platform: document why tickEvent() isn't private.
Vladimír Vondruš
2024-10-21 23:27:43 +0200
-
1084a16362
package/ci: use Node.js 18 on the WebGL 2 build to test WASM SIMD.
Vladimír Vondruš
2024-10-22 12:12:48 +0200
-
899fbc29d5
Updated toolchains submodule.
Vladimír Vondruš
2024-10-21 20:32:52 +0200
-
414a65f9db
Platform: expose key scan codes and related APIs.
Vladimír Vondruš
2024-10-21 19:56:17 +0200
-
14a7ecaf7f
Platform: move Modifier and Key enums directly to the Application class.
Vladimír Vondruš
2024-10-21 17:44:02 +0200
-
3547203233
Platform: these aren't TODOs, mere notes.
Vladimír Vondruš
2024-10-21 15:14:26 +0200
-
5894beaeb2
Platform: mark GLFW 3.2 as oldest supported, drop older workarounds.
Vladimír Vondruš
2024-10-21 14:41:26 +0200
-
82e9c6e5ab
Platform: make XApp, GlfwApp, ScreenedApp touch-compatible.
Vladimír Vondruš
2024-10-19 02:16:51 +0200
-
005d4c224f
Platform: handle (multi-)touch input in AndroidApplication.
Vladimír Vondruš
2024-10-19 22:25:46 +0200
-
d321676e47
package/ci: use Emscripten 2.0.27 for the WebGL 2 job.
Vladimír Vondruš
2024-10-19 22:35:57 +0200
-
5aa49fcebe
package/ci: build Debug on Emscripten.
Vladimír Vondruš
2024-10-19 22:35:20 +0200
-
755a5519a8
Platform: handle (multi-)touch events in EmscriptenApplication.
Vladimír Vondruš
2024-10-19 02:03:37 +0200
-
fee6bed177
Platform: doc++, explicitly mention what SDL is used on Emscripten.
Vladimír Vondruš
2024-10-21 14:33:07 +0200
-
3e0724e7ec
Platform: mark SDL 2.0.6 as oldest supported, drop older workarounds.
Vladimír Vondruš
2024-10-21 14:31:32 +0200
-
a76b7646f0
Platform: handle (multi-)touch events in Sdl2Application.
Vladimír Vondruš
2024-10-18 22:45:24 +0200
-
4773fc20a6
Platform: expose MouseButton4 and 5 in EmscriptenApplication.
Vladimír Vondruš
2024-10-18 19:57:21 +0200
-
3981bcf2f4
Platform: replace MouseScrollEvent with a ScrollEvent with float position.
Vladimír Vondruš
2024-10-18 14:06:16 +0200
-
fc80172148
Platform: replace mouse events with pointer events in ScreenedApp.
Vladimír Vondruš
2024-10-14 17:14:14 +0200
-
9596607d51
doc: update Android logcat docs with a more useful example.
Vladimír Vondruš
2024-10-17 12:14:59 +0200
-
b0abae88d1
Platform: replace mouse events with pointer events in AndroidApp.
Vladimír Vondruš
2024-10-17 23:42:23 +0200
-
8b187508c7
Platform: clear the screen in AndroidApplication test.
Vladimír Vondruš
2024-10-17 12:14:32 +0200
-
98a6ce2871
Platform: drop support for Android < 4.0.
Vladimír Vondruš
2024-10-15 18:41:41 +0200
-
e86c011e05
Platform: replace mouse events with pointer events in EmscriptenApp.
Vladimír Vondruš
2024-10-14 17:11:44 +0200
-
0cd922af5c
Platform: reduce duplication in EmscriptenApplication event internals.
Vladimír Vondruš
2024-10-14 16:34:57 +0200
-
4b76918c36
Platform: replace mouse events with pointer events in XApplication.
Vladimír Vondruš
2024-10-14 12:56:14 +0200
-
1e9d9cfd0f
Platform: add proper mouseScrollEvent() to XApplication.
Vladimír Vondruš
2024-10-13 18:02:10 +0200
-
418c015247
Platform: move XApplication friend declarations to privates.
Vladimír Vondruš
2024-10-13 18:09:00 +0200
-
e19dab0a65
Platform: don't leak XApplication modifiers into buttons and vice versa.
Vladimír Vondruš
2024-10-13 12:48:24 +0200
-
5110b40b16
Platform: replace mouse events with pointer events in GlfwApplication.
Vladimír Vondruš
2024-10-13 12:00:12 +0200
-
2b1b52265c
Platform: reorder GlfwApplication internals to match declaration order.
Vladimír Vondruš
2024-10-13 11:14:38 +0200
-
fc6c76726d
Platform: replace mouse events with pointer events in Sdl2Application.
Vladimír Vondruš
2024-10-12 18:24:15 +0200
-
6042642848
Platform: print key/modifier/button names in Application tests.
Vladimír Vondruš
2024-10-12 19:47:58 +0200
-
f505c38c6c
Merge
4cf68c29fc into af251bf5d2
#419
Vladimír Vondruš
2024-10-18 06:28:40 -0700
-
-
84dd429fcb
Platform: doc++
Vladimír Vondruš
2024-10-13 16:05:08 +0200
-
06c5c4ff2f
Platform: add more keys to XApplication to make it match the others.
Vladimír Vondruš
2024-10-13 16:03:27 +0200
-
99b8aa0969
Platform: merge GlxApplication and XEglApplication tests.
Vladimír Vondruš
2024-10-12 19:30:03 +0200
-
9988200bf2
Platform: test the Sdl2Application::multiGestureEvent() as well.
Vladimír Vondruš
2024-10-11 23:30:04 +0200
-
6500e610af
package/ci: Mac is ARM64 now, make it depend on the Linux ARM64 build.
Vladimír Vondruš
2024-10-16 14:49:44 +0200
-
fd4d522cae
Vk: fix DescriptorPool::allocate() w/o VK_KHR_maintenance1.
Vladimír Vondruš
2024-10-15 12:36:32 +0200
-
-
-
af251bf5d2
Platform: properly initialize GlfwApp minimal loop period.
Vladimír Vondruš
2024-10-12 20:28:09 +0200
-
18dc7b8a38
Platform: adapt SDL doc links to existence of SDL3.
Vladimír Vondruš
2024-10-11 22:57:39 +0200
-
877c2000db
Platform: put platform-specific Sdl2App docs into a dedicated section.
Vladimír Vondruš
2024-10-11 20:18:51 +0200
-
64ed7d183b
Vk: properly fix the ImageVkTest.
Vladimír Vondruš
2024-10-11 22:51:47 +0200
-
80309149b3
package/archlinux: make the GCC 4.8 PKGBUILD work again.
Vladimír Vondruš
2024-10-11 22:05:51 +0200
-
0c974381d6
package/archlinux: report missed lines in coverage output.
Vladimír Vondruš
2024-10-11 22:04:32 +0200
-
d536a95f4a
DebugTools: use steady_clock for FrameProfiler CPU timing.
Vladimír Vondruš
2024-10-11 13:06:04 +0200
-
cb81f719e2
Platform: clafiy why some casts are being done.
Vladimír Vondruš
2024-10-11 12:56:11 +0200
-
207ad67800
package/ci: guard against corrade-rc regressions on UWP.
Vladimír Vondruš
2024-10-08 12:51:19 +0200
-
d81ea6bec0
package/ci: no tests for you then, UWP. You're too damn slow.
Vladimír Vondruš
2024-10-08 01:23:59 +0200
-
597572a5e2
package/rpm: forgot to remove glslang from here.
Vladimír Vondruš
2024-10-07 14:59:40 +0200
-
b628e3893e
GL: new "mesa-broken-dsa-framebuffer-clear" workaround.
Vladimír Vondruš
2024-10-06 22:24:06 +0200
-
b2aa03c14d
doc: updated credits and changelog.
Vladimír Vondruš
2024-10-06 22:02:55 +0200
-
d3b83f090c
package/rpm: add a RPM package together with a build script.
Igal Alkon
2024-10-06 20:37:01 +0300
-
be1cca38e5
doc: updated changelog.
Vladimír Vondruš
2024-10-06 21:35:01 +0200
-
01f0bdb007
adding rpm spec and build script.
#650
Igal Alkon
2024-10-06 20:37:01 +0300
-
d35351f7a8
Vk: this image doesn't need to be host-accessible.
Vladimír Vondruš
2024-10-06 17:47:09 +0200
-
3e4e1bde69
Vk: make image tight packing check more robust.
Vladimír Vondruš
2024-10-06 17:45:23 +0200
-
25640c4f99
Vk: add an XFAIL for pool allocation failure on NV as well.
Vladimír Vondruš
2024-10-06 17:44:22 +0200
-
6f298f4d9f
Vk: allow the allocated buffer memory to be larger in the test.
Vladimír Vondruš
2024-10-06 17:42:06 +0200
-
0c7e5c53e7
Shaders: 1.0/0.0 doesn't produce +inf on NVidia, but a NaN.
Vladimír Vondruš
2024-10-06 17:02:54 +0200
-
5c047bc128
Shaders: work around a bogus shader compilation warning on NVidia.
Vladimír Vondruš
2024-10-06 17:00:11 +0200
-
72382caf72
Shaders: zero-initialize a partially uploaded texture in the test.
Vladimír Vondruš
2024-10-06 16:58:18 +0200
-
0a027b4469
MeshTools,Shaders: update test image comparison thresholds for NVidia.
Vladimír Vondruš
2024-10-06 16:57:34 +0200
-
13fff0a3eb
Text: prevent minor DistanceFieldGlyphCacheGL differences on ES2.
Vladimír Vondruš
2024-10-06 16:55:35 +0200
-
0137865e9c
TextureTools: NVidia gives the same error on both desktop and ES.
Vladimír Vondruš
2024-10-06 16:55:08 +0200
-
60a78956bb
TextureTools: fix test errors on ES2 with EXT_texture_storage.
Vladimír Vondruš
2024-10-06 16:54:27 +0200
-
e3ef801dae
GL: another NVidia-specific XFAIL for BufferTexture.
Vladimír Vondruš
2024-10-06 16:50:07 +0200
-
0f1ffe9dae
GL: add XFAILs for some NVidia-specific behavior in ShaderProgram tests.
Vladimír Vondruš
2024-10-06 16:48:16 +0200
-
e9b07ef4ce
GL: clean up instanced data access in *Texture GL tests.
Vladimír Vondruš
2024-10-06 16:42:00 +0200
-
657f7164a8
modules: fix FindSDL2 on Windows if SDL's config is present.
Vladimír Vondruš
2024-10-06 12:15:27 +0200
-
b567c0a5c9
package/ci: download a SDL version with CMake configs on AppVeyor.
Vladimír Vondruš
2024-10-06 11:47:15 +0200