/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Buffer.h" #include #include #include "Magnum/Context.h" #include "Magnum/Extensions.h" #include "Implementation/State.h" #include "Implementation/BufferState.h" #ifndef MAGNUM_TARGET_WEBGL #include "Implementation/DebugState.h" #endif namespace Magnum { #ifndef MAGNUM_TARGET_GLES Int Buffer::minMapAlignment() { if(!Context::current()->isExtensionSupported()) return 1; GLint& value = Context::current()->state().buffer->minMapAlignment; if(value == 0) glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &value); return value; } #endif #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_WEBGL Int Buffer::maxAtomicCounterBindings() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) #else if(!Context::current()->isVersionSupported(Version::GLES310)) #endif return 0; GLint& value = Context::current()->state().buffer->maxAtomicCounterBindings; if(value == 0) glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &value); return value; } Int Buffer::maxShaderStorageBindings() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) #else if(!Context::current()->isVersionSupported(Version::GLES310)) #endif return 0; GLint& value = Context::current()->state().buffer->maxShaderStorageBindings; if(value == 0) glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &value); return value; } #endif Int Buffer::uniformOffsetAlignment() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) return 1; #endif GLint& value = Context::current()->state().buffer->uniformOffsetAlignment; if(value == 0) glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &value); return value; } #ifndef MAGNUM_TARGET_WEBGL Int Buffer::shaderStorageOffsetAlignment() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) #else if(!Context::current()->isVersionSupported(Version::GLES310)) #endif return 1; GLint& value = Context::current()->state().buffer->shaderStorageOffsetAlignment; if(value == 0) glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &value); return value; } #endif Int Buffer::maxUniformBindings() { #ifndef MAGNUM_TARGET_GLES if(!Context::current()->isExtensionSupported()) return 0; #endif GLint& value = Context::current()->state().buffer->maxUniformBindings; if(value == 0) glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &value); return value; } void Buffer::unbind(const Target target, const UnsignedInt index) { #ifdef MAGNUM_BUILD_DEPRECATED #ifndef MAGNUM_TARGET_WEBGL CORRADE_INTERNAL_ASSERT(target == Target::AtomicCounter || target == Target::ShaderStorage || target == Target::Uniform); #else CORRADE_INTERNAL_ASSERT(target == Target::Uniform); #endif #endif glBindBufferBase(GLenum(target), index, 0); } void Buffer::unbind(const Target target, const UnsignedInt firstIndex, const std::size_t count) { #ifdef MAGNUM_BUILD_DEPRECATED #ifndef MAGNUM_TARGET_WEBGL CORRADE_INTERNAL_ASSERT(target == Target::AtomicCounter || target == Target::ShaderStorage || target == Target::Uniform); #else CORRADE_INTERNAL_ASSERT(target == Target::Uniform); #endif #endif Context::current()->state().buffer->bindBasesImplementation(target, firstIndex, {nullptr, count}); } /** @todoc const std::initializer_list makes Doxygen grumpy */ void Buffer::bind(const Target target, const UnsignedInt firstIndex, std::initializer_list> buffers) { #ifdef MAGNUM_BUILD_DEPRECATED #ifndef MAGNUM_TARGET_WEBGL CORRADE_INTERNAL_ASSERT(target == Target::AtomicCounter || target == Target::ShaderStorage || target == Target::Uniform || GLenum(target) == GL_TRANSFORM_FEEDBACK_BUFFER); #else CORRADE_INTERNAL_ASSERT(target == Target::Uniform || GLenum(target) == GL_TRANSFORM_FEEDBACK_BUFFER); #endif #endif Context::current()->state().buffer->bindRangesImplementation(target, firstIndex, {buffers.begin(), buffers.size()}); } /** @todoc const std::initializer_list makes Doxygen grumpy */ void Buffer::bind(const Target target, const UnsignedInt firstIndex, std::initializer_list buffers) { #ifdef MAGNUM_BUILD_DEPRECATED #ifndef MAGNUM_TARGET_WEBGL CORRADE_INTERNAL_ASSERT(target == Target::AtomicCounter || target == Target::ShaderStorage || target == Target::Uniform || GLenum(target) == GL_TRANSFORM_FEEDBACK_BUFFER); #else CORRADE_INTERNAL_ASSERT(target == Target::Uniform || GLenum(target) == GL_TRANSFORM_FEEDBACK_BUFFER); #endif #endif Context::current()->state().buffer->bindBasesImplementation(target, firstIndex, {buffers.begin(), buffers.size()}); } void Buffer::copy(Buffer& read, Buffer& write, const GLintptr readOffset, const GLintptr writeOffset, const GLsizeiptr size) { Context::current()->state().buffer->copyImplementation(read, write, readOffset, writeOffset, size); } #endif Buffer::Buffer(const TargetHint targetHint): _targetHint{targetHint}, _flags{ObjectFlag::DeleteOnDestruction} #ifdef CORRADE_TARGET_NACL , _mappedBuffer{nullptr} #endif { (this->*Context::current()->state().buffer->createImplementation)(); CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); } void Buffer::createImplementationDefault() { glGenBuffers(1, &_id); } #ifndef MAGNUM_TARGET_GLES void Buffer::createImplementationDSA() { glCreateBuffers(1, &_id); _flags |= ObjectFlag::Created; } #endif Buffer::~Buffer() { /* Moved out or not deleting on destruction, nothing to do */ if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return; GLuint* bindings = Context::current()->state().buffer->bindings; /* Remove all current bindings from the state */ for(std::size_t i = 1; i != Implementation::BufferState::TargetCount; ++i) if(bindings[i] == _id) bindings[i] = 0; glDeleteBuffers(1, &_id); } inline void Buffer::createIfNotAlready() { if(_flags & ObjectFlag::Created) return; /* glGen*() does not create the object, just reserves the name. Some commands (such as glInvalidateBufferData() or glObjectLabel()) operate with IDs directly and they require the object to be created. Binding the buffer finally creates it. Also all EXT DSA functions implicitly create it. */ bindSomewhereInternal(_targetHint); CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created); } #ifndef MAGNUM_TARGET_WEBGL std::string Buffer::label() { createIfNotAlready(); #ifndef MAGNUM_TARGET_GLES return Context::current()->state().debug->getLabelImplementation(GL_BUFFER, _id); #else return Context::current()->state().debug->getLabelImplementation(GL_BUFFER_KHR, _id); #endif } Buffer& Buffer::setLabelInternal(const Containers::ArrayView label) { createIfNotAlready(); #ifndef MAGNUM_TARGET_GLES Context::current()->state().debug->labelImplementation(GL_BUFFER, _id, label); #else Context::current()->state().debug->labelImplementation(GL_BUFFER_KHR, _id, label); #endif return *this; } #endif void Buffer::bindInternal(const TargetHint target, Buffer* const buffer) { const GLuint id = buffer ? buffer->_id : 0; GLuint& bound = Context::current()->state().buffer->bindings[Implementation::BufferState::indexForTarget(target)]; /* Already bound, nothing to do */ if(bound == id) return; /* Bind the buffer otherwise, which will also finally create it */ bound = id; if(buffer) buffer->_flags |= ObjectFlag::Created; glBindBuffer(GLenum(target), id); } auto Buffer::bindSomewhereInternal(const TargetHint hint) -> TargetHint { GLuint* bindings = Context::current()->state().buffer->bindings; GLuint& hintBinding = bindings[Implementation::BufferState::indexForTarget(hint)]; /* Shortcut - if already bound to hint, return */ if(hintBinding == _id) return hint; /* Return first target in which the buffer is bound */ /** @todo wtf there is one more? */ for(std::size_t i = 1; i != Implementation::BufferState::TargetCount; ++i) if(bindings[i] == _id) return Implementation::BufferState::targetForIndex[i-1]; /* Bind the buffer to hint target otherwise */ hintBinding = _id; _flags |= ObjectFlag::Created; glBindBuffer(GLenum(hint), _id); return hint; } #ifndef MAGNUM_TARGET_GLES2 Buffer& Buffer::bind(const Target target, const UnsignedInt index, const GLintptr offset, const GLsizeiptr size) { #ifdef MAGNUM_BUILD_DEPRECATED #ifndef MAGNUM_TARGET_WEBGL CORRADE_INTERNAL_ASSERT(target == Target::AtomicCounter || target == Target::ShaderStorage || target == Target::Uniform || GLenum(target) == GL_TRANSFORM_FEEDBACK_BUFFER); #else CORRADE_INTERNAL_ASSERT(target == Target::Uniform || GLenum(target) == GL_TRANSFORM_FEEDBACK_BUFFER); #endif #endif glBindBufferRange(GLenum(target), index, _id, offset, size); return *this; } Buffer& Buffer::bind(const Target target, const UnsignedInt index) { #ifdef MAGNUM_BUILD_DEPRECATED #ifndef MAGNUM_TARGET_WEBGL CORRADE_INTERNAL_ASSERT(target == Target::AtomicCounter || target == Target::ShaderStorage || target == Target::Uniform || GLenum(target) == GL_TRANSFORM_FEEDBACK_BUFFER); #else CORRADE_INTERNAL_ASSERT(target == Target::Uniform || GLenum(target) == GL_TRANSFORM_FEEDBACK_BUFFER); #endif #endif glBindBufferBase(GLenum(target), index, _id); return *this; } #endif Int Buffer::size() { /** * @todo there is something like glGetBufferParameteri64v in 3.2 (I * couldn't find any matching extension, though) */ GLint size; (this->*Context::current()->state().buffer->getParameterImplementation)(GL_BUFFER_SIZE, &size); return size; } Buffer& Buffer::setData(const Containers::ArrayView data, const BufferUsage usage) { (this->*Context::current()->state().buffer->dataImplementation)(data.size(), data, usage); return *this; } Buffer& Buffer::setSubData(const GLintptr offset, const Containers::ArrayView data) { (this->*Context::current()->state().buffer->subDataImplementation)(offset, data.size(), data); return *this; } Buffer& Buffer::invalidateData() { (this->*Context::current()->state().buffer->invalidateImplementation)(); return *this; } Buffer& Buffer::invalidateSubData(const GLintptr offset, const GLsizeiptr length) { (this->*Context::current()->state().buffer->invalidateSubImplementation)(offset, length); return *this; } #ifndef MAGNUM_TARGET_WEBGL void* Buffer::map(const MapAccess access) { return (this->*Context::current()->state().buffer->mapImplementation)(access); } #if defined(DOXYGEN_GENERATING_OUTPUT) || defined(CORRADE_TARGET_NACL) void* Buffer::mapSub(const GLintptr offset, const GLsizeiptr length, const MapAccess access) { CORRADE_ASSERT(!_mappedBuffer, "Buffer::mapSub(): the buffer is already mapped", nullptr); return _mappedBuffer = glMapBufferSubDataCHROMIUM(GLenum(bindSomewhereInternal(_targetHint)), offset, length, GLenum(access)); } #endif void* Buffer::map(const GLintptr offset, const GLsizeiptr length, const MapFlags flags) { return (this->*Context::current()->state().buffer->mapRangeImplementation)(offset, length, flags); } Buffer& Buffer::flushMappedRange(const GLintptr offset, const GLsizeiptr length) { (this->*Context::current()->state().buffer->flushMappedRangeImplementation)(offset, length); return *this; } bool Buffer::unmap() { return (this->*Context::current()->state().buffer->unmapImplementation)(); } #if defined(DOXYGEN_GENERATING_OUTPUT) || defined(CORRADE_TARGET_NACL) void Buffer::unmapSub() { CORRADE_ASSERT(_mappedBuffer, "Buffer::unmapSub(): the buffer is not mapped", ); glUnmapBufferSubDataCHROMIUM(_mappedBuffer); _mappedBuffer = nullptr; } #endif #endif #ifndef MAGNUM_TARGET_GLES void Buffer::subDataInternal(GLintptr offset, GLsizeiptr size, GLvoid* data) { (this->*Context::current()->state().buffer->getSubDataImplementation)(offset, size, data); } #endif #ifndef MAGNUM_TARGET_GLES2 void Buffer::bindImplementationFallback(const Target target, const GLuint firstIndex, Containers::ArrayView buffers) { for(std::size_t i = 0; i != buffers.size(); ++i) { if(buffers && buffers[i]) buffers[i]->bind(target, firstIndex + i); else unbind(target, firstIndex + i); } } #ifndef MAGNUM_TARGET_GLES void Buffer::bindImplementationMulti(const Target target, const GLuint firstIndex, Containers::ArrayView buffers) { /** @todo C++1z: VLAs? */ Containers::Array ids{buffers ? buffers.size() : 0}; if(buffers) for(std::size_t i = 0; i != buffers.size(); ++i) { if(buffers[i]) { buffers[i]->createIfNotAlready(); ids[i] = buffers[i]->_id; } else { ids[i] = 0; } } glBindBuffersBase(GLenum(target), firstIndex, buffers.size(), ids); } #endif /** @todoc const Containers::ArrayView makes Doxygen grumpy */ void Buffer::bindImplementationFallback(const Target target, const GLuint firstIndex, Containers::ArrayView> buffers) { for(std::size_t i = 0; i != buffers.size(); ++i) { if(buffers && std::get<0>(buffers[i])) std::get<0>(buffers[i])->bind(target, firstIndex + i, std::get<1>(buffers[i]), std::get<2>(buffers[i])); else unbind(target, firstIndex + i); } } #ifndef MAGNUM_TARGET_GLES /** @todoc const Containers::ArrayView makes Doxygen grumpy */ void Buffer::bindImplementationMulti(const Target target, const GLuint firstIndex, Containers::ArrayView> buffers) { /** @todo use ArrayTuple */ Containers::Array ids{buffers ? buffers.size() : 0}; Containers::Array offsetsSizes{buffers ? buffers.size()*2 : 0}; if(buffers) for(std::size_t i = 0; i != buffers.size(); ++i) { if(std::get<0>(buffers[i])) { std::get<0>(buffers[i])->createIfNotAlready(); ids[i] = std::get<0>(buffers[i])->_id; std::tie(std::ignore, offsetsSizes[i], offsetsSizes[buffers.size() + i]) = buffers[i]; } else { ids[i] = 0; offsetsSizes[i] = 0; /** @todo fix workaround when NVidia 343.13 accepts zero sizes */ offsetsSizes[buffers.size() + i] = 1; } } glBindBuffersRange(GLenum(target), firstIndex, buffers.size(), ids, offsetsSizes, offsetsSizes + buffers.size()); } #endif void Buffer::copyImplementationDefault(Buffer& read, Buffer& write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { glCopyBufferSubData(GLenum(read.bindSomewhereInternal(TargetHint::CopyRead)), GLenum(write.bindSomewhereInternal(TargetHint::CopyWrite)), readOffset, writeOffset, size); } #ifndef MAGNUM_TARGET_GLES void Buffer::copyImplementationDSA(Buffer& read, Buffer& write, const GLintptr readOffset, const GLintptr writeOffset, const GLsizeiptr size) { glCopyNamedBufferSubData(read._id, write._id, readOffset, writeOffset, size); } void Buffer::copyImplementationDSAEXT(Buffer& read, Buffer& write, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { read._flags |= ObjectFlag::Created; write._flags |= ObjectFlag::Created; glNamedCopyBufferSubDataEXT(read._id, write._id, readOffset, writeOffset, size); } #endif #endif void Buffer::getParameterImplementationDefault(const GLenum value, GLint* const data) { glGetBufferParameteriv(GLenum(bindSomewhereInternal(_targetHint)), value, data); } #ifndef MAGNUM_TARGET_GLES void Buffer::getParameterImplementationDSA(const GLenum value, GLint* const data) { glGetNamedBufferParameteriv(_id, value, data); } void Buffer::getParameterImplementationDSAEXT(const GLenum value, GLint* const data) { _flags |= ObjectFlag::Created; glGetNamedBufferParameterivEXT(_id, value, data); } #endif #ifndef MAGNUM_TARGET_GLES void Buffer::getSubDataImplementationDefault(const GLintptr offset, const GLsizeiptr size, GLvoid* const data) { glGetBufferSubData(GLenum(bindSomewhereInternal(_targetHint)), offset, size, data); } void Buffer::getSubDataImplementationDSA(const GLintptr offset, const GLsizeiptr size, GLvoid* const data) { glGetNamedBufferSubData(_id, offset, size, data); } void Buffer::getSubDataImplementationDSAEXT(const GLintptr offset, const GLsizeiptr size, GLvoid* const data) { _flags |= ObjectFlag::Created; glGetNamedBufferSubDataEXT(_id, offset, size, data); } #endif void Buffer::dataImplementationDefault(GLsizeiptr size, const GLvoid* data, BufferUsage usage) { glBufferData(GLenum(bindSomewhereInternal(_targetHint)), size, data, GLenum(usage)); } #ifndef MAGNUM_TARGET_GLES void Buffer::dataImplementationDSA(const GLsizeiptr size, const GLvoid* const data, const BufferUsage usage) { glNamedBufferData(_id, size, data, GLenum(usage)); } void Buffer::dataImplementationDSAEXT(GLsizeiptr size, const GLvoid* data, BufferUsage usage) { _flags |= ObjectFlag::Created; glNamedBufferDataEXT(_id, size, data, GLenum(usage)); } #endif void Buffer::subDataImplementationDefault(GLintptr offset, GLsizeiptr size, const GLvoid* data) { glBufferSubData(GLenum(bindSomewhereInternal(_targetHint)), offset, size, data); } #ifndef MAGNUM_TARGET_GLES void Buffer::subDataImplementationDSA(const GLintptr offset, const GLsizeiptr size, const GLvoid* const data) { glNamedBufferSubData(_id, offset, size, data); } void Buffer::subDataImplementationDSAEXT(GLintptr offset, GLsizeiptr size, const GLvoid* data) { _flags |= ObjectFlag::Created; glNamedBufferSubDataEXT(_id, offset, size, data); } #endif void Buffer::invalidateImplementationNoOp() {} #ifndef MAGNUM_TARGET_GLES void Buffer::invalidateImplementationARB() { createIfNotAlready(); glInvalidateBufferData(_id); } #endif void Buffer::invalidateSubImplementationNoOp(GLintptr, GLsizeiptr) {} #ifndef MAGNUM_TARGET_GLES void Buffer::invalidateSubImplementationARB(GLintptr offset, GLsizeiptr length) { createIfNotAlready(); glInvalidateBufferSubData(_id, offset, length); } #endif #ifndef MAGNUM_TARGET_WEBGL void* Buffer::mapImplementationDefault(MapAccess access) { #ifndef MAGNUM_TARGET_GLES return glMapBuffer(GLenum(bindSomewhereInternal(_targetHint)), GLenum(access)); #elif !defined(CORRADE_TARGET_NACL) return glMapBufferOES(GLenum(bindSomewhereInternal(_targetHint)), GLenum(access)); #else static_cast(access); CORRADE_ASSERT_UNREACHABLE(); #endif } #ifndef MAGNUM_TARGET_GLES void* Buffer::mapImplementationDSA(const MapAccess access) { return glMapNamedBuffer(_id, GLenum(access)); } void* Buffer::mapImplementationDSAEXT(MapAccess access) { _flags |= ObjectFlag::Created; return glMapNamedBufferEXT(_id, GLenum(access)); } #endif void* Buffer::mapRangeImplementationDefault(GLintptr offset, GLsizeiptr length, MapFlags access) { #ifndef MAGNUM_TARGET_GLES2 return glMapBufferRange(GLenum(bindSomewhereInternal(_targetHint)), offset, length, GLenum(access)); #elif !defined(CORRADE_TARGET_NACL) return glMapBufferRangeEXT(GLenum(bindSomewhereInternal(_targetHint)), offset, length, GLenum(access)); #else static_cast(offset); static_cast(length); static_cast(access); CORRADE_ASSERT_UNREACHABLE(); #endif } #ifndef MAGNUM_TARGET_GLES void* Buffer::mapRangeImplementationDSA(const GLintptr offset, const GLsizeiptr length, const MapFlags access) { return glMapNamedBufferRange(_id, offset, length, GLenum(access)); } void* Buffer::mapRangeImplementationDSAEXT(GLintptr offset, GLsizeiptr length, MapFlags access) { _flags |= ObjectFlag::Created; return glMapNamedBufferRangeEXT(_id, offset, length, GLenum(access)); } #endif void Buffer::flushMappedRangeImplementationDefault(GLintptr offset, GLsizeiptr length) { #ifndef MAGNUM_TARGET_GLES2 glFlushMappedBufferRange(GLenum(bindSomewhereInternal(_targetHint)), offset, length); #elif !defined(CORRADE_TARGET_NACL) glFlushMappedBufferRangeEXT(GLenum(bindSomewhereInternal(_targetHint)), offset, length); #else static_cast(offset); static_cast(length); CORRADE_ASSERT_UNREACHABLE(); #endif } #ifndef MAGNUM_TARGET_GLES void Buffer::flushMappedRangeImplementationDSA(const GLintptr offset, const GLsizeiptr length) { glFlushMappedNamedBufferRange(_id, offset, length); } void Buffer::flushMappedRangeImplementationDSAEXT(GLintptr offset, GLsizeiptr length) { _flags |= ObjectFlag::Created; glFlushMappedNamedBufferRangeEXT(_id, offset, length); } #endif bool Buffer::unmapImplementationDefault() { #ifndef MAGNUM_TARGET_GLES2 return glUnmapBuffer(GLenum(bindSomewhereInternal(_targetHint))); #elif !defined(CORRADE_TARGET_NACL) return glUnmapBufferOES(GLenum(bindSomewhereInternal(_targetHint))); #else CORRADE_ASSERT_UNREACHABLE(); #endif } #ifndef MAGNUM_TARGET_GLES bool Buffer::unmapImplementationDSA() { return glUnmapNamedBuffer(_id); } bool Buffer::unmapImplementationDSAEXT() { _flags |= ObjectFlag::Created; return glUnmapNamedBufferEXT(_id); } #endif #endif #ifndef DOXYGEN_GENERATING_OUTPUT Debug& operator<<(Debug& debug, Buffer::TargetHint value) { switch(value) { #define _c(value) case Buffer::TargetHint::value: return debug << "Buffer::TargetHint::" #value; _c(Array) #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_WEBGL _c(AtomicCounter) #endif _c(CopyRead) _c(CopyWrite) #ifndef MAGNUM_TARGET_WEBGL _c(DispatchIndirect) _c(DrawIndirect) #endif #endif _c(ElementArray) #ifndef MAGNUM_TARGET_GLES2 _c(PixelPack) _c(PixelUnpack) #ifndef MAGNUM_TARGET_WEBGL _c(ShaderStorage) #endif #endif #ifndef MAGNUM_TARGET_GLES _c(Texture) #endif #ifndef MAGNUM_TARGET_GLES2 _c(TransformFeedback) _c(Uniform) #endif #undef _c } return debug << "Buffer::TargetHint::(invalid)"; } #endif #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_BUILD_DEPRECATED) #ifndef DOXYGEN_GENERATING_OUTPUT Debug& operator<<(Debug& debug, Buffer::Target value) { switch(value) { #ifndef MAGNUM_TARGET_GLES2 #define _c(value) case Buffer::Target::value: return debug << "Buffer::Target::" #value; #ifndef MAGNUM_TARGET_WEBGL _c(AtomicCounter) _c(ShaderStorage) #endif _c(Uniform) #undef _c #endif #ifdef MAGNUM_BUILD_DEPRECATED case Buffer::Target::Array: #ifndef MAGNUM_TARGET_GLES2 case Buffer::Target::CopyRead: case Buffer::Target::CopyWrite: #ifndef MAGNUM_TARGET_WEBGL case Buffer::Target::DispatchIndirect: case Buffer::Target::DrawIndirect: #endif #endif case Buffer::Target::ElementArray: #ifndef MAGNUM_TARGET_GLES2 case Buffer::Target::PixelPack: case Buffer::Target::PixelUnpack: #endif #ifndef MAGNUM_TARGET_GLES case Buffer::Target::Texture: #endif #ifndef MAGNUM_TARGET_GLES2 case Buffer::Target::TransformFeedback: #endif return debug << static_cast(value); #endif } return debug << "Buffer::Target::(invalid)"; } #endif #endif }