#!/bin/bash set -ev # Corrade git clone --depth 1 git://github.com/mosra/corrade.git cd corrade mkdir build && cd build cmake .. \ -DCMAKE_CXX_FLAGS="$CMAKE_CXX_FLAGS" \ -DCMAKE_INSTALL_PREFIX=$HOME/deps \ -DCMAKE_INSTALL_RPATH=$HOME/deps/lib \ -DCMAKE_BUILD_TYPE=Debug \ -DWITH_INTERCONNECT=OFF \ -G Ninja ninja install cd ../.. mkdir build && cd build cmake .. \ -DCMAKE_CXX_FLAGS="$CMAKE_CXX_FLAGS" \ -DCMAKE_PREFIX_PATH="$HOME/deps;$HOME/swiftshader" \ -DCMAKE_BUILD_TYPE=Debug \ -DCMAKE_INSTALL_PREFIX=$HOME/deps \ -DCMAKE_INSTALL_RPATH=$HOME/swiftshader/lib \ -DTARGET_GLES=ON \ -DTARGET_GLES2=$TARGET_GLES2 \ -DWITH_AUDIO=OFF \ -DWITH_VK=OFF \ -DWITH_GLFWAPPLICATION=ON \ -DWITH_SDL2APPLICATION=ON \ -DWITH_WINDOWLESS${PLATFORM_GL_API}APPLICATION=ON \ -DWITH_${PLATFORM_GL_API}CONTEXT=ON \ -DWITH_OPENGLTESTER=ON \ `# Some plugins have to be enabled in order to test rendering output` \ `# Converter plugins are needed by the DebugTools::screenshot() test` \ -DWITH_ANYAUDIOIMPORTER=OFF \ -DWITH_ANYIMAGECONVERTER=ON \ -DWITH_ANYIMAGEIMPORTER=ON \ -DWITH_ANYSCENECONVERTER=OFF \ -DWITH_ANYSCENEIMPORTER=OFF \ -DWITH_ANYSHADERCONVERTER=OFF \ -DWITH_MAGNUMFONT=ON \ -DWITH_MAGNUMFONTCONVERTER=ON \ -DWITH_OBJIMPORTER=OFF \ -DWITH_TGAIMAGECONVERTER=ON \ -DWITH_TGAIMPORTER=ON \ -DWITH_WAVAUDIOIMPORTER=OFF \ -DWITH_DISTANCEFIELDCONVERTER=OFF \ -DWITH_FONTCONVERTER=OFF \ -DWITH_IMAGECONVERTER=OFF \ -DWITH_SCENECONVERTER=OFF \ -DWITH_SHADERCONVERTER=OFF \ -DWITH_GL_INFO=ON \ -DWITH_AL_INFO=OFF \ -DBUILD_TESTS=ON \ -DBUILD_GL_TESTS=ON \ -G Ninja ninja CORRADE_TEST_COLOR=ON ctest -V if [ "$TARGET_GLES2" == "ON" ]; then CORRADE_TEST_COLOR=ON MAGNUM_DISABLE_EXTENSIONS="OES_vertex_array_object" ctest -V -R GLTest; fi Debug/bin/magnum-gl-info --limits > /dev/null # Test install, after running the tests as for them it shouldn't be needed ninja install