#ifndef _flextgl_h_ #define _flextgl_h_ #include #include "Magnum/configure.h" /* Defensive include guards */ #if defined(__glew_h__) || defined(__GLEW_H__) #error Attempt to include auto-generated header after including glew.h #endif #if defined(__gl_h_) || defined(__GL_H__) #error Attempt to include auto-generated header after including gl.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error Attempt to include auto-generated header after including glext.h #endif #if defined(__gltypes_h_) #error Attempt to include auto-generated header after including gltypes.h #endif #if defined(__gl_ATI_h_) #error Attempt to include auto-generated header after including glATI.h #endif #define __glew_h__ #define __GLEW_H__ #define __gl_h_ #define __GL_H__ #define __glext_h_ #define __GLEXT_H_ #define __gltypes_h_ #define __gl_ATI_h_ #ifdef __cplusplus extern "C" { #endif void flextGLInit(); /* Function declaration macros */ #ifndef MAGNUM_BUILD_STATIC #ifdef FlextGL_EXPORTS #define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT #else #define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT #endif #else #define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC #endif #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #ifndef WINAPI #define WINAPI __stdcall #endif #define APIENTRY WINAPI #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef GLAPI #define GLAPI extern #endif /* Data types */ #include #ifndef GLEXT_64_TYPES_DEFINED /* This code block is duplicated in glxext.h, so must be protected */ #define GLEXT_64_TYPES_DEFINED /* Define int32_t, int64_t, and uint64_t types for UST/MSC */ /* (as used in the GL_EXT_timer_query extension). */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif /* __arch64__ */ #endif /* __STDC__ */ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else /* Fallback if nothing above works */ #include #endif #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef char GLchar; typedef unsigned short GLhalf; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); /* Enums */ /* GL_VERSION_1_1 */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_VIEWPORT 0x0BA2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_REPEAT 0x2901 #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B /* GL_VERSION_1_2 */ #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E /* GL_VERSION_1_3 */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D /* GL_VERSION_1_4 */ #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 /* GL_VERSION_1_5 */ #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 /* GL_VERSION_2_0 */ #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 /* GL_VERSION_2_1 */ #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 /* GL_VERSION_3_0 */ #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 /* GL_VERSION_3_1 */ #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu /* GL_VERSION_3_2 */ #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 /* GL_VERSION_3_3 */ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_SAMPLER_BINDING 0x8919 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 #define GL_INT_2_10_10_10_REV 0x8D9F /* GL_VERSION_4_0 */ #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_QUADS 0x0007 #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_VERTEX_STREAMS 0x8E71 /* GL_VERSION_4_1 */ #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 /* GL_VERSION_4_2 */ #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F /* GL_VERSION_4_3 */ #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_VERTEX_ARRAY 0x8074 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_STACK_UNDERFLOW 0x0504 #define GL_STACK_OVERFLOW 0x0503 /* GL_VERSION_4_4 */ #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLEAR_TEXTURE 0x9365 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX8 0x8D48 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B /* GL_VERSION_4_5 */ #define GL_CONTEXT_LOST 0x0507 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_BACK 0x0405 #define GL_NO_ERROR 0 #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_CONTEXT_LOST 0x0507 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_NONE 0 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC /* GL_ARB_robustness */ #define GL_NO_ERROR 0 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 /* GL_ARB_bindless_texture */ #define GL_UNSIGNED_INT64_ARB 0x140F /* GL_ARB_compute_variable_group_size */ #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF /* GL_ARB_indirect_parameters */ #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF /* GL_ARB_seamless_cubemap_per_texture */ #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F /* GL_ARB_sparse_texture */ #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 /* GL_ARB_pipeline_statistics_query */ #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 /* GL_ARB_sparse_buffer */ #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 /* GL_ARB_transform_feedback_overflow_query */ #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED /* GL_ATI_texture_mirror_once */ #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 /* GL_EXT_texture_filter_anisotropic */ #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF /* GL_EXT_texture_compression_s3tc */ #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 /* GL_EXT_texture_mirror_clamp */ #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 /* GL_EXT_direct_state_access */ #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F /* GL_EXT_texture_sRGB_decode */ #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A /* GL_EXT_debug_label */ #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 #define GL_SAMPLER 0x82E6 #define GL_TRANSFORM_FEEDBACK 0x8E22 /* GL_KHR_texture_compression_astc_ldr */ #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD /* GL_KHR_texture_compression_astc_hdr */ #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD /* GL_KHR_blend_equation_advanced */ #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 /* GL_KHR_blend_equation_advanced_coherent */ #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 /* Function prototypes */ /* GL_ARB_bindless_texture */ GLAPI FLEXTGL_EXPORT GLuint64(APIENTRY *flextglGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum); #define glGetImageHandleARB flextglGetImageHandleARB GLAPI FLEXTGL_EXPORT GLuint64(APIENTRY *flextglGetTextureHandleARB)(GLuint); #define glGetTextureHandleARB flextglGetTextureHandleARB GLAPI FLEXTGL_EXPORT GLuint64(APIENTRY *flextglGetTextureSamplerHandleARB)(GLuint, GLuint); #define glGetTextureSamplerHandleARB flextglGetTextureSamplerHandleARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *); #define glGetVertexAttribLui64vARB flextglGetVertexAttribLui64vARB GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsImageHandleResidentARB)(GLuint64); #define glIsImageHandleResidentARB flextglIsImageHandleResidentARB GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTextureHandleResidentARB)(GLuint64); #define glIsTextureHandleResidentARB flextglIsTextureHandleResidentARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMakeImageHandleNonResidentARB)(GLuint64); #define glMakeImageHandleNonResidentARB flextglMakeImageHandleNonResidentARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMakeImageHandleResidentARB)(GLuint64, GLenum); #define glMakeImageHandleResidentARB flextglMakeImageHandleResidentARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMakeTextureHandleNonResidentARB)(GLuint64); #define glMakeTextureHandleNonResidentARB flextglMakeTextureHandleNonResidentARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMakeTextureHandleResidentARB)(GLuint64); #define glMakeTextureHandleResidentARB flextglMakeTextureHandleResidentARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64); #define glProgramUniformHandleui64ARB flextglProgramUniformHandleui64ARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *); #define glProgramUniformHandleui64vARB flextglProgramUniformHandleui64vARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformHandleui64ARB)(GLint, GLuint64); #define glUniformHandleui64ARB flextglUniformHandleui64ARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *); #define glUniformHandleui64vARB flextglUniformHandleui64vARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1ui64ARB)(GLuint, GLuint64EXT); #define glVertexAttribL1ui64ARB flextglVertexAttribL1ui64ARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *); #define glVertexAttribL1ui64vARB flextglVertexAttribL1ui64vARB /* GL_ARB_compute_variable_group_size */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); #define glDispatchComputeGroupSizeARB flextglDispatchComputeGroupSizeARB /* GL_ARB_indirect_parameters */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei); #define glMultiDrawArraysIndirectCountARB flextglMultiDrawArraysIndirectCountARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei); #define glMultiDrawElementsIndirectCountARB flextglMultiDrawElementsIndirectCountARB /* GL_ARB_robustness */ GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusARB)(void); #define glGetGraphicsResetStatusARB flextglGetGraphicsResetStatusARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *); #define glGetnCompressedTexImageARB flextglGetnCompressedTexImageARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *); #define glGetnTexImageARB flextglGetnTexImageARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); #define glGetnUniformdvARB flextglGetnUniformdvARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); #define glGetnUniformfvARB flextglGetnUniformfvARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); #define glGetnUniformivARB flextglGetnUniformivARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); #define glGetnUniformuivARB flextglGetnUniformuivARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); #define glReadnPixelsARB flextglReadnPixelsARB /* GL_ARB_sparse_buffer */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferPageCommitmentARB)(GLenum, GLintptr, GLsizeiptr, GLboolean); #define glBufferPageCommitmentARB flextglBufferPageCommitmentARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferPageCommitmentARB)(GLuint, GLintptr, GLsizeiptr, GLboolean); #define glNamedBufferPageCommitmentARB flextglNamedBufferPageCommitmentARB GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferPageCommitmentEXT)(GLuint, GLintptr, GLsizeiptr, GLboolean); #define glNamedBufferPageCommitmentEXT flextglNamedBufferPageCommitmentEXT /* GL_ARB_sparse_texture */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexPageCommitmentARB flextglTexPageCommitmentARB /* GL_EXT_debug_label */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabelEXT flextglGetObjectLabelEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *); #define glLabelObjectEXT flextglLabelObjectEXT /* GL_EXT_debug_marker */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *); #define glInsertEventMarkerEXT flextglInsertEventMarkerEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void); #define glPopGroupMarkerEXT flextglPopGroupMarkerEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *); #define glPushGroupMarkerEXT flextglPushGroupMarkerEXT /* GL_EXT_direct_state_access */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindMultiTextureEXT)(GLenum, GLenum, GLuint); #define glBindMultiTextureEXT flextglBindMultiTextureEXT GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatusEXT)(GLuint, GLenum); #define glCheckNamedFramebufferStatusEXT flextglCheckNamedFramebufferStatusEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); #define glClearNamedBufferDataEXT flextglClearNamedBufferDataEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *); #define glClearNamedBufferSubDataEXT flextglClearNamedBufferSubDataEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClientAttribDefaultEXT)(GLbitfield); #define glClientAttribDefaultEXT flextglClientAttribDefaultEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); #define glCompressedMultiTexImage1DEXT flextglCompressedMultiTexImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); #define glCompressedMultiTexImage2DEXT flextglCompressedMultiTexImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); #define glCompressedMultiTexImage3DEXT flextglCompressedMultiTexImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); #define glCompressedMultiTexSubImage1DEXT flextglCompressedMultiTexSubImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedMultiTexSubImage2DEXT flextglCompressedMultiTexSubImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedMultiTexSubImage3DEXT flextglCompressedMultiTexSubImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); #define glCompressedTextureImage1DEXT flextglCompressedTextureImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); #define glCompressedTextureImage2DEXT flextglCompressedTextureImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); #define glCompressedTextureImage3DEXT flextglCompressedTextureImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTextureSubImage1DEXT flextglCompressedTextureSubImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTextureSubImage2DEXT flextglCompressedTextureSubImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTextureSubImage3DEXT flextglCompressedTextureSubImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyMultiTexImage1DEXT flextglCopyMultiTexImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyMultiTexImage2DEXT flextglCopyMultiTexImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); #define glCopyMultiTexSubImage1DEXT flextglCopyMultiTexSubImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyMultiTexSubImage2DEXT flextglCopyMultiTexSubImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyMultiTexSubImage3DEXT flextglCopyMultiTexSubImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); #define glCopyTextureImage1DEXT flextglCopyTextureImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); #define glCopyTextureImage2DEXT flextglCopyTextureImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); #define glCopyTextureSubImage1DEXT flextglCopyTextureSubImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTextureSubImage2DEXT flextglCopyTextureSubImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTextureSubImage3DEXT flextglCopyTextureSubImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateIndexedEXT)(GLenum, GLuint); #define glDisableClientStateIndexedEXT flextglDisableClientStateIndexedEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateiEXT)(GLenum, GLuint); #define glDisableClientStateiEXT flextglDisableClientStateiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableIndexedEXT)(GLenum, GLuint); #define glDisableIndexedEXT flextglDisableIndexedEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayAttribEXT)(GLuint, GLuint); #define glDisableVertexArrayAttribEXT flextglDisableVertexArrayAttribEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayEXT)(GLuint, GLenum); #define glDisableVertexArrayEXT flextglDisableVertexArrayEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateIndexedEXT)(GLenum, GLuint); #define glEnableClientStateIndexedEXT flextglEnableClientStateIndexedEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateiEXT)(GLenum, GLuint); #define glEnableClientStateiEXT flextglEnableClientStateiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableIndexedEXT)(GLenum, GLuint); #define glEnableIndexedEXT flextglEnableIndexedEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayAttribEXT)(GLuint, GLuint); #define glEnableVertexArrayAttribEXT flextglEnableVertexArrayAttribEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayEXT)(GLuint, GLenum); #define glEnableVertexArrayEXT flextglEnableVertexArrayEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); #define glFlushMappedNamedBufferRangeEXT flextglFlushMappedNamedBufferRangeEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBufferEXT)(GLuint, GLenum); #define glFramebufferDrawBufferEXT flextglFramebufferDrawBufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); #define glFramebufferDrawBuffersEXT flextglFramebufferDrawBuffersEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferReadBufferEXT)(GLuint, GLenum); #define glFramebufferReadBufferEXT flextglFramebufferReadBufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMultiTexMipmapEXT)(GLenum, GLenum); #define glGenerateMultiTexMipmapEXT flextglGenerateMultiTexMipmapEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateTextureMipmapEXT)(GLuint, GLenum); #define glGenerateTextureMipmapEXT flextglGenerateTextureMipmapEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); #define glGetBooleanIndexedvEXT flextglGetBooleanIndexedvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *); #define glGetCompressedMultiTexImageEXT flextglGetCompressedMultiTexImageEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *); #define glGetCompressedTextureImageEXT flextglGetCompressedTextureImageEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); #define glGetDoubleIndexedvEXT flextglGetDoubleIndexedvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); #define glGetDoublei_vEXT flextglGetDoublei_vEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); #define glGetFloatIndexedvEXT flextglGetFloatIndexedvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_vEXT)(GLenum, GLuint, GLfloat *); #define glGetFloati_vEXT flextglGetFloati_vEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); #define glGetFramebufferParameterivEXT flextglGetFramebufferParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); #define glGetIntegerIndexedvEXT flextglGetIntegerIndexedvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); #define glGetMultiTexEnvfvEXT flextglGetMultiTexEnvfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetMultiTexEnvivEXT flextglGetMultiTexEnvivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); #define glGetMultiTexGendvEXT flextglGetMultiTexGendvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); #define glGetMultiTexGenfvEXT flextglGetMultiTexGenfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetMultiTexGenivEXT flextglGetMultiTexGenivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *); #define glGetMultiTexImageEXT flextglGetMultiTexImageEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); #define glGetMultiTexLevelParameterfvEXT flextglGetMultiTexLevelParameterfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); #define glGetMultiTexLevelParameterivEXT flextglGetMultiTexLevelParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetMultiTexParameterIivEXT flextglGetMultiTexParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); #define glGetMultiTexParameterIuivEXT flextglGetMultiTexParameterIuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); #define glGetMultiTexParameterfvEXT flextglGetMultiTexParameterfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); #define glGetMultiTexParameterivEXT flextglGetMultiTexParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); #define glGetNamedBufferParameterivEXT flextglGetNamedBufferParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferPointervEXT)(GLuint, GLenum, void **); #define glGetNamedBufferPointervEXT flextglGetNamedBufferPointervEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *); #define glGetNamedBufferSubDataEXT flextglGetNamedBufferSubDataEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); #define glGetNamedFramebufferAttachmentParameterivEXT flextglGetNamedFramebufferAttachmentParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); #define glGetNamedFramebufferParameterivEXT flextglGetNamedFramebufferParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); #define glGetNamedProgramLocalParameterIivEXT flextglGetNamedProgramLocalParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); #define glGetNamedProgramLocalParameterIuivEXT flextglGetNamedProgramLocalParameterIuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); #define glGetNamedProgramLocalParameterdvEXT flextglGetNamedProgramLocalParameterdvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); #define glGetNamedProgramLocalParameterfvEXT flextglGetNamedProgramLocalParameterfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *); #define glGetNamedProgramStringEXT flextglGetNamedProgramStringEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); #define glGetNamedProgramivEXT flextglGetNamedProgramivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); #define glGetNamedRenderbufferParameterivEXT flextglGetNamedRenderbufferParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerIndexedvEXT)(GLenum, GLuint, void **); #define glGetPointerIndexedvEXT flextglGetPointerIndexedvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointeri_vEXT)(GLenum, GLuint, void **); #define glGetPointeri_vEXT flextglGetPointeri_vEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *); #define glGetTextureImageEXT flextglGetTextureImageEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); #define glGetTextureLevelParameterfvEXT flextglGetTextureLevelParameterfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); #define glGetTextureLevelParameterivEXT flextglGetTextureLevelParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); #define glGetTextureParameterIivEXT flextglGetTextureParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); #define glGetTextureParameterIuivEXT flextglGetTextureParameterIuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); #define glGetTextureParameterfvEXT flextglGetTextureParameterfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); #define glGetTextureParameterivEXT flextglGetTextureParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); #define glGetVertexArrayIntegeri_vEXT flextglGetVertexArrayIntegeri_vEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); #define glGetVertexArrayIntegervEXT flextglGetVertexArrayIntegervEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **); #define glGetVertexArrayPointeri_vEXT flextglGetVertexArrayPointeri_vEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointervEXT)(GLuint, GLenum, void **); #define glGetVertexArrayPointervEXT flextglGetVertexArrayPointervEXT GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledIndexedEXT)(GLenum, GLuint); #define glIsEnabledIndexedEXT flextglIsEnabledIndexedEXT GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferEXT)(GLuint, GLenum); #define glMapNamedBufferEXT flextglMapNamedBufferEXT GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); #define glMapNamedBufferRangeEXT flextglMapNamedBufferRangeEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); #define glMatrixFrustumEXT flextglMatrixFrustumEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadIdentityEXT)(GLenum); #define glMatrixLoadIdentityEXT flextglMatrixLoadIdentityEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposedEXT)(GLenum, const GLdouble *); #define glMatrixLoadTransposedEXT flextglMatrixLoadTransposedEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposefEXT)(GLenum, const GLfloat *); #define glMatrixLoadTransposefEXT flextglMatrixLoadTransposefEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoaddEXT)(GLenum, const GLdouble *); #define glMatrixLoaddEXT flextglMatrixLoaddEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadfEXT)(GLenum, const GLfloat *); #define glMatrixLoadfEXT flextglMatrixLoadfEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposedEXT)(GLenum, const GLdouble *); #define glMatrixMultTransposedEXT flextglMatrixMultTransposedEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposefEXT)(GLenum, const GLfloat *); #define glMatrixMultTransposefEXT flextglMatrixMultTransposefEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultdEXT)(GLenum, const GLdouble *); #define glMatrixMultdEXT flextglMatrixMultdEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultfEXT)(GLenum, const GLfloat *); #define glMatrixMultfEXT flextglMatrixMultfEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); #define glMatrixOrthoEXT flextglMatrixOrthoEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPopEXT)(GLenum); #define glMatrixPopEXT flextglMatrixPopEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPushEXT)(GLenum); #define glMatrixPushEXT flextglMatrixPushEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); #define glMatrixRotatedEXT flextglMatrixRotatedEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); #define glMatrixRotatefEXT flextglMatrixRotatefEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); #define glMatrixScaledEXT flextglMatrixScaledEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); #define glMatrixScalefEXT flextglMatrixScalefEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); #define glMatrixTranslatedEXT flextglMatrixTranslatedEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); #define glMatrixTranslatefEXT flextglMatrixTranslatefEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); #define glMultiTexBufferEXT flextglMultiTexBufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *); #define glMultiTexCoordPointerEXT flextglMultiTexCoordPointerEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); #define glMultiTexEnvfEXT flextglMultiTexEnvfEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); #define glMultiTexEnvfvEXT flextglMultiTexEnvfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); #define glMultiTexEnviEXT flextglMultiTexEnviEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); #define glMultiTexEnvivEXT flextglMultiTexEnvivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); #define glMultiTexGendEXT flextglMultiTexGendEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); #define glMultiTexGendvEXT flextglMultiTexGendvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); #define glMultiTexGenfEXT flextglMultiTexGenfEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); #define glMultiTexGenfvEXT flextglMultiTexGenfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); #define glMultiTexGeniEXT flextglMultiTexGeniEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); #define glMultiTexGenivEXT flextglMultiTexGenivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); #define glMultiTexImage1DEXT flextglMultiTexImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); #define glMultiTexImage2DEXT flextglMultiTexImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); #define glMultiTexImage3DEXT flextglMultiTexImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); #define glMultiTexParameterIivEXT flextglMultiTexParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); #define glMultiTexParameterIuivEXT flextglMultiTexParameterIuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); #define glMultiTexParameterfEXT flextglMultiTexParameterfEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); #define glMultiTexParameterfvEXT flextglMultiTexParameterfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); #define glMultiTexParameteriEXT flextglMultiTexParameteriEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); #define glMultiTexParameterivEXT flextglMultiTexParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); #define glMultiTexRenderbufferEXT flextglMultiTexRenderbufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); #define glMultiTexSubImage1DEXT flextglMultiTexSubImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glMultiTexSubImage2DEXT flextglMultiTexSubImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glMultiTexSubImage3DEXT flextglMultiTexSubImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum); #define glNamedBufferDataEXT flextglNamedBufferDataEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield); #define glNamedBufferStorageEXT flextglNamedBufferStorageEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *); #define glNamedBufferSubDataEXT flextglNamedBufferSubDataEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); #define glNamedCopyBufferSubDataEXT flextglNamedCopyBufferSubDataEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); #define glNamedFramebufferParameteriEXT flextglNamedFramebufferParameteriEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); #define glNamedFramebufferRenderbufferEXT flextglNamedFramebufferRenderbufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); #define glNamedFramebufferTexture1DEXT flextglNamedFramebufferTexture1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); #define glNamedFramebufferTexture2DEXT flextglNamedFramebufferTexture2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); #define glNamedFramebufferTexture3DEXT flextglNamedFramebufferTexture3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); #define glNamedFramebufferTextureEXT flextglNamedFramebufferTextureEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); #define glNamedFramebufferTextureFaceEXT flextglNamedFramebufferTextureFaceEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); #define glNamedFramebufferTextureLayerEXT flextglNamedFramebufferTextureLayerEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glNamedProgramLocalParameter4dEXT flextglNamedProgramLocalParameter4dEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); #define glNamedProgramLocalParameter4dvEXT flextglNamedProgramLocalParameter4dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glNamedProgramLocalParameter4fEXT flextglNamedProgramLocalParameter4fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); #define glNamedProgramLocalParameter4fvEXT flextglNamedProgramLocalParameter4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); #define glNamedProgramLocalParameterI4iEXT flextglNamedProgramLocalParameterI4iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); #define glNamedProgramLocalParameterI4ivEXT flextglNamedProgramLocalParameterI4ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); #define glNamedProgramLocalParameterI4uiEXT flextglNamedProgramLocalParameterI4uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); #define glNamedProgramLocalParameterI4uivEXT flextglNamedProgramLocalParameterI4uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); #define glNamedProgramLocalParameters4fvEXT flextglNamedProgramLocalParameters4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); #define glNamedProgramLocalParametersI4ivEXT flextglNamedProgramLocalParametersI4ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); #define glNamedProgramLocalParametersI4uivEXT flextglNamedProgramLocalParametersI4uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *); #define glNamedProgramStringEXT flextglNamedProgramStringEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); #define glNamedRenderbufferStorageEXT flextglNamedRenderbufferStorageEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); #define glNamedRenderbufferStorageMultisampleCoverageEXT flextglNamedRenderbufferStorageMultisampleCoverageEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); #define glNamedRenderbufferStorageMultisampleEXT flextglNamedRenderbufferStorageMultisampleEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dEXT)(GLuint, GLint, GLdouble); #define glProgramUniform1dEXT flextglProgramUniform1dEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform1dvEXT flextglProgramUniform1dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat); #define glProgramUniform1fEXT flextglProgramUniform1fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform1fvEXT flextglProgramUniform1fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint); #define glProgramUniform1iEXT flextglProgramUniform1iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform1ivEXT flextglProgramUniform1ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint); #define glProgramUniform1uiEXT flextglProgramUniform1uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform1uivEXT flextglProgramUniform1uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); #define glProgramUniform2dEXT flextglProgramUniform2dEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform2dvEXT flextglProgramUniform2dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); #define glProgramUniform2fEXT flextglProgramUniform2fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform2fvEXT flextglProgramUniform2fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); #define glProgramUniform2iEXT flextglProgramUniform2iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform2ivEXT flextglProgramUniform2ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); #define glProgramUniform2uiEXT flextglProgramUniform2uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform2uivEXT flextglProgramUniform2uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); #define glProgramUniform3dEXT flextglProgramUniform3dEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform3dvEXT flextglProgramUniform3dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); #define glProgramUniform3fEXT flextglProgramUniform3fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform3fvEXT flextglProgramUniform3fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); #define glProgramUniform3iEXT flextglProgramUniform3iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform3ivEXT flextglProgramUniform3ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); #define glProgramUniform3uiEXT flextglProgramUniform3uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform3uivEXT flextglProgramUniform3uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramUniform4dEXT flextglProgramUniform4dEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform4dvEXT flextglProgramUniform4dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramUniform4fEXT flextglProgramUniform4fEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform4fvEXT flextglProgramUniform4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); #define glProgramUniform4iEXT flextglProgramUniform4iEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform4ivEXT flextglProgramUniform4ivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); #define glProgramUniform4uiEXT flextglProgramUniform4uiEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform4uivEXT flextglProgramUniform4uivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2dvEXT flextglProgramUniformMatrix2dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2fvEXT flextglProgramUniformMatrix2fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x3dvEXT flextglProgramUniformMatrix2x3dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x3fvEXT flextglProgramUniformMatrix2x3fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x4dvEXT flextglProgramUniformMatrix2x4dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x4fvEXT flextglProgramUniformMatrix2x4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3dvEXT flextglProgramUniformMatrix3dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3fvEXT flextglProgramUniformMatrix3fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x2dvEXT flextglProgramUniformMatrix3x2dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x2fvEXT flextglProgramUniformMatrix3x2fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x4dvEXT flextglProgramUniformMatrix3x4dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x4fvEXT flextglProgramUniformMatrix3x4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4dvEXT flextglProgramUniformMatrix4dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4fvEXT flextglProgramUniformMatrix4fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x2dvEXT flextglProgramUniformMatrix4x2dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x2fvEXT flextglProgramUniformMatrix4x2fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x3dvEXT flextglProgramUniformMatrix4x3dvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fvEXT flextglProgramUniformMatrix4x3fvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushClientAttribDefaultEXT)(GLbitfield); #define glPushClientAttribDefaultEXT flextglPushClientAttribDefaultEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); #define glTextureBufferEXT flextglTextureBufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); #define glTextureBufferRangeEXT flextglTextureBufferRangeEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); #define glTextureImage1DEXT flextglTextureImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); #define glTextureImage2DEXT flextglTextureImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); #define glTextureImage3DEXT flextglTextureImage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexturePageCommitmentEXT flextglTexturePageCommitmentEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); #define glTextureParameterIivEXT flextglTextureParameterIivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); #define glTextureParameterIuivEXT flextglTextureParameterIuivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); #define glTextureParameterfEXT flextglTextureParameterfEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); #define glTextureParameterfvEXT flextglTextureParameterfvEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); #define glTextureParameteriEXT flextglTextureParameteriEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); #define glTextureParameterivEXT flextglTextureParameterivEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureRenderbufferEXT)(GLuint, GLenum, GLuint); #define glTextureRenderbufferEXT flextglTextureRenderbufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); #define glTextureStorage1DEXT flextglTextureStorage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glTextureStorage2DEXT flextglTextureStorage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #define glTextureStorage2DMultisampleEXT flextglTextureStorage2DMultisampleEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); #define glTextureStorage3DEXT flextglTextureStorage3DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); #define glTextureStorage3DMultisampleEXT flextglTextureStorage3DMultisampleEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); #define glTextureSubImage1DEXT flextglTextureSubImage1DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glTextureSubImage2DEXT flextglTextureSubImage2DEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glTextureSubImage3DEXT flextglTextureSubImage3DEXT GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapNamedBufferEXT)(GLuint); #define glUnmapNamedBufferEXT flextglUnmapNamedBufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); #define glVertexArrayBindVertexBufferEXT flextglVertexArrayBindVertexBufferEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayColorOffsetEXT flextglVertexArrayColorOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); #define glVertexArrayEdgeFlagOffsetEXT flextglVertexArrayEdgeFlagOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); #define glVertexArrayFogCoordOffsetEXT flextglVertexArrayFogCoordOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); #define glVertexArrayIndexOffsetEXT flextglVertexArrayIndexOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayMultiTexCoordOffsetEXT flextglVertexArrayMultiTexCoordOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); #define glVertexArrayNormalOffsetEXT flextglVertexArrayNormalOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArraySecondaryColorOffsetEXT flextglVertexArraySecondaryColorOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayTexCoordOffsetEXT flextglVertexArrayTexCoordOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); #define glVertexArrayVertexAttribBindingEXT flextglVertexArrayVertexAttribBindingEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint); #define glVertexArrayVertexAttribDivisorEXT flextglVertexArrayVertexAttribDivisorEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); #define glVertexArrayVertexAttribFormatEXT flextglVertexArrayVertexAttribFormatEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); #define glVertexArrayVertexAttribIFormatEXT flextglVertexArrayVertexAttribIFormatEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayVertexAttribIOffsetEXT flextglVertexArrayVertexAttribIOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); #define glVertexArrayVertexAttribLFormatEXT flextglVertexArrayVertexAttribLFormatEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayVertexAttribLOffsetEXT flextglVertexArrayVertexAttribLOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); #define glVertexArrayVertexAttribOffsetEXT flextglVertexArrayVertexAttribOffsetEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); #define glVertexArrayVertexBindingDivisorEXT flextglVertexArrayVertexBindingDivisorEXT GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); #define glVertexArrayVertexOffsetEXT flextglVertexArrayVertexOffsetEXT /* GL_GREMEDY_string_marker */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStringMarkerGREMEDY)(GLsizei, const void *); #define glStringMarkerGREMEDY flextglStringMarkerGREMEDY /* GL_KHR_blend_equation_advanced */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrierKHR)(void); #define glBlendBarrierKHR flextglBlendBarrierKHR /* GL_VERSION_1_0 */ GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield); GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepth(GLdouble); GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean); GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRange(GLdouble, GLdouble); GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawBuffer(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void); GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void); GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetDoublev(GLenum, GLdouble *); GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void); GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *); GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, void *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glLogicOp(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStoref(GLenum, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glPointSize(GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonMode(GLenum, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glReadBuffer(GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum); GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *); GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); /* GL_VERSION_1_1 */ GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *); GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint); GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat); GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); /* GL_VERSION_1_2 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTexSubImage3D flextglCopyTexSubImage3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); #define glDrawRangeElements flextglDrawRangeElements GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); #define glTexImage3D flextglTexImage3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glTexSubImage3D flextglTexSubImage3D /* GL_VERSION_1_3 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveTexture)(GLenum); #define glActiveTexture flextglActiveTexture GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); #define glCompressedTexImage1D flextglCompressedTexImage1D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); #define glCompressedTexImage2D flextglCompressedTexImage2D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); #define glCompressedTexImage3D flextglCompressedTexImage3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTexSubImage1D flextglCompressedTexSubImage1D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTexSubImage2D flextglCompressedTexSubImage2D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTexSubImage3D flextglCompressedTexSubImage3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTexImage)(GLenum, GLint, void *); #define glGetCompressedTexImage flextglGetCompressedTexImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleCoverage)(GLfloat, GLboolean); #define glSampleCoverage flextglSampleCoverage /* GL_VERSION_1_4 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); #define glBlendColor flextglBlendColor GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquation)(GLenum); #define glBlendEquation flextglBlendEquation GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparate flextglBlendFuncSeparate GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); #define glMultiDrawArrays flextglMultiDrawArrays GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); #define glMultiDrawElements flextglMultiDrawElements GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterf)(GLenum, GLfloat); #define glPointParameterf flextglPointParameterf GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterfv)(GLenum, const GLfloat *); #define glPointParameterfv flextglPointParameterfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteri)(GLenum, GLint); #define glPointParameteri flextglPointParameteri GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteriv)(GLenum, const GLint *); #define glPointParameteriv flextglPointParameteriv /* GL_VERSION_1_5 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQuery)(GLenum, GLuint); #define glBeginQuery flextglBeginQuery GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffer)(GLenum, GLuint); #define glBindBuffer flextglBindBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferData)(GLenum, GLsizeiptr, const void *, GLenum); #define glBufferData flextglBufferData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *); #define glBufferSubData flextglBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteBuffers)(GLsizei, const GLuint *); #define glDeleteBuffers flextglDeleteBuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueries)(GLsizei, const GLuint *); #define glDeleteQueries flextglDeleteQueries GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQuery)(GLenum); #define glEndQuery flextglEndQuery GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenBuffers)(GLsizei, GLuint *); #define glGenBuffers flextglGenBuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenQueries)(GLsizei, GLuint *); #define glGenQueries flextglGenQueries GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteriv)(GLenum, GLenum, GLint *); #define glGetBufferParameteriv flextglGetBufferParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointerv)(GLenum, GLenum, void **); #define glGetBufferPointerv flextglGetBufferPointerv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *); #define glGetBufferSubData flextglGetBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectiv)(GLuint, GLenum, GLint *); #define glGetQueryObjectiv flextglGetQueryObjectiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuiv)(GLuint, GLenum, GLuint *); #define glGetQueryObjectuiv flextglGetQueryObjectuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryiv)(GLenum, GLenum, GLint *); #define glGetQueryiv flextglGetQueryiv GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsBuffer)(GLuint); #define glIsBuffer flextglIsBuffer GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQuery)(GLuint); #define glIsQuery flextglIsQuery GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBuffer)(GLenum, GLenum); #define glMapBuffer flextglMapBuffer GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBuffer)(GLenum); #define glUnmapBuffer flextglUnmapBuffer /* GL_VERSION_2_0 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglAttachShader)(GLuint, GLuint); #define glAttachShader flextglAttachShader GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindAttribLocation)(GLuint, GLuint, const GLchar *); #define glBindAttribLocation flextglBindAttribLocation GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparate)(GLenum, GLenum); #define glBlendEquationSeparate flextglBlendEquationSeparate GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompileShader)(GLuint); #define glCompileShader flextglCompileShader GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateProgram)(void); #define glCreateProgram flextglCreateProgram GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShader)(GLenum); #define glCreateShader flextglCreateShader GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgram)(GLuint); #define glDeleteProgram flextglDeleteProgram GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteShader)(GLuint); #define glDeleteShader flextglDeleteShader GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDetachShader)(GLuint, GLuint); #define glDetachShader flextglDetachShader GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexAttribArray)(GLuint); #define glDisableVertexAttribArray flextglDisableVertexAttribArray GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffers)(GLsizei, const GLenum *); #define glDrawBuffers flextglDrawBuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexAttribArray)(GLuint); #define glEnableVertexAttribArray flextglEnableVertexAttribArray GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveAttrib flextglGetActiveAttrib GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); #define glGetActiveUniform flextglGetActiveUniform GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); #define glGetAttachedShaders flextglGetAttachedShaders GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetAttribLocation)(GLuint, const GLchar *); #define glGetAttribLocation flextglGetAttribLocation GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramInfoLog flextglGetProgramInfoLog GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramiv)(GLuint, GLenum, GLint *); #define glGetProgramiv flextglGetProgramiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderInfoLog flextglGetShaderInfoLog GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetShaderSource flextglGetShaderSource GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderiv)(GLuint, GLenum, GLint *); #define glGetShaderiv flextglGetShaderiv GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetUniformLocation)(GLuint, const GLchar *); #define glGetUniformLocation flextglGetUniformLocation GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformfv)(GLuint, GLint, GLfloat *); #define glGetUniformfv flextglGetUniformfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformiv)(GLuint, GLint, GLint *); #define glGetUniformiv flextglGetUniformiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribPointerv)(GLuint, GLenum, void **); #define glGetVertexAttribPointerv flextglGetVertexAttribPointerv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribdv)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribdv flextglGetVertexAttribdv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribfv)(GLuint, GLenum, GLfloat *); #define glGetVertexAttribfv flextglGetVertexAttribfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribiv)(GLuint, GLenum, GLint *); #define glGetVertexAttribiv flextglGetVertexAttribiv GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgram)(GLuint); #define glIsProgram flextglIsProgram GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsShader)(GLuint); #define glIsShader flextglIsShader GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLinkProgram)(GLuint); #define glLinkProgram flextglLinkProgram GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); #define glShaderSource flextglShaderSource GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); #define glStencilFuncSeparate flextglStencilFuncSeparate GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilMaskSeparate)(GLenum, GLuint); #define glStencilMaskSeparate flextglStencilMaskSeparate GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); #define glStencilOpSeparate flextglStencilOpSeparate GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1f)(GLint, GLfloat); #define glUniform1f flextglUniform1f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1fv)(GLint, GLsizei, const GLfloat *); #define glUniform1fv flextglUniform1fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1i)(GLint, GLint); #define glUniform1i flextglUniform1i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1iv)(GLint, GLsizei, const GLint *); #define glUniform1iv flextglUniform1iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2f)(GLint, GLfloat, GLfloat); #define glUniform2f flextglUniform2f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2fv)(GLint, GLsizei, const GLfloat *); #define glUniform2fv flextglUniform2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2i)(GLint, GLint, GLint); #define glUniform2i flextglUniform2i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2iv)(GLint, GLsizei, const GLint *); #define glUniform2iv flextglUniform2iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3f)(GLint, GLfloat, GLfloat, GLfloat); #define glUniform3f flextglUniform3f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3fv)(GLint, GLsizei, const GLfloat *); #define glUniform3fv flextglUniform3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3i)(GLint, GLint, GLint, GLint); #define glUniform3i flextglUniform3i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3iv)(GLint, GLsizei, const GLint *); #define glUniform3iv flextglUniform3iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glUniform4f flextglUniform4f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4fv)(GLint, GLsizei, const GLfloat *); #define glUniform4fv flextglUniform4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4i)(GLint, GLint, GLint, GLint, GLint); #define glUniform4i flextglUniform4i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4iv)(GLint, GLsizei, const GLint *); #define glUniform4iv flextglUniform4iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2fv flextglUniformMatrix2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3fv flextglUniformMatrix3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4fv flextglUniformMatrix4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgram)(GLuint); #define glUseProgram flextglUseProgram GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgram)(GLuint); #define glValidateProgram flextglValidateProgram GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1d)(GLuint, GLdouble); #define glVertexAttrib1d flextglVertexAttrib1d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1dv)(GLuint, const GLdouble *); #define glVertexAttrib1dv flextglVertexAttrib1dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1f)(GLuint, GLfloat); #define glVertexAttrib1f flextglVertexAttrib1f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1fv)(GLuint, const GLfloat *); #define glVertexAttrib1fv flextglVertexAttrib1fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1s)(GLuint, GLshort); #define glVertexAttrib1s flextglVertexAttrib1s GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1sv)(GLuint, const GLshort *); #define glVertexAttrib1sv flextglVertexAttrib1sv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2d)(GLuint, GLdouble, GLdouble); #define glVertexAttrib2d flextglVertexAttrib2d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2dv)(GLuint, const GLdouble *); #define glVertexAttrib2dv flextglVertexAttrib2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2f)(GLuint, GLfloat, GLfloat); #define glVertexAttrib2f flextglVertexAttrib2f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2fv)(GLuint, const GLfloat *); #define glVertexAttrib2fv flextglVertexAttrib2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2s)(GLuint, GLshort, GLshort); #define glVertexAttrib2s flextglVertexAttrib2s GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2sv)(GLuint, const GLshort *); #define glVertexAttrib2sv flextglVertexAttrib2sv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttrib3d flextglVertexAttrib3d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3dv)(GLuint, const GLdouble *); #define glVertexAttrib3dv flextglVertexAttrib3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); #define glVertexAttrib3f flextglVertexAttrib3f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3fv)(GLuint, const GLfloat *); #define glVertexAttrib3fv flextglVertexAttrib3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); #define glVertexAttrib3s flextglVertexAttrib3s GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3sv)(GLuint, const GLshort *); #define glVertexAttrib3sv flextglVertexAttrib3sv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nbv)(GLuint, const GLbyte *); #define glVertexAttrib4Nbv flextglVertexAttrib4Nbv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Niv)(GLuint, const GLint *); #define glVertexAttrib4Niv flextglVertexAttrib4Niv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nsv)(GLuint, const GLshort *); #define glVertexAttrib4Nsv flextglVertexAttrib4Nsv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); #define glVertexAttrib4Nub flextglVertexAttrib4Nub GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nubv)(GLuint, const GLubyte *); #define glVertexAttrib4Nubv flextglVertexAttrib4Nubv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nuiv)(GLuint, const GLuint *); #define glVertexAttrib4Nuiv flextglVertexAttrib4Nuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nusv)(GLuint, const GLushort *); #define glVertexAttrib4Nusv flextglVertexAttrib4Nusv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4bv)(GLuint, const GLbyte *); #define glVertexAttrib4bv flextglVertexAttrib4bv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttrib4d flextglVertexAttrib4d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4dv)(GLuint, const GLdouble *); #define glVertexAttrib4dv flextglVertexAttrib4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexAttrib4f flextglVertexAttrib4f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4fv)(GLuint, const GLfloat *); #define glVertexAttrib4fv flextglVertexAttrib4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4iv)(GLuint, const GLint *); #define glVertexAttrib4iv flextglVertexAttrib4iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); #define glVertexAttrib4s flextglVertexAttrib4s GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4sv)(GLuint, const GLshort *); #define glVertexAttrib4sv flextglVertexAttrib4sv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4ubv)(GLuint, const GLubyte *); #define glVertexAttrib4ubv flextglVertexAttrib4ubv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4uiv)(GLuint, const GLuint *); #define glVertexAttrib4uiv flextglVertexAttrib4uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4usv)(GLuint, const GLushort *); #define glVertexAttrib4usv flextglVertexAttrib4usv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); #define glVertexAttribPointer flextglVertexAttribPointer /* GL_VERSION_2_1 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2x3fv flextglUniformMatrix2x3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix2x4fv flextglUniformMatrix2x4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3x2fv flextglUniformMatrix3x2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix3x4fv flextglUniformMatrix3x4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4x2fv flextglUniformMatrix4x2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); #define glUniformMatrix4x3fv flextglUniformMatrix4x3fv /* GL_VERSION_3_0 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginConditionalRender)(GLuint, GLenum); #define glBeginConditionalRender flextglBeginConditionalRender GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginTransformFeedback)(GLenum); #define glBeginTransformFeedback flextglBeginTransformFeedback GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferBase)(GLenum, GLuint, GLuint); #define glBindBufferBase flextglBindBufferBase GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); #define glBindBufferRange flextglBindBufferRange GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocation)(GLuint, GLuint, const GLchar *); #define glBindFragDataLocation flextglBindFragDataLocation GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFramebuffer)(GLenum, GLuint); #define glBindFramebuffer flextglBindFramebuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindRenderbuffer)(GLenum, GLuint); #define glBindRenderbuffer flextglBindRenderbuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArray)(GLuint); #define glBindVertexArray flextglBindVertexArray GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebuffer flextglBlitFramebuffer GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckFramebufferStatus)(GLenum); #define glCheckFramebufferStatus flextglCheckFramebufferStatus GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClampColor)(GLenum, GLenum); #define glClampColor flextglClampColor GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfi)(GLenum, GLint, GLfloat, GLint); #define glClearBufferfi flextglClearBufferfi GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfv)(GLenum, GLint, const GLfloat *); #define glClearBufferfv flextglClearBufferfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferiv)(GLenum, GLint, const GLint *); #define glClearBufferiv flextglClearBufferiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferuiv)(GLenum, GLint, const GLuint *); #define glClearBufferuiv flextglClearBufferuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); #define glColorMaski flextglColorMaski GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteFramebuffers)(GLsizei, const GLuint *); #define glDeleteFramebuffers flextglDeleteFramebuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteRenderbuffers)(GLsizei, const GLuint *); #define glDeleteRenderbuffers flextglDeleteRenderbuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArrays)(GLsizei, const GLuint *); #define glDeleteVertexArrays flextglDeleteVertexArrays GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint); #define glDisablei flextglDisablei GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint); #define glEnablei flextglEnablei GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndConditionalRender)(void); #define glEndConditionalRender flextglEndConditionalRender GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndTransformFeedback)(void); #define glEndTransformFeedback flextglEndTransformFeedback GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); #define glFlushMappedBufferRange flextglFlushMappedBufferRange GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbuffer flextglFramebufferRenderbuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1D flextglFramebufferTexture1D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2D flextglFramebufferTexture2D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3D flextglFramebufferTexture3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTextureLayer flextglFramebufferTextureLayer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenFramebuffers)(GLsizei, GLuint *); #define glGenFramebuffers flextglGenFramebuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenRenderbuffers)(GLsizei, GLuint *); #define glGenRenderbuffers flextglGenRenderbuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArrays)(GLsizei, GLuint *); #define glGenVertexArrays flextglGenVertexArrays GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMipmap)(GLenum); #define glGenerateMipmap flextglGenerateMipmap GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *); #define glGetBooleani_v flextglGetBooleani_v GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataLocation)(GLuint, const GLchar *); #define glGetFragDataLocation flextglGetFragDataLocation GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); #define glGetFramebufferAttachmentParameteriv flextglGetFramebufferAttachmentParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegeri_v)(GLenum, GLuint, GLint *); #define glGetIntegeri_v flextglGetIntegeri_v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); #define glGetRenderbufferParameteriv flextglGetRenderbufferParameteriv GLAPI FLEXTGL_EXPORT const GLubyte *(APIENTRY *flextglGetStringi)(GLenum, GLuint); #define glGetStringi flextglGetStringi GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *); #define glGetTexParameterIiv flextglGetTexParameterIiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *); #define glGetTexParameterIuiv flextglGetTexParameterIuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); #define glGetTransformFeedbackVarying flextglGetTransformFeedbackVarying GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformuiv)(GLuint, GLint, GLuint *); #define glGetUniformuiv flextglGetUniformuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIiv)(GLuint, GLenum, GLint *); #define glGetVertexAttribIiv flextglGetVertexAttribIiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); #define glGetVertexAttribIuiv flextglGetVertexAttribIuiv GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint); #define glIsEnabledi flextglIsEnabledi GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsFramebuffer)(GLuint); #define glIsFramebuffer flextglIsFramebuffer GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsRenderbuffer)(GLuint); #define glIsRenderbuffer flextglIsRenderbuffer GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArray)(GLuint); #define glIsVertexArray flextglIsVertexArray GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); #define glMapBufferRange flextglMapBufferRange GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorage flextglRenderbufferStorage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisample flextglRenderbufferStorageMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *); #define glTexParameterIiv flextglTexParameterIiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *); #define glTexParameterIuiv flextglTexParameterIuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); #define glTransformFeedbackVaryings flextglTransformFeedbackVaryings GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1ui)(GLint, GLuint); #define glUniform1ui flextglUniform1ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1uiv)(GLint, GLsizei, const GLuint *); #define glUniform1uiv flextglUniform1uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2ui)(GLint, GLuint, GLuint); #define glUniform2ui flextglUniform2ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2uiv)(GLint, GLsizei, const GLuint *); #define glUniform2uiv flextglUniform2uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3ui)(GLint, GLuint, GLuint, GLuint); #define glUniform3ui flextglUniform3ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3uiv)(GLint, GLsizei, const GLuint *); #define glUniform3uiv flextglUniform3uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); #define glUniform4ui flextglUniform4ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4uiv)(GLint, GLsizei, const GLuint *); #define glUniform4uiv flextglUniform4uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1i)(GLuint, GLint); #define glVertexAttribI1i flextglVertexAttribI1i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1iv)(GLuint, const GLint *); #define glVertexAttribI1iv flextglVertexAttribI1iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1ui)(GLuint, GLuint); #define glVertexAttribI1ui flextglVertexAttribI1ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1uiv)(GLuint, const GLuint *); #define glVertexAttribI1uiv flextglVertexAttribI1uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2i)(GLuint, GLint, GLint); #define glVertexAttribI2i flextglVertexAttribI2i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2iv)(GLuint, const GLint *); #define glVertexAttribI2iv flextglVertexAttribI2iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2ui)(GLuint, GLuint, GLuint); #define glVertexAttribI2ui flextglVertexAttribI2ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2uiv)(GLuint, const GLuint *); #define glVertexAttribI2uiv flextglVertexAttribI2uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3i)(GLuint, GLint, GLint, GLint); #define glVertexAttribI3i flextglVertexAttribI3i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3iv)(GLuint, const GLint *); #define glVertexAttribI3iv flextglVertexAttribI3iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI3ui flextglVertexAttribI3ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3uiv)(GLuint, const GLuint *); #define glVertexAttribI3uiv flextglVertexAttribI3uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4bv)(GLuint, const GLbyte *); #define glVertexAttribI4bv flextglVertexAttribI4bv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); #define glVertexAttribI4i flextglVertexAttribI4i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4iv)(GLuint, const GLint *); #define glVertexAttribI4iv flextglVertexAttribI4iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4sv)(GLuint, const GLshort *); #define glVertexAttribI4sv flextglVertexAttribI4sv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ubv)(GLuint, const GLubyte *); #define glVertexAttribI4ubv flextglVertexAttribI4ubv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); #define glVertexAttribI4ui flextglVertexAttribI4ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4uiv)(GLuint, const GLuint *); #define glVertexAttribI4uiv flextglVertexAttribI4uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4usv)(GLuint, const GLushort *); #define glVertexAttribI4usv flextglVertexAttribI4usv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *); #define glVertexAttribIPointer flextglVertexAttribIPointer /* GL_VERSION_3_1 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); #define glCopyBufferSubData flextglCopyBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); #define glDrawArraysInstanced flextglDrawArraysInstanced GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei); #define glDrawElementsInstanced flextglDrawElementsInstanced GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformBlockName flextglGetActiveUniformBlockName GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveUniformBlockiv flextglGetActiveUniformBlockiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveUniformName flextglGetActiveUniformName GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); #define glGetActiveUniformsiv flextglGetActiveUniformsiv GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetUniformBlockIndex)(GLuint, const GLchar *); #define glGetUniformBlockIndex flextglGetUniformBlockIndex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); #define glGetUniformIndices flextglGetUniformIndices GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveRestartIndex)(GLuint); #define glPrimitiveRestartIndex flextglPrimitiveRestartIndex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint); #define glTexBuffer flextglTexBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformBlockBinding)(GLuint, GLuint, GLuint); #define glUniformBlockBinding flextglUniformBlockBinding /* GL_VERSION_3_2 */ GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglClientWaitSync)(GLsync, GLbitfield, GLuint64); #define glClientWaitSync flextglClientWaitSync GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSync)(GLsync); #define glDeleteSync flextglDeleteSync GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint); #define glDrawElementsBaseVertex flextglDrawElementsBaseVertex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint); #define glDrawElementsInstancedBaseVertex flextglDrawElementsInstancedBaseVertex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint); #define glDrawRangeElementsBaseVertex flextglDrawRangeElementsBaseVertex GLAPI FLEXTGL_EXPORT GLsync(APIENTRY *flextglFenceSync)(GLenum, GLbitfield); #define glFenceSync flextglFenceSync GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture flextglFramebufferTexture GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); #define glGetBufferParameteri64v flextglGetBufferParameteri64v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64i_v)(GLenum, GLuint, GLint64 *); #define glGetInteger64i_v flextglGetInteger64i_v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64v)(GLenum, GLint64 *); #define glGetInteger64v flextglGetInteger64v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *); #define glGetMultisamplefv flextglGetMultisamplefv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); #define glGetSynciv flextglGetSynciv GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSync)(GLsync); #define glIsSync flextglIsSync GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *); #define glMultiDrawElementsBaseVertex flextglMultiDrawElementsBaseVertex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProvokingVertex)(GLenum); #define glProvokingVertex flextglProvokingVertex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield); #define glSampleMaski flextglSampleMaski GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #define glTexImage2DMultisample flextglTexImage2DMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexImage3DMultisample flextglTexImage3DMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglWaitSync)(GLsync, GLbitfield, GLuint64); #define glWaitSync flextglWaitSync /* GL_VERSION_3_3 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); #define glBindFragDataLocationIndexed flextglBindFragDataLocationIndexed GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindSampler)(GLuint, GLuint); #define glBindSampler flextglBindSampler GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSamplers)(GLsizei, const GLuint *); #define glDeleteSamplers flextglDeleteSamplers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenSamplers)(GLsizei, GLuint *); #define glGenSamplers flextglGenSamplers GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataIndex)(GLuint, const GLchar *); #define glGetFragDataIndex flextglGetFragDataIndex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); #define glGetQueryObjecti64v flextglGetQueryObjecti64v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); #define glGetQueryObjectui64v flextglGetQueryObjectui64v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *); #define glGetSamplerParameterIiv flextglGetSamplerParameterIiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); #define glGetSamplerParameterIuiv flextglGetSamplerParameterIuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); #define glGetSamplerParameterfv flextglGetSamplerParameterfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameteriv)(GLuint, GLenum, GLint *); #define glGetSamplerParameteriv flextglGetSamplerParameteriv GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSampler)(GLuint); #define glIsSampler flextglIsSampler GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounter)(GLuint, GLenum); #define glQueryCounter flextglQueryCounter GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *); #define glSamplerParameterIiv flextglSamplerParameterIiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); #define glSamplerParameterIuiv flextglSamplerParameterIuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterf)(GLuint, GLenum, GLfloat); #define glSamplerParameterf flextglSamplerParameterf GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterfv)(GLuint, GLenum, const GLfloat *); #define glSamplerParameterfv flextglSamplerParameterfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteri)(GLuint, GLenum, GLint); #define glSamplerParameteri flextglSamplerParameteri GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteriv)(GLuint, GLenum, const GLint *); #define glSamplerParameteriv flextglSamplerParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisor)(GLuint, GLuint); #define glVertexAttribDivisor flextglVertexAttribDivisor GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP1ui flextglVertexAttribP1ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP1uiv flextglVertexAttribP1uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP2ui flextglVertexAttribP2ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP2uiv flextglVertexAttribP2uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP3ui flextglVertexAttribP3ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP3uiv flextglVertexAttribP3uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); #define glVertexAttribP4ui flextglVertexAttribP4ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); #define glVertexAttribP4uiv flextglVertexAttribP4uiv /* GL_VERSION_4_0 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryIndexed)(GLenum, GLuint, GLuint); #define glBeginQueryIndexed flextglBeginQueryIndexed GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTransformFeedback)(GLenum, GLuint); #define glBindTransformFeedback flextglBindTransformFeedback GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum); #define glBlendEquationSeparatei flextglBlendEquationSeparatei GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum); #define glBlendEquationi flextglBlendEquationi GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparatei flextglBlendFuncSeparatei GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum); #define glBlendFunci flextglBlendFunci GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteTransformFeedbacks)(GLsizei, const GLuint *); #define glDeleteTransformFeedbacks flextglDeleteTransformFeedbacks GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *); #define glDrawArraysIndirect flextglDrawArraysIndirect GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *); #define glDrawElementsIndirect flextglDrawElementsIndirect GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedback)(GLenum, GLuint); #define glDrawTransformFeedback flextglDrawTransformFeedback GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); #define glDrawTransformFeedbackStream flextglDrawTransformFeedbackStream GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryIndexed)(GLenum, GLuint); #define glEndQueryIndexed flextglEndQueryIndexed GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenTransformFeedbacks)(GLsizei, GLuint *); #define glGenTransformFeedbacks flextglGenTransformFeedbacks GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveSubroutineName flextglGetActiveSubroutineName GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetActiveSubroutineUniformName flextglGetActiveSubroutineUniformName GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); #define glGetActiveSubroutineUniformiv flextglGetActiveSubroutineUniformiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); #define glGetProgramStageiv flextglGetProgramStageiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); #define glGetQueryIndexediv flextglGetQueryIndexediv GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetSubroutineIndex)(GLuint, GLenum, const GLchar *); #define glGetSubroutineIndex flextglGetSubroutineIndex GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); #define glGetSubroutineUniformLocation flextglGetSubroutineUniformLocation GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); #define glGetUniformSubroutineuiv flextglGetUniformSubroutineuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformdv)(GLuint, GLint, GLdouble *); #define glGetUniformdv flextglGetUniformdv GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTransformFeedback)(GLuint); #define glIsTransformFeedback flextglIsTransformFeedback GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat); #define glMinSampleShading flextglMinSampleShading GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameterfv)(GLenum, const GLfloat *); #define glPatchParameterfv flextglPatchParameterfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint); #define glPatchParameteri flextglPatchParameteri GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPauseTransformFeedback)(void); #define glPauseTransformFeedback flextglPauseTransformFeedback GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglResumeTransformFeedback)(void); #define glResumeTransformFeedback flextglResumeTransformFeedback GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1d)(GLint, GLdouble); #define glUniform1d flextglUniform1d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1dv)(GLint, GLsizei, const GLdouble *); #define glUniform1dv flextglUniform1dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2d)(GLint, GLdouble, GLdouble); #define glUniform2d flextglUniform2d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2dv)(GLint, GLsizei, const GLdouble *); #define glUniform2dv flextglUniform2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3d)(GLint, GLdouble, GLdouble, GLdouble); #define glUniform3d flextglUniform3d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3dv)(GLint, GLsizei, const GLdouble *); #define glUniform3dv flextglUniform3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); #define glUniform4d flextglUniform4d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4dv)(GLint, GLsizei, const GLdouble *); #define glUniform4dv flextglUniform4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2dv flextglUniformMatrix2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2x3dv flextglUniformMatrix2x3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix2x4dv flextglUniformMatrix2x4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3dv flextglUniformMatrix3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3x2dv flextglUniformMatrix3x2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix3x4dv flextglUniformMatrix3x4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4dv flextglUniformMatrix4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4x2dv flextglUniformMatrix4x2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); #define glUniformMatrix4x3dv flextglUniformMatrix4x3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); #define glUniformSubroutinesuiv flextglUniformSubroutinesuiv /* GL_VERSION_4_1 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint); #define glActiveShaderProgram flextglActiveShaderProgram GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint); #define glBindProgramPipeline flextglBindProgramPipeline GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearDepthf)(GLfloat); #define glClearDepthf flextglClearDepthf GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); #define glCreateShaderProgramv flextglCreateShaderProgramv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *); #define glDeleteProgramPipelines flextglDeleteProgramPipelines GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); #define glDepthRangeArrayv flextglDepthRangeArrayv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeIndexed)(GLuint, GLdouble, GLdouble); #define glDepthRangeIndexed flextglDepthRangeIndexed GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangef)(GLfloat, GLfloat); #define glDepthRangef flextglDepthRangef GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *); #define glGenProgramPipelines flextglGenProgramPipelines GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_v)(GLenum, GLuint, GLdouble *); #define glGetDoublei_v flextglGetDoublei_v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_v)(GLenum, GLuint, GLfloat *); #define glGetFloati_v flextglGetFloati_v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *); #define glGetProgramBinary flextglGetProgramBinary GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramPipelineInfoLog flextglGetProgramPipelineInfoLog GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *); #define glGetProgramPipelineiv flextglGetProgramPipelineiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); #define glGetShaderPrecisionFormat flextglGetShaderPrecisionFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); #define glGetVertexAttribLdv flextglGetVertexAttribLdv GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint); #define glIsProgramPipeline flextglIsProgramPipeline GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramBinary)(GLuint, GLenum, const void *, GLsizei); #define glProgramBinary flextglProgramBinary GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteri)(GLuint, GLenum, GLint); #define glProgramParameteri flextglProgramParameteri GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1d)(GLuint, GLint, GLdouble); #define glProgramUniform1d flextglProgramUniform1d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform1dv flextglProgramUniform1dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat); #define glProgramUniform1f flextglProgramUniform1f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform1fv flextglProgramUniform1fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint); #define glProgramUniform1i flextglProgramUniform1i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform1iv flextglProgramUniform1iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint); #define glProgramUniform1ui flextglProgramUniform1ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform1uiv flextglProgramUniform1uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); #define glProgramUniform2d flextglProgramUniform2d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform2dv flextglProgramUniform2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); #define glProgramUniform2f flextglProgramUniform2f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform2fv flextglProgramUniform2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint); #define glProgramUniform2i flextglProgramUniform2i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform2iv flextglProgramUniform2iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); #define glProgramUniform2ui flextglProgramUniform2ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform2uiv flextglProgramUniform2uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); #define glProgramUniform3d flextglProgramUniform3d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform3dv flextglProgramUniform3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); #define glProgramUniform3f flextglProgramUniform3f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform3fv flextglProgramUniform3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); #define glProgramUniform3i flextglProgramUniform3i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform3iv flextglProgramUniform3iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); #define glProgramUniform3ui flextglProgramUniform3ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform3uiv flextglProgramUniform3uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); #define glProgramUniform4d flextglProgramUniform4d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); #define glProgramUniform4dv flextglProgramUniform4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glProgramUniform4f flextglProgramUniform4f GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); #define glProgramUniform4fv flextglProgramUniform4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); #define glProgramUniform4i flextglProgramUniform4i GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); #define glProgramUniform4iv flextglProgramUniform4iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); #define glProgramUniform4ui flextglProgramUniform4ui GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); #define glProgramUniform4uiv flextglProgramUniform4uiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2dv flextglProgramUniformMatrix2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2fv flextglProgramUniformMatrix2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x3dv flextglProgramUniformMatrix2x3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x3fv flextglProgramUniformMatrix2x3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix2x4dv flextglProgramUniformMatrix2x4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix2x4fv flextglProgramUniformMatrix2x4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3dv flextglProgramUniformMatrix3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3fv flextglProgramUniformMatrix3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x2dv flextglProgramUniformMatrix3x2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x2fv flextglProgramUniformMatrix3x2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix3x4dv flextglProgramUniformMatrix3x4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix3x4fv flextglProgramUniformMatrix3x4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4dv flextglProgramUniformMatrix4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4fv flextglProgramUniformMatrix4fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x2dv flextglProgramUniformMatrix4x2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x2fv flextglProgramUniformMatrix4x2fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); #define glProgramUniformMatrix4x3dv flextglProgramUniformMatrix4x3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); #define glProgramUniformMatrix4x3fv flextglProgramUniformMatrix4x3fv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReleaseShaderCompiler)(void); #define glReleaseShaderCompiler flextglReleaseShaderCompiler GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorArrayv)(GLuint, GLsizei, const GLint *); #define glScissorArrayv flextglScissorArrayv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); #define glScissorIndexed flextglScissorIndexed GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexedv)(GLuint, const GLint *); #define glScissorIndexedv flextglScissorIndexedv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei); #define glShaderBinary flextglShaderBinary GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint); #define glUseProgramStages flextglUseProgramStages GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint); #define glValidateProgramPipeline flextglValidateProgramPipeline GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1d)(GLuint, GLdouble); #define glVertexAttribL1d flextglVertexAttribL1d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1dv)(GLuint, const GLdouble *); #define glVertexAttribL1dv flextglVertexAttribL1dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2d)(GLuint, GLdouble, GLdouble); #define glVertexAttribL2d flextglVertexAttribL2d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2dv)(GLuint, const GLdouble *); #define glVertexAttribL2dv flextglVertexAttribL2dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttribL3d flextglVertexAttribL3d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3dv)(GLuint, const GLdouble *); #define glVertexAttribL3dv flextglVertexAttribL3dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttribL4d flextglVertexAttribL4d GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4dv)(GLuint, const GLdouble *); #define glVertexAttribL4dv flextglVertexAttribL4dv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *); #define glVertexAttribLPointer flextglVertexAttribLPointer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportArrayv)(GLuint, GLsizei, const GLfloat *); #define glViewportArrayv flextglViewportArrayv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glViewportIndexedf flextglViewportIndexedf GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedfv)(GLuint, const GLfloat *); #define glViewportIndexedfv flextglViewportIndexedfv /* GL_VERSION_4_2 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); #define glBindImageTexture flextglBindImageTexture GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); #define glDrawArraysInstancedBaseInstance flextglDrawArraysInstancedBaseInstance GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); #define glDrawElementsInstancedBaseInstance flextglDrawElementsInstancedBaseInstance GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); #define glDrawElementsInstancedBaseVertexBaseInstance flextglDrawElementsInstancedBaseVertexBaseInstance GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); #define glDrawTransformFeedbackInstanced flextglDrawTransformFeedbackInstanced GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); #define glDrawTransformFeedbackStreamInstanced flextglDrawTransformFeedbackStreamInstanced GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); #define glGetActiveAtomicCounterBufferiv flextglGetActiveAtomicCounterBufferiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); #define glGetInternalformativ flextglGetInternalformativ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield); #define glMemoryBarrier flextglMemoryBarrier GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); #define glTexStorage1D flextglTexStorage1D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glTexStorage2D flextglTexStorage2D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); #define glTexStorage3D flextglTexStorage3D /* GL_VERSION_4_3 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); #define glBindVertexBuffer flextglBindVertexBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); #define glClearBufferData flextglClearBufferData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); #define glClearBufferSubData flextglClearBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); #define glCopyImageSubData flextglCopyImageSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *); #define glDebugMessageCallback flextglDebugMessageCallback GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); #define glDebugMessageControl flextglDebugMessageControl GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); #define glDebugMessageInsert flextglDebugMessageInsert GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint); #define glDispatchCompute flextglDispatchCompute GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr); #define glDispatchComputeIndirect flextglDispatchComputeIndirect GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint); #define glFramebufferParameteri flextglFramebufferParameteri GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); #define glGetDebugMessageLog flextglGetDebugMessageLog GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *); #define glGetFramebufferParameteriv flextglGetFramebufferParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); #define glGetInternalformati64v flextglGetInternalformati64v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetObjectLabel flextglGetObjectLabel GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); #define glGetObjectPtrLabel flextglGetObjectPtrLabel GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **); #define glGetPointerv flextglGetPointerv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); #define glGetProgramInterfaceiv flextglGetProgramInterfaceiv GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceIndex flextglGetProgramResourceIndex GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceLocation flextglGetProgramResourceLocation GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); #define glGetProgramResourceLocationIndex flextglGetProgramResourceLocationIndex GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); #define glGetProgramResourceName flextglGetProgramResourceName GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); #define glGetProgramResourceiv flextglGetProgramResourceiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferData)(GLuint); #define glInvalidateBufferData flextglInvalidateBufferData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); #define glInvalidateBufferSubData flextglInvalidateBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); #define glInvalidateFramebuffer flextglInvalidateFramebuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); #define glInvalidateSubFramebuffer flextglInvalidateSubFramebuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexImage)(GLuint, GLint); #define glInvalidateTexImage flextglInvalidateTexImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); #define glInvalidateTexSubImage flextglInvalidateTexSubImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); #define glMultiDrawArraysIndirect flextglMultiDrawArraysIndirect GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); #define glMultiDrawElementsIndirect flextglMultiDrawElementsIndirect GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); #define glObjectLabel flextglObjectLabel GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *); #define glObjectPtrLabel flextglObjectPtrLabel GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void); #define glPopDebugGroup flextglPopDebugGroup GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); #define glPushDebugGroup flextglPushDebugGroup GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderStorageBlockBinding)(GLuint, GLuint, GLuint); #define glShaderStorageBlockBinding flextglShaderStorageBlockBinding GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); #define glTexBufferRange flextglTexBufferRange GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #define glTexStorage2DMultisample flextglTexStorage2DMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); #define glTexStorage3DMultisample flextglTexStorage3DMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); #define glTextureView flextglTextureView GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint); #define glVertexAttribBinding flextglVertexAttribBinding GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); #define glVertexAttribFormat flextglVertexAttribFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); #define glVertexAttribIFormat flextglVertexAttribIFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); #define glVertexAttribLFormat flextglVertexAttribLFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint); #define glVertexBindingDivisor flextglVertexBindingDivisor /* GL_VERSION_4_4 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); #define glBindBuffersBase flextglBindBuffersBase GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); #define glBindBuffersRange flextglBindBuffersRange GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTextures)(GLuint, GLsizei, const GLuint *); #define glBindImageTextures flextglBindImageTextures GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindSamplers)(GLuint, GLsizei, const GLuint *); #define glBindSamplers flextglBindSamplers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTextures)(GLuint, GLsizei, const GLuint *); #define glBindTextures flextglBindTextures GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); #define glBindVertexBuffers flextglBindVertexBuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); #define glBufferStorage flextglBufferStorage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); #define glClearTexImage flextglClearTexImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glClearTexSubImage flextglClearTexSubImage /* GL_VERSION_4_5 */ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTextureUnit)(GLuint, GLuint); #define glBindTextureUnit flextglBindTextureUnit GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlitNamedFramebuffer)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitNamedFramebuffer flextglBlitNamedFramebuffer GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatus)(GLuint, GLenum); #define glCheckNamedFramebufferStatus flextglCheckNamedFramebufferStatus GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferData)(GLuint, GLenum, GLenum, GLenum, const void *); #define glClearNamedBufferData flextglClearNamedBufferData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubData)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); #define glClearNamedBufferSubData flextglClearNamedBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfi)(GLuint, GLenum, const GLfloat, GLint); #define glClearNamedFramebufferfi flextglClearNamedFramebufferfi GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfv)(GLuint, GLenum, GLint, const GLfloat *); #define glClearNamedFramebufferfv flextglClearNamedFramebufferfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferiv)(GLuint, GLenum, GLint, const GLint *); #define glClearNamedFramebufferiv flextglClearNamedFramebufferiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferuiv)(GLuint, GLenum, GLint, const GLuint *); #define glClearNamedFramebufferuiv flextglClearNamedFramebufferuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClipControl)(GLenum, GLenum); #define glClipControl flextglClipControl GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage1D)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTextureSubImage1D flextglCompressedTextureSubImage1D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage2D)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTextureSubImage2D flextglCompressedTextureSubImage2D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); #define glCompressedTextureSubImage3D flextglCompressedTextureSubImage3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyNamedBufferSubData)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); #define glCopyNamedBufferSubData flextglCopyNamedBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage1D)(GLuint, GLint, GLint, GLint, GLint, GLsizei); #define glCopyTextureSubImage1D flextglCopyTextureSubImage1D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage2D)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTextureSubImage2D flextglCopyTextureSubImage2D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #define glCopyTextureSubImage3D flextglCopyTextureSubImage3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateBuffers)(GLsizei, GLuint *); #define glCreateBuffers flextglCreateBuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateFramebuffers)(GLsizei, GLuint *); #define glCreateFramebuffers flextglCreateFramebuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateProgramPipelines)(GLsizei, GLuint *); #define glCreateProgramPipelines flextglCreateProgramPipelines GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateQueries)(GLenum, GLsizei, GLuint *); #define glCreateQueries flextglCreateQueries GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateRenderbuffers)(GLsizei, GLuint *); #define glCreateRenderbuffers flextglCreateRenderbuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateSamplers)(GLsizei, GLuint *); #define glCreateSamplers flextglCreateSamplers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateTextures)(GLenum, GLsizei, GLuint *); #define glCreateTextures flextglCreateTextures GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateTransformFeedbacks)(GLsizei, GLuint *); #define glCreateTransformFeedbacks flextglCreateTransformFeedbacks GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateVertexArrays)(GLsizei, GLuint *); #define glCreateVertexArrays flextglCreateVertexArrays GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayAttrib)(GLuint, GLuint); #define glDisableVertexArrayAttrib flextglDisableVertexArrayAttrib GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayAttrib)(GLuint, GLuint); #define glEnableVertexArrayAttrib flextglEnableVertexArrayAttrib GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedNamedBufferRange)(GLuint, GLintptr, GLsizeiptr); #define glFlushMappedNamedBufferRange flextglFlushMappedNamedBufferRange GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateTextureMipmap)(GLuint); #define glGenerateTextureMipmap flextglGenerateTextureMipmap GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureImage)(GLuint, GLint, GLsizei, void *); #define glGetCompressedTextureImage flextglGetCompressedTextureImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *); #define glGetCompressedTextureSubImage flextglGetCompressedTextureSubImage GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void); #define glGetGraphicsResetStatus flextglGetGraphicsResetStatus GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameteri64v)(GLuint, GLenum, GLint64 *); #define glGetNamedBufferParameteri64v flextglGetNamedBufferParameteri64v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameteriv)(GLuint, GLenum, GLint *); #define glGetNamedBufferParameteriv flextglGetNamedBufferParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferPointerv)(GLuint, GLenum, void **); #define glGetNamedBufferPointerv flextglGetNamedBufferPointerv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferSubData)(GLuint, GLintptr, GLsizeiptr, void *); #define glGetNamedBufferSubData flextglGetNamedBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferAttachmentParameteriv)(GLuint, GLenum, GLenum, GLint *); #define glGetNamedFramebufferAttachmentParameteriv flextglGetNamedFramebufferAttachmentParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferParameteriv)(GLuint, GLenum, GLint *); #define glGetNamedFramebufferParameteriv flextglGetNamedFramebufferParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedRenderbufferParameteriv)(GLuint, GLenum, GLint *); #define glGetNamedRenderbufferParameteriv flextglGetNamedRenderbufferParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryBufferObjecti64v)(GLuint, GLuint, GLenum, GLintptr); #define glGetQueryBufferObjecti64v flextglGetQueryBufferObjecti64v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryBufferObjectiv)(GLuint, GLuint, GLenum, GLintptr); #define glGetQueryBufferObjectiv flextglGetQueryBufferObjectiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryBufferObjectui64v)(GLuint, GLuint, GLenum, GLintptr); #define glGetQueryBufferObjectui64v flextglGetQueryBufferObjectui64v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryBufferObjectuiv)(GLuint, GLuint, GLenum, GLintptr); #define glGetQueryBufferObjectuiv flextglGetQueryBufferObjectuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureImage)(GLuint, GLint, GLenum, GLenum, GLsizei, void *); #define glGetTextureImage flextglGetTextureImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterfv)(GLuint, GLint, GLenum, GLfloat *); #define glGetTextureLevelParameterfv flextglGetTextureLevelParameterfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameteriv)(GLuint, GLint, GLenum, GLint *); #define glGetTextureLevelParameteriv flextglGetTextureLevelParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIiv)(GLuint, GLenum, GLint *); #define glGetTextureParameterIiv flextglGetTextureParameterIiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIuiv)(GLuint, GLenum, GLuint *); #define glGetTextureParameterIuiv flextglGetTextureParameterIuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterfv)(GLuint, GLenum, GLfloat *); #define glGetTextureParameterfv flextglGetTextureParameterfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameteriv)(GLuint, GLenum, GLint *); #define glGetTextureParameteriv flextglGetTextureParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); #define glGetTextureSubImage flextglGetTextureSubImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbacki64_v)(GLuint, GLenum, GLuint, GLint64 *); #define glGetTransformFeedbacki64_v flextglGetTransformFeedbacki64_v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbacki_v)(GLuint, GLenum, GLuint, GLint *); #define glGetTransformFeedbacki_v flextglGetTransformFeedbacki_v GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackiv)(GLuint, GLenum, GLint *); #define glGetTransformFeedbackiv flextglGetTransformFeedbackiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIndexed64iv)(GLuint, GLuint, GLenum, GLint64 *); #define glGetVertexArrayIndexed64iv flextglGetVertexArrayIndexed64iv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIndexediv)(GLuint, GLuint, GLenum, GLint *); #define glGetVertexArrayIndexediv flextglGetVertexArrayIndexediv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayiv)(GLuint, GLenum, GLint *); #define glGetVertexArrayiv flextglGetVertexArrayiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnCompressedTexImage)(GLenum, GLint, GLsizei, void *); #define glGetnCompressedTexImage flextglGetnCompressedTexImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnTexImage)(GLenum, GLint, GLenum, GLenum, GLsizei, void *); #define glGetnTexImage flextglGetnTexImage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformdv)(GLuint, GLint, GLsizei, GLdouble *); #define glGetnUniformdv flextglGetnUniformdv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *); #define glGetnUniformfv flextglGetnUniformfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *); #define glGetnUniformiv flextglGetnUniformiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *); #define glGetnUniformuiv flextglGetnUniformuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateNamedFramebufferData)(GLuint, GLsizei, const GLenum *); #define glInvalidateNamedFramebufferData flextglInvalidateNamedFramebufferData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateNamedFramebufferSubData)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); #define glInvalidateNamedFramebufferSubData flextglInvalidateNamedFramebufferSubData GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBuffer)(GLuint, GLenum); #define glMapNamedBuffer flextglMapNamedBuffer GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferRange)(GLuint, GLintptr, GLsizeiptr, GLbitfield); #define glMapNamedBufferRange flextglMapNamedBufferRange GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrierByRegion)(GLbitfield); #define glMemoryBarrierByRegion flextglMemoryBarrierByRegion GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferData)(GLuint, GLsizeiptr, const void *, GLenum); #define glNamedBufferData flextglNamedBufferData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferStorage)(GLuint, GLsizeiptr, const void *, GLbitfield); #define glNamedBufferStorage flextglNamedBufferStorage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferSubData)(GLuint, GLintptr, GLsizeiptr, const void *); #define glNamedBufferSubData flextglNamedBufferSubData GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferDrawBuffer)(GLuint, GLenum); #define glNamedFramebufferDrawBuffer flextglNamedFramebufferDrawBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferDrawBuffers)(GLuint, GLsizei, const GLenum *); #define glNamedFramebufferDrawBuffers flextglNamedFramebufferDrawBuffers GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferParameteri)(GLuint, GLenum, GLint); #define glNamedFramebufferParameteri flextglNamedFramebufferParameteri GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferReadBuffer)(GLuint, GLenum); #define glNamedFramebufferReadBuffer flextglNamedFramebufferReadBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferRenderbuffer)(GLuint, GLenum, GLenum, GLuint); #define glNamedFramebufferRenderbuffer flextglNamedFramebufferRenderbuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture)(GLuint, GLenum, GLuint, GLint); #define glNamedFramebufferTexture flextglNamedFramebufferTexture GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureLayer)(GLuint, GLenum, GLuint, GLint, GLint); #define glNamedFramebufferTextureLayer flextglNamedFramebufferTextureLayer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorage)(GLuint, GLenum, GLsizei, GLsizei); #define glNamedRenderbufferStorage flextglNamedRenderbufferStorage GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisample)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); #define glNamedRenderbufferStorageMultisample flextglNamedRenderbufferStorageMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); #define glReadnPixels flextglReadnPixels GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBarrier)(void); #define glTextureBarrier flextglTextureBarrier GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBuffer)(GLuint, GLenum, GLuint); #define glTextureBuffer flextglTextureBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferRange)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr); #define glTextureBufferRange flextglTextureBufferRange GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIiv)(GLuint, GLenum, const GLint *); #define glTextureParameterIiv flextglTextureParameterIiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIuiv)(GLuint, GLenum, const GLuint *); #define glTextureParameterIuiv flextglTextureParameterIuiv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterf)(GLuint, GLenum, GLfloat); #define glTextureParameterf flextglTextureParameterf GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfv)(GLuint, GLenum, const GLfloat *); #define glTextureParameterfv flextglTextureParameterfv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteri)(GLuint, GLenum, GLint); #define glTextureParameteri flextglTextureParameteri GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteriv)(GLuint, GLenum, const GLint *); #define glTextureParameteriv flextglTextureParameteriv GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1D)(GLuint, GLsizei, GLenum, GLsizei); #define glTextureStorage1D flextglTextureStorage1D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2D)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); #define glTextureStorage2D flextglTextureStorage2D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DMultisample)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); #define glTextureStorage2DMultisample flextglTextureStorage2DMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3D)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); #define glTextureStorage3D flextglTextureStorage3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DMultisample)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); #define glTextureStorage3DMultisample flextglTextureStorage3DMultisample GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage1D)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *); #define glTextureSubImage1D flextglTextureSubImage1D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage2D)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glTextureSubImage2D flextglTextureSubImage2D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); #define glTextureSubImage3D flextglTextureSubImage3D GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackBufferBase)(GLuint, GLuint, GLuint); #define glTransformFeedbackBufferBase flextglTransformFeedbackBufferBase GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackBufferRange)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr); #define glTransformFeedbackBufferRange flextglTransformFeedbackBufferRange GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapNamedBuffer)(GLuint); #define glUnmapNamedBuffer flextglUnmapNamedBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayAttribBinding)(GLuint, GLuint, GLuint); #define glVertexArrayAttribBinding flextglVertexArrayAttribBinding GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayAttribFormat)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); #define glVertexArrayAttribFormat flextglVertexArrayAttribFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayAttribIFormat)(GLuint, GLuint, GLint, GLenum, GLuint); #define glVertexArrayAttribIFormat flextglVertexArrayAttribIFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayAttribLFormat)(GLuint, GLuint, GLint, GLenum, GLuint); #define glVertexArrayAttribLFormat flextglVertexArrayAttribLFormat GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayBindingDivisor)(GLuint, GLuint, GLuint); #define glVertexArrayBindingDivisor flextglVertexArrayBindingDivisor GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayElementBuffer)(GLuint, GLuint); #define glVertexArrayElementBuffer flextglVertexArrayElementBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBuffer)(GLuint, GLuint, GLuint, GLintptr, GLsizei); #define glVertexArrayVertexBuffer flextglVertexArrayVertexBuffer GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBuffers)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); #define glVertexArrayVertexBuffers flextglVertexArrayVertexBuffers #ifdef __cplusplus } #endif #endif