Mesh 0: Level 0: 2 vertices @ Lines (0.2 kB, {}) Position @ Vector3, offset 0, stride 12 Bounds: ({0.1, -0.1, -0.2}, {0.2, 0, 0.2}) Tangent @ Vector3, offset 24, stride 12 Bounds: ({0.2, -0.2, 0.2}, {0.3, 0.8, 0.8}) Bitangent @ Vector3, offset 48, stride 12 Bounds: ({0.3, 0.2, 0}, {0.4, 0.9, 1}) ObjectId @ UnsignedShort, offset 72, stride 2 Bounds: (12, 155) Normal @ Vector3, offset 76, stride 12 Bounds: ({0, 0, 0}, {1, 1, 1}) TextureCoordinates @ Vector2, offset 100, stride 8 Bounds: ({0.5, 0.5}, {1.5, 0.5}) Color @ Vector4, offset 116, stride 16 Bounds: ({0.6, 0.2, 0.2, 0}, {1, 0.4, 0.4, 0.2}) ObjectId @ UnsignedInt, offset 148, stride 4 Bounds: (15, 337) 3 indices @ UnsignedByte, offset 0, stride 1 (0.0 kB, {}) Bounds: (3, 176) Total mesh data size: 0.2 kB