# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # cmake_minimum_required(VERSION 3.1) # Configuration fails on < 3.4 if only C++ is enabled (CheckFunctionExists # macro called from FindX11). Also, Android needs C for compiling some glue # code. if(NOT CMAKE_VERSION VERSION_LESS 3.4.0 AND NOT CMAKE_SYSTEM_NAME STREQUAL "Android") set(LANG CXX) endif() option(HUNTER_ENABLED "Get dependencies (Corrade, GLFW, SDL2, ...) via Hunter" OFF) if(HUNTER_ENABLED) include(${CMAKE_CURRENT_LIST_DIR}/package/hunter/HunterInit.cmake) endif() project(Magnum ${LANG}) if(HUNTER_ENABLED) include(${CMAKE_CURRENT_LIST_DIR}/package/hunter/HunterAddPackages.cmake) endif() # Use folders for nice tree in Visual Studio and XCode set_property(GLOBAL PROPERTY USE_FOLDERS ON) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/modules/") # Find Corrade first so we can check on the target find_package(Corrade REQUIRED Utility) include(CMakeDependentOption) # If targeting iOS, Android, Emscripten or Windows RT, set explicit OpenGL ES # support if(NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_WINDOWS_RT) option(TARGET_GLES "Build for OpenGL ES / WebGL" OFF) else() set(TARGET_GLES ON) endif() cmake_dependent_option(TARGET_GLES2 "Build for OpenGL ES 2 / WebGL 1.0" ON "TARGET_GLES" OFF) cmake_dependent_option(TARGET_DESKTOP_GLES "Build for OpenGL ES on desktop" OFF "TARGET_GLES" OFF) # Magnum GL Info (currently only using GLX/CGL/EGL on *nix, WGL/EGL on Windows # and EGL on Emscripten) if(CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS OR CORRADE_TARGET_EMSCRIPTEN) option(WITH_GL_INFO "Build magnum-gl-info utility" OFF) endif() # Desktop-only utilities if(CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS) cmake_dependent_option(WITH_FONTCONVERTER "Build magnum-fontconverter utility" OFF "NOT TARGET_GLES" OFF) cmake_dependent_option(WITH_DISTANCEFIELDCONVERTER "Build magnum-distancefieldconverter utility" OFF "NOT TARGET_GLES" OFF) endif() # API-independent utilities option(WITH_IMAGECONVERTER "Build magnum-imageconverter utility" OFF) # Magnum AL Info option(WITH_AL_INFO "Build magnum-al-info utility" OFF) # Plugins option(WITH_ANYIMAGEIMPORTER "Build AnyImageImporter plugin" OFF) option(WITH_ANYAUDIOIMPORTER "Build AnyAudioImporter plugin" OFF) option(WITH_ANYIMAGECONVERTER "Build AnyImageConverter plugin" OFF) option(WITH_ANYSCENEIMPORTER "Build AnySceneImporter plugin" OFF) option(WITH_WAVAUDIOIMPORTER "Build WavAudioImporter plugin" OFF) option(WITH_MAGNUMFONT "Build MagnumFont plugin" OFF) cmake_dependent_option(WITH_MAGNUMFONTCONVERTER "Build MagnumFontConverter plugin" OFF "NOT TARGET_GLES" OFF) option(WITH_OBJIMPORTER "Build ObjImporter plugin" OFF) cmake_dependent_option(WITH_TGAIMAGECONVERTER "Build TgaImageConverter plugin" OFF "NOT WITH_MAGNUMFONTCONVERTER" ON) cmake_dependent_option(WITH_TGAIMPORTER "Build TgaImporter plugin" OFF "NOT WITH_MAGNUMFONT" ON) # Parts of the library cmake_dependent_option(WITH_AUDIO "Build Audio library" OFF "NOT WITH_AL_INFO;NOT WITH_ANYAUDIOIMPORTER;NOT WITH_WAVAUDIOIMPORTER" ON) option(WITH_DEBUGTOOLS "Build DebugTools library" ON) cmake_dependent_option(WITH_MESHTOOLS "Build MeshTools library" ON "NOT WITH_OBJIMPORTER" ON) option(WITH_SHAPES "Build Shapes library" OFF) cmake_dependent_option(WITH_SCENEGRAPH "Build SceneGraph library" ON "NOT WITH_SHAPES" ON) option(WITH_SHADERS "Build Shaders library" ON) cmake_dependent_option(WITH_TEXT "Build Text library" ON "NOT WITH_FONTCONVERTER;NOT WITH_MAGNUMFONT;NOT WITH_MAGNUMFONTCONVERTER" ON) cmake_dependent_option(WITH_TEXTURETOOLS "Build TextureTools library" ON "NOT WITH_TEXT;NOT WITH_DISTANCEFIELDCONVERTER" ON) cmake_dependent_option(WITH_TRADE "Build Trade library" ON "NOT WITH_MESHTOOLS;NOT WITH_PRIMITIVES;NOT WITH_IMAGECONVERTER;NOT WITH_ANYIMAGEIMPORTER;NOT WITH_ANYIMAGECONVERTER;NOT WITH_ANYSCENEIMPORTER;NOT WITH_OBJIMPORTER;NOT WITH_TGAIMAGECONVERTER;NOT WITH_TGAIMPORTER" ON) cmake_dependent_option(WITH_GL "Build GL library" ON "NOT WITH_SHADERS;NOT WITH_TEXT;NOT WITH_GL_INFO;NOT WITH_ANDROIDAPPLICATION;NOT WITH_WINDOWLESSIOSAPPLICATION;NOT WITH_CGLCONTEXT;NOT WITH_GLXAPPLICATION;NOT WITH_GLXCONTEXT;NOT WITH_XEGLAPPLICATION;NOT WITH_WINDOWLESSWGLAPPLICATION;NOT WITH_GLXCONTEXT;NOT WITH_XEGLAPPLICATION;NOT WITH_WINDOWLESSWGLAPPLICATION;NOT WITH_WGLCONTEXT;NOT WITH_WINDOWLESSWINDOWSEGLAPPLICATION;NOT WITH_GLUTAPPLICATION;NOT WITH_DISTANCEFIELDCONVERTER;NOT WITH_FONTCONVERTER;NOT WITH_IMAGECONVERTER" ON) option(WITH_PRIMITIVES "Builf Primitives library" ON) option(WITH_VK "Build Vk library" OFF) cmake_dependent_option(TARGET_HEADLESS "Build command-line utilities for use on a headless machines" OFF "WITH_GL" OFF) cmake_dependent_option(TARGET_GL "Build libraries with OpenGL interoperability" ON "WITH_GL" OFF) cmake_dependent_option(TARGET_VK "Build libraries with Vulkan interoperability" ON "WITH_VK" OFF) # Magnum AL Info cmake_dependent_option(WITH_AL_INFO "Build magnum-al-info utility" OFF "WITH_AUDIO" OFF) # EGL context and windowless EGL application, available everywhere cmake_dependent_option(WITH_WINDOWLESSEGLAPPLICATION "Build WindowlessEglApplication library" OFF "NOT TARGET_GLES OR TARGET_DESKTOP_GLES OR NOT WITH_GL_INFO;NOT TARGET_HEADLESS" ON) option(WITH_EGLCONTEXT "Build EglContext library" OFF) # Android-specific application libraries if(CORRADE_TARGET_ANDROID) option(WITH_ANDROIDAPPLICATION "Build AndroidApplication library" OFF) # iOS-specific application libraries elseif(CORRADE_TARGET_IOS) option(WITH_WINDOWLESSIOSAPPLICATION "Build WindowlessIosApplication library" OFF) # macOS-specific application libraries elseif(CORRADE_TARGET_APPLE) cmake_dependent_option(WITH_WINDOWLESSCGLAPPLICATION "Build WindowlessCglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) option(WITH_CGLCONTEXT "Build CglContext library" OFF) # X11 + GLX/EGL-specific application libraries elseif(CORRADE_TARGET_UNIX) option(WITH_GLXAPPLICATION "Build GlxApplication library" OFF) if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES) cmake_dependent_option(WITH_WINDOWLESSGLXAPPLICATION "Build WindowlessGlxApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) option(WITH_GLXCONTEXT "Build GlxContext library" OFF) endif() option(WITH_XEGLAPPLICATION "Build XEglApplication library" OFF) # Windows-specific application libraries elseif(CORRADE_TARGET_WINDOWS) if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES) cmake_dependent_option(WITH_WINDOWLESSWGLAPPLICATION "Build WindowlessWglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) option(WITH_WGLCONTEXT "Build WglContext library" OFF) else() cmake_dependent_option(WITH_WINDOWLESSWINDOWSEGLAPPLICATION "Build WindowlessWindowsEglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON) endif() endif() # Platform-independent (almost) application libraries if(NOT CORRADE_TARGET_ANDROID) option(WITH_GLFWAPPLICATION "Build GlfwApplication library" OFF) cmake_dependent_option(WITH_GLUTAPPLICATION "Build GlutApplication library" OFF "NOT TARGET_GLES" OFF) option(WITH_SDL2APPLICATION "Build Sdl2Application library" OFF) endif() option(BUILD_DEPRECATED "Include deprecated API in the build" ON) if(BUILD_DEPRECATED) set(MAGNUM_BUILD_DEPRECATED 1) endif() option(BUILD_MULTITHREADED "Build in a way that makes it possible to use multiple thread-local Magnum contexts" ON) if(BUILD_MULTITHREADED) set(MAGNUM_BUILD_MULTITHREADED 1) endif() set(MAGNUM_DEPLOY_PREFIX "." CACHE STRING "Prefix where to put final application executables") set(MAGNUM_INCLUDE_INSTALL_PREFIX "." CACHE STRING "Prefix where to put platform-independent include and other files") option(BUILD_STATIC "Build static libraries (default are shared)" OFF) option(BUILD_STATIC_PIC "Build static libraries and plugins with position-independent code" ON) option(BUILD_PLUGINS_STATIC "Build static plugins (default are dynamic)" OFF) option(BUILD_TESTS "Build unit tests" OFF) cmake_dependent_option(BUILD_GL_TESTS "Build unit tests for OpenGL code" OFF "BUILD_TESTS" OFF) cmake_dependent_option(BUILD_AL_TESTS "Build unit tests for OpenAL code" ON "BUILD_TESTS;WITH_AUDIO" OFF) if(BUILD_TESTS) find_package(Corrade REQUIRED TestSuite) if(CORRADE_TARGET_IOS) set(CORRADE_TESTSUITE_BUNDLE_IDENTIFIER_PREFIX "cz.mosra.magnum") endif() enable_testing() # For experimental Gradle-less Android APK creation. Only with CMake > 3.7 # that has builtin Android support -- Gradle uses 3.6 so this will nicely # work in both cases. if(CORRADE_TARGET_ANDROID AND CMAKE_ANDROID_NDK) list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/toolchains/modules/") include(UseAndroid) endif() endif() # OpenGLTester library, built by default only if GL tests are enabled cmake_dependent_option(WITH_OPENGLTESTER "Build OpenGLTester library" OFF "NOT BUILD_GL_TESTS" ON) # GPU preference symbols (NvOptimusEnablement etc.) on Windows, enabled by # default so the --magnum-gpu-preference switching works out of the box. The # application or a 3rd party library might be already defining these, in which # case we want to be able to disable them. if(CORRADE_TARGET_WINDOWS) option(BUILD_GPU_PREFERENCE_SYMBOLS "Build context and application libraries with exported GPU preference symbols" ON) endif() # Dynamic linking is meaningless on Emscripten and too inconvenient on Android if(CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID) set(BUILD_STATIC ON) set(BUILD_PLUGINS_STATIC ON) # Dynamic plugins are not working on iOS or Windows RT at the moment elseif(CORRADE_TARGET_IOS OR CORRADE_TARGET_WINDOWS_RT) set(BUILD_PLUGINS_STATIC ON) endif() if(BUILD_STATIC) set(MAGNUM_BUILD_STATIC 1) endif() # Check dependencies if(WITH_GL) if(NOT TARGET_GLES OR TARGET_DESKTOP_GLES) set(OpenGL_GL_PREFERENCE GLVND) # since CMake 3.11 find_package(OpenGL REQUIRED) elseif(TARGET_GLES2) find_package(OpenGLES2 REQUIRED) else() find_package(OpenGLES3 REQUIRED) endif() endif() # Configuration variables (saved later to configure.h) if(TARGET_GL) set(MAGNUM_TARGET_GL 1) endif() if(TARGET_GLES) set(MAGNUM_TARGET_GLES 1) if(TARGET_GLES2) set(MAGNUM_TARGET_GLES2 1) else() set(MAGNUM_TARGET_GLES3 1) endif() endif() if(CORRADE_TARGET_EMSCRIPTEN) set(TARGET_WEBGL 1) set(MAGNUM_TARGET_WEBGL 1) endif() if(TARGET_DESKTOP_GLES) set(MAGNUM_TARGET_DESKTOP_GLES 1) endif() if(TARGET_HEADLESS) set(MAGNUM_TARGET_HEADLESS 1) endif() if(TARGET_VK) set(MAGNUM_TARGET_VK 1) endif() if(CORRADE_TARGET_EMSCRIPTEN) include(UseEmscripten) endif() if(WITH_OPENGLTESTER) if(MAGNUM_TARGET_HEADLESS OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID) set(WITH_WINDOWLESSEGLAPPLICATION ON) set(OPENGLTESTER_APPLICATION MagnumWindowlessEglApplication) elseif(CORRADE_TARGET_IOS) set(WITH_WINDOWLESSIOSAPPLICATION ON) set(OPENGLTESTER_APPLICATION MagnumWindowlessIosApplication) elseif(CORRADE_TARGET_APPLE) set(WITH_WINDOWLESSCGLAPPLICATION ON) set(OPENGLTESTER_APPLICATION MagnumWindowlessCglApplication) elseif(CORRADE_TARGET_UNIX) if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES) set(WITH_WINDOWLESSEGLAPPLICATION ON) set(OPENGLTESTER_APPLICATION MagnumWindowlessEglApplication) else() set(WITH_WINDOWLESSGLXAPPLICATION ON) set(OPENGLTESTER_APPLICATION MagnumWindowlessGlxApplication) endif() elseif(CORRADE_TARGET_WINDOWS) if(NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES) set(WITH_WINDOWLESSWGLAPPLICATION ON) set(OPENGLTESTER_APPLICATION MagnumWindowlessWglApplication) else() set(WITH_WINDOWLESSWINDOWSEGLAPPLICATION ON) set(OPENGLTESTER_APPLICATION MagnumWindowlessWindowsEglApplication) endif() else() # Assuming this gets hit only if BUILD_GL_TESTS are enabled message(FATAL_ERROR "Cannot run tests for OpenGL code on this platform. Set BUILD_GL_TESTS to OFF to skip building them.") endif() endif() if(NOT BUILD_STATIC) set(SHARED_OR_STATIC SHARED) else() set(SHARED_OR_STATIC STATIC) endif() # Installation paths include(${CORRADE_LIB_SUFFIX_MODULE}) set(MAGNUM_BINARY_INSTALL_DIR bin) set(MAGNUM_LIBRARY_INSTALL_DIR lib${LIB_SUFFIX}) set(MAGNUM_DATA_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/share/magnum) set(MAGNUM_CMAKE_MODULE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/share/cmake/Magnum) set(MAGNUM_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/include/Magnum) set(MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/include/MagnumExternal) set(MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${MAGNUM_INCLUDE_INSTALL_PREFIX}/include/MagnumPlugins) # Separate install dirs for debug and release plugins set(MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum-d) set(MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum-d) set(MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_BINARY_INSTALL_DIR}/magnum) set(MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_LIBRARY_INSTALL_DIR}/magnum) set(MAGNUM_PLUGINS_FONT_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fonts) set(MAGNUM_PLUGINS_FONT_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/fonts) set(MAGNUM_PLUGINS_FONT_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/fonts) set(MAGNUM_PLUGINS_FONT_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fonts) set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/fontconverters) set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/fontconverters) set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/fontconverters) set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/fontconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_IMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_IMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_IMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/importers) set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}/audioimporters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}/audioimporters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_BINARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}/audioimporters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}/audioimporters) # Plugin dirs based on wheter we are in debug or release build, needed by some # command-line tools if(CORRADE_TARGET_WINDOWS) set(MAGNUM_PLUGINS_DEBUG_DIR_INIT ${CMAKE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR}) set(MAGNUM_PLUGINS_RELEASE_DIR_INIT ${CMAKE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR}) else() set(MAGNUM_PLUGINS_DEBUG_DIR_INIT ${CMAKE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR}) set(MAGNUM_PLUGINS_RELEASE_DIR_INIT ${CMAKE_INSTALL_PREFIX}/${MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR}) endif() if(CMAKE_BUILD_TYPE STREQUAL "Debug") set(MAGNUM_PLUGINS_DIR_INIT ${MAGNUM_PLUGINS_DEBUG_DIR_INIT}) else() set(MAGNUM_PLUGINS_DIR_INIT ${MAGNUM_PLUGINS_RELEASE_DIR_INIT}) endif() # Make these paths configurable from outside. This is *not* PATH, because CMake # always converts the path to an absolute location internally, making it # impossible to specify relative paths there. Sorry in advance for not having # the dir selection button in CMake GUI. set(MAGNUM_PLUGINS_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR_INIT} CACHE STRING "Base directory where to look for Magnum plugins for debug builds") set(MAGNUM_PLUGINS_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR_INIT} CACHE STRING "Base directory where to look for Magnum plugins for release builds") set(MAGNUM_PLUGINS_DIR ${MAGNUM_PLUGINS_DIR_INIT} CACHE STRING "Base directory where to look for Magnum plugins") # Plugin directories set(MAGNUM_PLUGINS_FONT_DIR ${MAGNUM_PLUGINS_DIR}/fonts) set(MAGNUM_PLUGINS_FONT_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fonts) set(MAGNUM_PLUGINS_FONT_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fonts) set(MAGNUM_PLUGINS_FONTCONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/fontconverters) set(MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/fontconverters) set(MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/fontconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_DIR ${MAGNUM_PLUGINS_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/imageconverters) set(MAGNUM_PLUGINS_IMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/importers) set(MAGNUM_PLUGINS_IMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/importers) set(MAGNUM_PLUGINS_IMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/importers) set(MAGNUM_PLUGINS_AUDIOIMPORTER_DIR ${MAGNUM_PLUGINS_DIR}/audioimporters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_DIR ${MAGNUM_PLUGINS_DEBUG_DIR}/audioimporters) set(MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${MAGNUM_PLUGINS_RELEASE_DIR}/audioimporters) # Library version set(MAGNUM_LIBRARY_VERSION 2.2) set(MAGNUM_LIBRARY_SOVERSION 2) add_subdirectory(modules) add_subdirectory(src) # Build snippets as part of testing if(BUILD_TESTS) add_subdirectory(doc/snippets) endif()