# # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, # 2020, 2021 Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # corrade_add_test(ShadersDistanceFieldVectorTest DistanceFieldVectorTest.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersFlatTest FlatTest.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersGenericTest GenericTest.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersMeshVisualizerTest MeshVisualizerTest.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersPhongTest PhongTest.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersVectorTest VectorTest.cpp LIBRARIES MagnumShaders) set_target_properties( ShadersDistanceFieldVectorTest ShadersFlatTest ShadersGenericTest ShadersMeshVisualizerTest ShadersPhongTest ShadersVectorTest PROPERTIES FOLDER "Magnum/Shaders/Test") # There's an underscore between GL and Test to disambiguate from GLTest, which # is a common suffix used to mark tests that need a GL context. Ugly, I know. corrade_add_test(ShadersDistanceFieldVectorGL_Test DistanceFieldVectorGL_Test.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersFlatGL_Test FlatGL_Test.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersGenericGL_Test GenericGL_Test.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersMeshVisualizerGL_Test MeshVisualizerGL_Test.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersPhongGL_Test PhongGL_Test.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersVectorGL_Test VectorGL_Test.cpp LIBRARIES MagnumShaders) corrade_add_test(ShadersVertexColorGL_Test VertexColorGL_Test.cpp LIBRARIES MagnumShaders) set_target_properties( ShadersDistanceFieldVectorGL_Test ShadersFlatGL_Test ShadersGenericGL_Test ShadersMeshVisualizerGL_Test ShadersPhongGL_Test ShadersVectorGL_Test ShadersVertexColorGL_Test PROPERTIES FOLDER "Magnum/Shaders/Test") if(BUILD_GL_TESTS) # Otherwise CMake complains that Corrade::PluginManager is not found, wtf find_package(Corrade REQUIRED PluginManager) if(CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID) set(SHADERS_TEST_DIR ".") else() set(SHADERS_TEST_DIR ${CMAKE_CURRENT_SOURCE_DIR}) endif() # CMake before 3.8 has broken $ expressions for iOS (see # https://gitlab.kitware.com/cmake/cmake/merge_requests/404) and since # Corrade doesn't support dynamic plugins on iOS, this sorta works around # that. Should be revisited when updating Travis to newer Xcode (xcode7.3 # has CMake 3.6). if(NOT BUILD_PLUGINS_STATIC) if(WITH_ANYIMAGEIMPORTER) set(ANYIMAGEIMPORTER_PLUGIN_FILENAME $) endif() if(WITH_TGAIMPORTER) set(TGAIMPORTER_PLUGIN_FILENAME $) endif() endif() # First replace ${} variables, then $<> generator expressions configure_file(${CMAKE_CURRENT_SOURCE_DIR}/configure.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/configure.h.in) file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/$/configure.h INPUT ${CMAKE_CURRENT_BINARY_DIR}/configure.h.in) set(ShadersDistanceFieldVectorGLTest_SRCS DistanceFieldVectorGLTest.cpp) if(CORRADE_TARGET_IOS) list(APPEND ShadersDistanceFieldVectorGLTest_SRCS TestFiles VectorTestFiles) endif() corrade_add_test(ShadersDistanceFieldVectorGLTest ${ShadersDistanceFieldVectorGLTest_SRCS} LIBRARIES MagnumDebugTools MagnumMeshTools MagnumPrimitives MagnumShadersTestLib MagnumOpenGLTester FILES TestFiles/vector-distancefield.tga VectorTestFiles/defaults.tga VectorTestFiles/defaults-distancefield.tga VectorTestFiles/smooth0.1-2D.tga VectorTestFiles/smooth0.1-3D.tga VectorTestFiles/smooth0.2-2D.tga VectorTestFiles/smooth0.2-3D.tga VectorTestFiles/outline2D.tga VectorTestFiles/outline3D.tga VectorTestFiles/multidraw2D-distancefield.tga VectorTestFiles/multidraw3D-distancefield.tga) target_include_directories(ShadersDistanceFieldVectorGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$) if(BUILD_PLUGINS_STATIC) if(WITH_ANYIMAGEIMPORTER) target_link_libraries(ShadersDistanceFieldVectorGLTest PRIVATE AnyImageImporter) endif() if(WITH_TGAIMPORTER) target_link_libraries(ShadersDistanceFieldVectorGLTest PRIVATE TgaImporter) endif() else() # So the plugins get properly built when building the test if(WITH_ANYIMAGEIMPORTER) add_dependencies(ShadersDistanceFieldVectorGLTest AnyImageImporter) endif() if(WITH_TGAIMPORTER) add_dependencies(ShadersDistanceFieldVectorGLTest TgaImporter) endif() endif() set(ShadersFlatGLTest_SRCS FlatGLTest.cpp) if(CORRADE_TARGET_IOS) list(APPEND ShadersFlatGLTest_SRCS TestFiles FlatTestFiles) endif() corrade_add_test(ShadersFlatGLTest ${ShadersFlatGLTest_SRCS} LIBRARIES MagnumDebugTools MagnumMeshTools MagnumPrimitives MagnumShadersTestLib MagnumOpenGLTester FILES TestFiles/diffuse-alpha-texture.tga TestFiles/diffuse-texture.tga TestFiles/alpha-mask1.0.tga FlatTestFiles/colored2D.tga FlatTestFiles/colored3D.tga FlatTestFiles/defaults.tga FlatTestFiles/instanced2D.tga FlatTestFiles/instanced3D.tga FlatTestFiles/instanced-textured2D.tga FlatTestFiles/instanced-textured3D.tga FlatTestFiles/textured2D.tga FlatTestFiles/textured3D.tga FlatTestFiles/textured2D-alpha.tga FlatTestFiles/textured3D-alpha.tga FlatTestFiles/textured2D-alpha-mask0.5.tga FlatTestFiles/textured3D-alpha-mask0.5.tga FlatTestFiles/vertexColor2D.tga FlatTestFiles/vertexColor3D.tga FlatTestFiles/multidraw2D.tga FlatTestFiles/multidraw3D.tga FlatTestFiles/multidraw-textured2D.tga FlatTestFiles/multidraw-textured3D.tga) target_include_directories(ShadersFlatGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$) if(BUILD_PLUGINS_STATIC) if(WITH_ANYIMAGEIMPORTER) target_link_libraries(ShadersFlatGLTest PRIVATE AnyImageImporter) endif() if(WITH_TGAIMPORTER) target_link_libraries(ShadersFlatGLTest PRIVATE TgaImporter) endif() else() # So the plugins get properly built when building the test if(WITH_ANYIMAGEIMPORTER) add_dependencies(ShadersFlatGLTest AnyImageImporter) endif() if(WITH_TGAIMPORTER) add_dependencies(ShadersFlatGLTest TgaImporter) endif() endif() set(ShadersMeshVisualizerGLTest_SRCS MeshVisualizerGLTest.cpp) if(CORRADE_TARGET_IOS) list(APPEND ShadersMeshVisualizerGLTest_SRCS FlatTestFiles MeshVisualizerTestFiles) endif() corrade_add_test(ShadersMeshVisualizerGLTest ${ShadersMeshVisualizerGLTest_SRCS} LIBRARIES MagnumDebugTools MagnumMeshTools MagnumPrimitives MagnumShadersTestLib MagnumOpenGLTester FILES MeshVisualizerTestFiles/bitangents-from-tangents.tga MeshVisualizerTestFiles/defaults-instancedobjectid2D.tga MeshVisualizerTestFiles/defaults-instancedobjectid3D.tga MeshVisualizerTestFiles/defaults-objectid2D.tga MeshVisualizerTestFiles/defaults-objectid3D.tga MeshVisualizerTestFiles/defaults-primitiveid2D.tga MeshVisualizerTestFiles/defaults-primitiveid3D.tga MeshVisualizerTestFiles/defaults-tbn.tga MeshVisualizerTestFiles/defaults-vertexid2D.tga MeshVisualizerTestFiles/defaults-vertexid3D.tga MeshVisualizerTestFiles/defaults-wireframe2D.tga MeshVisualizerTestFiles/defaults-wireframe3D.tga MeshVisualizerTestFiles/instancedobjectid2D.tga MeshVisualizerTestFiles/instancedobjectid3D.tga MeshVisualizerTestFiles/objectid-tn.tga MeshVisualizerTestFiles/objectid2D.tga MeshVisualizerTestFiles/objectid3D.tga MeshVisualizerTestFiles/objectidtexture2D.tga MeshVisualizerTestFiles/objectidtexture3D.tga MeshVisualizerTestFiles/primitiveid-tn.tga MeshVisualizerTestFiles/primitiveid2D.tga MeshVisualizerTestFiles/primitiveid3D.tga MeshVisualizerTestFiles/tbn-wide.tga MeshVisualizerTestFiles/tbn.tga MeshVisualizerTestFiles/vertexid-tn.tga MeshVisualizerTestFiles/vertexid2D.tga MeshVisualizerTestFiles/vertexid3D.tga MeshVisualizerTestFiles/wireframe-nogeo2D.tga MeshVisualizerTestFiles/wireframe-nogeo3D.tga MeshVisualizerTestFiles/wireframe-instancedobjectid2D.tga MeshVisualizerTestFiles/wireframe-instancedobjectid3D.tga MeshVisualizerTestFiles/wireframe-nogeo-instancedobjectid2D.tga MeshVisualizerTestFiles/wireframe-nogeo-instancedobjectid3D.tga MeshVisualizerTestFiles/wireframe-objectidtexture2D.tga MeshVisualizerTestFiles/wireframe-objectidtexture3D.tga MeshVisualizerTestFiles/wireframe-perspective.tga MeshVisualizerTestFiles/wireframe-primitiveid-tn.tga MeshVisualizerTestFiles/wireframe-tn-smooth.tga MeshVisualizerTestFiles/wireframe-vertexid2D.tga MeshVisualizerTestFiles/wireframe-vertexid3D.tga MeshVisualizerTestFiles/wireframe-wide2D.tga MeshVisualizerTestFiles/wireframe-wide3D.tga MeshVisualizerTestFiles/wireframe2D.tga MeshVisualizerTestFiles/wireframe3D.tga MeshVisualizerTestFiles/instanced-wireframe2D.tga MeshVisualizerTestFiles/instanced-wireframe3D.tga MeshVisualizerTestFiles/instanced-wireframe-nogeo2D.tga MeshVisualizerTestFiles/instanced-wireframe-nogeo3D.tga MeshVisualizerTestFiles/instanced-wireframe-tbn3D.tga MeshVisualizerTestFiles/instanced-vertexid2D.tga MeshVisualizerTestFiles/instanced-vertexid3D.tga MeshVisualizerTestFiles/instanced-instancedobjectid2D.tga MeshVisualizerTestFiles/instanced-instancedobjectid3D.tga MeshVisualizerTestFiles/instanced-instancedobjectidtexture2D.tga MeshVisualizerTestFiles/instanced-instancedobjectidtexture3D.tga MeshVisualizerTestFiles/instanced-objectidtexture2D.tga MeshVisualizerTestFiles/instanced-objectidtexture3D.tga MeshVisualizerTestFiles/multidraw-wireframe2D.tga MeshVisualizerTestFiles/multidraw-wireframe3D.tga MeshVisualizerTestFiles/multidraw-wireframe-tbn3D.tga MeshVisualizerTestFiles/multidraw-wireframe-nogeo2D.tga MeshVisualizerTestFiles/multidraw-wireframe-nogeo3D.tga MeshVisualizerTestFiles/multidraw-vertexid2D.tga MeshVisualizerTestFiles/multidraw-vertexid3D.tga MeshVisualizerTestFiles/multidraw-instancedobjectid2D.tga MeshVisualizerTestFiles/multidraw-instancedobjectid3D.tga MeshVisualizerTestFiles/multidraw-objectidtexture2D.tga MeshVisualizerTestFiles/multidraw-objectidtexture3D.tga) target_include_directories(ShadersMeshVisualizerGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$) if(BUILD_PLUGINS_STATIC) if(WITH_ANYIMAGEIMPORTER) target_link_libraries(ShadersMeshVisualizerGLTest PRIVATE AnyImageImporter) endif() if(WITH_TGAIMPORTER) target_link_libraries(ShadersMeshVisualizerGLTest PRIVATE TgaImporter) endif() else() # So the plugins get properly built when building the test if(WITH_ANYIMAGEIMPORTER) add_dependencies(ShadersMeshVisualizerGLTest AnyImageImporter) endif() if(WITH_TGAIMPORTER) add_dependencies(ShadersMeshVisualizerGLTest TgaImporter) endif() endif() set(ShadersPhongGLTest_SRCS PhongGLTest.cpp) if(CORRADE_TARGET_IOS) list(APPEND ShadersPhongGLTest_SRCS TestFiles PhongTestFiles FlatTestFiles) endif() corrade_add_test(ShadersPhongGLTest ${ShadersPhongGLTest_SRCS} LIBRARIES MagnumDebugTools MagnumMeshTools MagnumPrimitives MagnumShadersTestLib MagnumOpenGLTester FILES TestFiles/alpha-texture.tga TestFiles/ambient-texture.tga TestFiles/diffuse-alpha-texture.tga TestFiles/diffuse-texture.tga TestFiles/normal-texture.tga TestFiles/specular-texture.tga TestFiles/alpha-mask1.0.tga PhongTestFiles/colored.tga PhongTestFiles/defaults.tga PhongTestFiles/instanced.tga PhongTestFiles/instanced-textured.tga PhongTestFiles/instanced-normal.tga PhongTestFiles/low-light-angle.tga PhongTestFiles/shininess-no-specular.tga PhongTestFiles/shininess0-overflow.tga PhongTestFiles/shininess0.tga PhongTestFiles/shininess10.tga PhongTestFiles/shininess80.tga PhongTestFiles/textured-ambient.tga PhongTestFiles/textured-diffuse-alpha.tga PhongTestFiles/textured-diffuse-alpha-mask0.5.tga PhongTestFiles/textured-diffuse-alpha.tga PhongTestFiles/textured-diffuse.tga PhongTestFiles/textured-diffuse-transformed.tga PhongTestFiles/textured-normal.tga PhongTestFiles/textured-normal-left.tga PhongTestFiles/textured-normal0.0.tga PhongTestFiles/textured-normal0.5.tga PhongTestFiles/textured-specular.tga PhongTestFiles/textured.tga PhongTestFiles/vertexColor.tga PhongTestFiles/light-directional-intensity2.tga PhongTestFiles/light-directional.tga PhongTestFiles/light-none.tga PhongTestFiles/light-point-attenuated-specular.tga PhongTestFiles/light-point-intensity10-range1.0.tga PhongTestFiles/light-point-range1.5.tga PhongTestFiles/light-point-specular-color.tga PhongTestFiles/light-point.tga PhongTestFiles/multidraw.tga PhongTestFiles/multidraw-textured.tga # For zero lights test (equivalency to Flat3D) FlatTestFiles/textured3D-alpha-mask0.5.tga) target_include_directories(ShadersPhongGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$) if(BUILD_PLUGINS_STATIC) if(WITH_ANYIMAGEIMPORTER) target_link_libraries(ShadersPhongGLTest PRIVATE AnyImageImporter) endif() if(WITH_TGAIMPORTER) target_link_libraries(ShadersPhongGLTest PRIVATE TgaImporter) endif() else() # So the plugins get properly built when building the test if(WITH_ANYIMAGEIMPORTER) add_dependencies(ShadersPhongGLTest AnyImageImporter) endif() if(WITH_TGAIMPORTER) add_dependencies(ShadersPhongGLTest TgaImporter) endif() endif() set(ShadersVectorGLTest_SRCS VectorGLTest.cpp) if(CORRADE_TARGET_IOS) list(APPEND ShadersVectorGLTest_SRCS TestFiles VectorTestFiles) endif() corrade_add_test(ShadersVectorGLTest ${ShadersVectorGLTest_SRCS} LIBRARIES MagnumDebugTools MagnumMeshTools MagnumPrimitives MagnumShadersTestLib MagnumOpenGLTester FILES TestFiles/vector.tga VectorTestFiles/defaults.tga VectorTestFiles/vector2D.tga VectorTestFiles/vector3D.tga VectorTestFiles/multidraw2D.tga VectorTestFiles/multidraw3D.tga) target_include_directories(ShadersVectorGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$) if(BUILD_PLUGINS_STATIC) if(WITH_ANYIMAGEIMPORTER) target_link_libraries(ShadersVectorGLTest PRIVATE AnyImageImporter) endif() if(WITH_TGAIMPORTER) target_link_libraries(ShadersVectorGLTest PRIVATE TgaImporter) endif() else() # So the plugins get properly built when building the test if(WITH_ANYIMAGEIMPORTER) add_dependencies(ShadersVectorGLTest AnyImageImporter) endif() if(WITH_TGAIMPORTER) add_dependencies(ShadersVectorGLTest TgaImporter) endif() endif() set(ShadersVertexColorGLTest_SRCS VertexColorGLTest.cpp) if(CORRADE_TARGET_IOS) list(APPEND ShadersVertexColorGLTest_SRCS FlatTestFiles VertexColorTestFiles) endif() corrade_add_test(ShadersVertexColorGLTest ${ShadersVertexColorGLTest_SRCS} LIBRARIES MagnumDebugTools MagnumMeshTools MagnumPrimitives MagnumShadersTestLib MagnumOpenGLTester FILES FlatTestFiles/defaults.tga VertexColorTestFiles/vertexColor2D.tga VertexColorTestFiles/vertexColor3D.tga VertexColorTestFiles/multidraw2D.tga VertexColorTestFiles/multidraw3D.tga) target_include_directories(ShadersVertexColorGLTest PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$) if(BUILD_PLUGINS_STATIC) if(WITH_ANYIMAGEIMPORTER) target_link_libraries(ShadersVertexColorGLTest PRIVATE AnyImageImporter) endif() if(WITH_TGAIMPORTER) target_link_libraries(ShadersVertexColorGLTest PRIVATE TgaImporter) endif() else() # So the plugins get properly built when building the test if(WITH_ANYIMAGEIMPORTER) add_dependencies(ShadersVertexColorGLTest AnyImageImporter) endif() if(WITH_TGAIMPORTER) add_dependencies(ShadersVertexColorGLTest TgaImporter) endif() endif() corrade_add_test(ShadersGLBenchmark ShadersGLBenchmark.cpp LIBRARIES MagnumDebugTools MagnumMeshTools MagnumPrimitives MagnumShaders MagnumOpenGLTester FILES BenchmarkFiles/trivial.tga) target_include_directories(ShadersGLBenchmark PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/$) if(BUILD_PLUGINS_STATIC) if(WITH_ANYIMAGEIMPORTER) target_link_libraries(ShadersGLBenchmark PRIVATE AnyImageImporter) endif() if(WITH_TGAIMPORTER) target_link_libraries(ShadersGLBenchmark PRIVATE TgaImporter) endif() endif() if(CORRADE_TARGET_IOS) set_source_files_properties( TestFiles VectorTestFiles FlatTestFiles MeshVisualizerTestFiles PhongTestFiles VectorTestFiles VertexColorTestFiles PROPERTIES MACOSX_PACKAGE_LOCATION Resources) endif() set_target_properties( ShadersDistanceFieldVectorGLTest ShadersFlatGLTest ShadersMeshVisualizerGLTest ShadersPhongGLTest ShadersVectorGLTest ShadersVertexColorGLTest ShadersGLBenchmark PROPERTIES FOLDER "Magnum/Shaders/Test") endif()