#!/bin/bash set -ev git submodule update --init # Corrade git clone --depth 1 https://github.com/mosra/corrade.git cd corrade # Build native corrade-rc mkdir build && cd build cmake .. \ -DCMAKE_INSTALL_PREFIX=$HOME/deps-native \ -DCMAKE_BUILD_TYPE=Release \ -DCORRADE_WITH_INTERCONNECT=OFF \ -DCORRADE_WITH_PLUGINMANAGER=OFF \ -DCORRADE_WITH_TESTSUITE=OFF \ -DCORRADE_WITH_UTILITY=OFF \ -G Ninja ninja install cd .. # Crosscompile Corrade mkdir build-android-x86 && cd build-android-x86 cmake .. \ -DCMAKE_SYSTEM_NAME=Android \ -DCMAKE_SYSTEM_VERSION=29 \ -DCMAKE_ANDROID_ARCH_ABI=x86 \ -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ -DCMAKE_ANDROID_STL_TYPE=c++_static \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=$HOME/deps \ -DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ -DCORRADE_WITH_INTERCONNECT=OFF \ -G Ninja ninja install cd .. cd .. # Generate debug keystore for APK signing keytool -genkeypair -keystore $HOME/.android/debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -validity 10000 -dname CN=,OU=,O=,L=,S=,C= # Crosscompile mkdir build-android-x86 && cd build-android-x86 cmake .. \ -DCMAKE_SYSTEM_NAME=Android \ -DCMAKE_SYSTEM_VERSION=29 \ -DCMAKE_ANDROID_ARCH_ABI=x86 \ -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ -DCMAKE_ANDROID_STL_TYPE=c++_static \ -DCMAKE_FIND_ROOT_PATH="/opt/android/sdk/ndk/21.4.7075529/toolchains/llvm/prebuilt/linux-x86_64/sysroot;$HOME/deps" \ -DCMAKE_FIND_LIBRARY_CUSTOM_LIB_SUFFIX=/i686-linux-android/29 \ -DCMAKE_INSTALL_PREFIX=$HOME/deps \ -DCMAKE_PREFIX_PATH=$HOME/deps \ -DCMAKE_BUILD_TYPE=Release \ `# Make libc++ remove transitive includes, both for faster build times` \ `# and to detect if we're missing a transitive include. Works with` \ `# libc++ 16+, which is used by NDK r26+ (i.e., will get used next time` \ `# the android image is bumped). Not doing this for the Corrade build,` \ `# as that'd only add extra friction with no possibility of fixing from` \ `# here.` \ -DCMAKE_CXX_FLAGS="-D_LIBCPP_REMOVE_TRANSITIVE_INCLUDES" \ -DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ -DMAGNUM_TARGET_GLES2=$TARGET_GLES2 \ -DMAGNUM_WITH_AUDIO=OFF \ -DMAGNUM_WITH_VK=OFF \ -DMAGNUM_WITH_ANDROIDAPPLICATION=ON \ -DMAGNUM_WITH_EGLCONTEXT=ON \ -DMAGNUM_WITH_ANYAUDIOIMPORTER=OFF \ -DMAGNUM_WITH_ANYIMAGECONVERTER=ON \ -DMAGNUM_WITH_ANYIMAGEIMPORTER=ON \ -DMAGNUM_WITH_ANYSCENECONVERTER=ON \ -DMAGNUM_WITH_ANYSCENEIMPORTER=ON \ -DMAGNUM_WITH_ANYSHADERCONVERTER=ON \ -DMAGNUM_WITH_MAGNUMFONT=ON \ -DMAGNUM_WITH_MAGNUMFONTCONVERTER=ON \ -DMAGNUM_WITH_OBJIMPORTER=ON \ -DMAGNUM_WITH_TGAIMAGECONVERTER=ON \ -DMAGNUM_WITH_TGAIMPORTER=ON \ -DMAGNUM_WITH_WAVAUDIOIMPORTER=OFF \ -DMAGNUM_WITH_DISTANCEFIELDCONVERTER=ON \ -DMAGNUM_WITH_FONTCONVERTER=ON \ -DMAGNUM_WITH_IMAGECONVERTER=ON \ -DMAGNUM_WITH_SCENECONVERTER=ON \ -DMAGNUM_WITH_SHADERCONVERTER=ON \ -DMAGNUM_WITH_GL_INFO=ON \ -DMAGNUM_BUILD_TESTS=ON \ -DMAGNUM_BUILD_GL_TESTS=ON \ -G Ninja ninja $NINJA_JOBS # Wait for emulator to start (done in parallel to build) and run tests circle-android wait-for-boot # SwiftShader on the Android 29 image advertises itself as 4.0.0.1, however # who the fuck knows, actually. The repository has no tags, so the only way # to know the version is to check for changes to src/Common/Version.h (and # then there's a SEPARATE Version.hpp for Vulkan!), and then use a crystal ball # to figure out if the binary that reports such version is built from the # commit that changed the version number or from the 100 commits after until # the version got changed again. # # So there's the commit https://github.com/google/swiftshader/commit/c8fcfd82093bb2286e576ec76ef29c5480d35381, # where it's APPARENT that GLES3 contexts were supported already in 3.3. Yet # the cursed Android binary just doesn't allow those created, and any attempts # to use EGL_CONFIG_CAVEAT lead to nothing. The fucked eglChooseConfig() just # returns EGL_FALSE (and EGL_SUCCESS) always, which isn't even possible to # happen from looking at the code. # # Then, Android has its own repository (fork? some stupid other something?) at # https://android.googlesource.com/platform/external/swiftshader/ and it's full # of tags and branches that even gitk blew up trying to visualize the damn # thing. I tried looking at what version is used in platform-tools-29 or # Android 10, it said 4.1 both times, which is totally fucked as it reports # 4.0.0.1 to me in the Android 29 image!!! # # As a last resort, because the damn thing advertises itself as OpenGL ES 3.0 # in the version string, I tried to just create a GLES2 context and used it as # version 3 instead. The result wasn't great, it was beyond awful, like if the # driver was just random bits and crashes lumped together. Ugh. And of course, # none of this reproducible with a local non-Android build. And then, THEN, the # same Android image has a *perfectly fine* Vulkan SwiftShader binary that # reports 1.1 and has just one, ONE bug, compared to what I use natively. I # can't even. if [[ "$TARGET_GLES2" == "OFF" ]]; then EXCLUDE_GL_TESTS="-E (GLTest|GLBenchmark)" fi # `adb push` uploads timeout quite often, and then CircleCI waits 10 minutes # until it aborts the job due to no output. CTest can do timeouts on its own, # but somehow the default is 10M seconds, which is quite a lot honestly. # Instead set the timeout to 120 seconds (to account for GL tests), and try ten # more times if it gets stuck. We're sending quite a few files for shader # tests, so three isn't enough. CORRADE_TEST_COLOR=ON ctest -V $EXCLUDE_GL_TESTS --timeout 120 --repeat after-timeout:10 # Test install, after running the tests as for them it shouldn't be needed ninja install