# kate: indent-width 2; branches: only: - master os: - linux - osx addons: apt: sources: - ubuntu-toolchain-r-test - kalakris-cmake packages: - g++-4.7 - cmake - libopenal-dev cache: directories: - $HOME/sdl2 install: - if [ "$TRAVIS_OS_NAME" == "linux" ]; then export CXX=g++-4.7; fi - if [ "$TRAVIS_OS_NAME" == "linux" ]; then export PLATFORM_GL_API=GLX; fi - if [ "$TRAVIS_OS_NAME" == "osx" ]; then export PLATFORM_GL_API=CGL; fi - printf "[General]\ndrivers=null" > ~/.alsoftrc # SDL (cached) - if [ ! -e "$HOME/sdl2/include" ]; then curl -O http://www.libsdl.org/release/SDL2-2.0.3.tar.gz && tar -xzvf SDL2-2.0.3.tar.gz && cd SDL2-2.0.3 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/sdl2 -DCMAKE_BUILD_TYPE=Release && cmake --build . --target install && cd ../..; fi # Corrade - git clone --depth 1 git://github.com/mosra/corrade.git - cd corrade - mkdir build - cd build - cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/deps -DCMAKE_INSTALL_RPATH=$HOME/deps/lib -DCMAKE_MACOSX_RPATH=ON -DCMAKE_BUILD_TYPE=Release - cmake --build . - cmake --build . --target install - cd .. - cd .. script: - mkdir build && cd build - cmake .. -DCMAKE_PREFIX_PATH="$HOME/sdl2;$HOME/deps" -DCMAKE_BUILD_TYPE=Release -DWITH_AUDIO=ON -DWITH_SDL2APPLICATION=ON -DWITH_WINDOWLESS${PLATFORM_GL_API}APPLICATION=ON -DWITH_${PLATFORM_GL_API}CONTEXT=ON -DWITH_MAGNUMFONT=ON -DWITH_MAGNUMFONTCONVERTER=ON -DWITH_OBJIMPORTER=ON -DWITH_TGAIMAGECONVERTER=ON -DWITH_TGAIMPORTER=ON -DWITH_WAVAUDIOIMPORTER=ON -DWITH_DISTANCEFIELDCONVERTER=ON -DWITH_FONTCONVERTER=ON -DWITH_MAGNUMINFO=ON -DBUILD_TESTS=ON - cmake --build . - ctest --output-on-failure