#.rst: # Find EGL # -------- # # Finds the EGL library. This module defines: # # EGL_FOUND - True if EGL library is found # EGL::EGL - EGL imported target # # Additionally these variables are defined for internal usage: # # EGL_LIBRARY - EGL library # EGL_INCLUDE_DIR - Include dir # # # This file is part of Magnum. # # Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 # Vladimír Vondruš # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # # Library if(NOT CORRADE_TARGET_EMSCRIPTEN) find_library(EGL_LIBRARY NAMES EGL # ANGLE (CMake doesn't search for lib prefix on Windows) libEGL # On iOS a part of OpenGLES OpenGLES) set(EGL_LIBRARY_NEEDED EGL_LIBRARY) endif() # Include dir find_path(EGL_INCLUDE_DIR NAMES EGL/egl.h # iOS EAGL.h) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(EGL DEFAULT_MSG ${EGL_LIBRARY_NEEDED} EGL_INCLUDE_DIR) if(NOT TARGET EGL::EGL) if(EGL_LIBRARY_NEEDED) # Work around BUGGY framework support on macOS # http://public.kitware.com/pipermail/cmake/2016-April/063179.html if(APPLE AND ${EGL_LIBRARY} MATCHES "\\.framework$") add_library(EGL::EGL INTERFACE IMPORTED) set_property(TARGET EGL::EGL APPEND PROPERTY INTERFACE_LINK_LIBRARIES ${EGL_LIBRARY}) else() add_library(EGL::EGL UNKNOWN IMPORTED) set_property(TARGET EGL::EGL PROPERTY IMPORTED_LOCATION ${EGL_LIBRARY}) endif() else() add_library(EGL::EGL INTERFACE IMPORTED) endif() set_target_properties(EGL::EGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES ${EGL_INCLUDE_DIR}) endif()