#ifndef Magnum_Scene_h #define Magnum_Scene_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Scene */ #include "Object.h" namespace Magnum { /** @brief %Scene */ class MAGNUM_EXPORT Scene: public Object { public: /** @brief Features */ enum Feature { AlphaBlending = 0x01, /**< @brief Alpha blending */ DepthTest = 0x02, /**< @brief Depth test */ FaceCulling = 0x04 /**< @brief Face culling */ }; /** * @brief Constructor * * Creates one default vertex array. */ Scene(); /** * @brief Destructor * * Deletes the default vertex array. */ inline ~Scene() { glDeleteVertexArrays(1, &vao); } void setParent(Object* parent) = delete; void setTransformation(const Matrix4& transformation) = delete; void multiplyTransformation(const Matrix4& transformation, bool global = true) = delete; void setTransformationFrom(Object* another) = delete; void translate(Vector3 vec, bool global = true) = delete; void scale(Vector3 vec, bool global = true) = delete; void rotate(GLfloat angle, Vector3 vec, bool global = true) = delete; /** @brief Which features are set */ inline unsigned int features() const { return _features; } /** @brief Set feature */ void setFeature(Feature feature, bool enabled); private: unsigned int _features; GLuint vao; inline virtual void draw(const Magnum::Matrix4& transformationMatrix, Camera* camera) {} }; } #endif