#ifndef Magnum_CubeMapTexture_h #define Magnum_CubeMapTexture_h /* Copyright © 2010, 2011 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Cube map texture */ #include "Texture.h" namespace Magnum { /** @brief Cube map texture %Texture used mainly for environemnt maps, consisting of 6 square textures generating 6 faces of the cube as following. Note that all images must be turned upside down (+Y is top):
          +----+
          | -Y |
+----+----+----+----+
| -Z | -X | +Z | +X |
+----+----+----+----+
          | +Y |
          +----+
When using cube map texture in the shader, use @c samplerCube. Unlike normal textures, coordinates for cube map textures is signed three-part vector from the center of the cube, which intersects one of the six sides of the cube map. See Texture documentation for more information about usage. */ class CubeMapTexture: public Texture2D { public: /** * @brief Constructor * @param layer Texture layer (number between 0 and 31) * * Creates texture with target @c GL_TEXTURE_CUBE_MAP. */ inline CubeMapTexture(GLint layer = 0): Texture2D(layer, GL_TEXTURE_CUBE_MAP) {} protected: /** @brief Deleted. Use setDataPositiveX() and others instead. */ template inline void setData(GLint mipLevel, int internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) = delete; /** * @brief Set texture data for positive X * * @copydetails Texture::setData() */ template inline void setDataPositiveX(GLint mipLevel, int internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { setData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, data); } /** * @brief Set texture data for negative X * * @copydetails Texture::setData() */ template inline void setDataNegativeX(GLint mipLevel, int internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, data); } /** * @brief Set texture data for positive Y * * @copydetails Texture::setData() */ template inline void setDataPositiveY(GLint mipLevel, int internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, data); } /** * @brief Set texture data for negative Y * * @copydetails Texture::setData() */ template inline void setDataNegativeY(GLint mipLevel, int internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, data); } /** * @brief Set texture data for positive Z * * @copydetails Texture::setData() */ template inline void setDataPositiveZ(GLint mipLevel, int internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, data); } /** * @brief Set texture data for negative Z * * @copydetails Texture::setData() */ template inline void setDataNegativeZ(GLint mipLevel, int internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, data); } private: template void setData(GLenum target, GLint mipLevel, int internalFormat, const Math::Vector& _dimensions, ColorFormat colorFormat, const T* data) { bind(); DataHelper::template set::TextureType>(target, mipLevel, internalFormat, _dimensions, colorFormat, data); unbind(); } }; } #endif