#ifndef Magnum_SceneGraph_TranslationTransformation_h #define Magnum_SceneGraph_TranslationTransformation_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::SceneGraph::TranslationTransformation, alias @ref Magnum::SceneGraph::BasicTranslationTransformation2D, @ref Magnum::SceneGraph::BasicTranslationTransformation3D, typedef @ref Magnum::SceneGraph::TranslationTransformation2D, @ref Magnum::SceneGraph::BasicTranslationTransformation3D */ #include "Magnum/Math/Matrix3.h" #include "Magnum/Math/Matrix4.h" #include "Magnum/SceneGraph/AbstractTranslation.h" #include "Magnum/SceneGraph/Object.h" namespace Magnum { namespace SceneGraph { /** @brief Translation-only transformation Uses @ref Math::Vector2 or @ref Math::Vector3 as underlying type. By default the translation is stored with the same underlying type as resulting transformation matrix, but it's possible to store translation in e.g. integral coordinates while having floating-point transformation matrix. Note that translation is commutative, so all @ref TransformationType parameters have no effect and are included only for compatibility with other transformation implementations. @see @ref BasicTranslationTransformation2D, @ref BasicTranslationTransformation3D, @ref TranslationTransformation2D, @ref TranslationTransformation3D, @ref scenegraph */ #ifdef DOXYGEN_GENERATING_OUTPUT template #else template #endif class TranslationTransformation: public AbstractTranslation { public: /** @brief Underlying transformation type */ typedef typename DimensionTraits::VectorType DataType; /** @brief Object transformation */ typename DimensionTraits::VectorType transformation() const { return _transformation; } /** * @brief Set transformation * @return Reference to self (for method chaining) */ Object>& setTransformation(const typename DimensionTraits::VectorType& transformation) { /* Setting transformation is forbidden for the scene */ /** @todo Assert for this? */ /** @todo Do this in some common code so we don't need to include Object? */ if(!static_cast>*>(this)->isScene()) { _transformation = transformation; static_cast>*>(this)->setDirty(); } return static_cast>&>(*this); } /** @copydoc AbstractTranslation::resetTransformation() */ Object>& resetTransformation() { return setTransformation({}); } /** * @brief Add transformation * @param transformation Transformation * @return Reference to self (for method chaining) * * Equivalent to @ref translate(), provided only for compatibility with * other implementations. */ Object>& transform(const typename DimensionTraits::VectorType& transformation, TransformationType = TransformationType::Global) { return translate(transformation); } /** * @brief Translate object * @param vector Translation vector * @return Reference to self (for method chaining) * * @see @ref Math::Vector2::xAxis(), @ref Math::Vector2::yAxis(), * @ref Math::Vector3::xAxis(), @ref Math::Vector3::yAxis(), * @ref Math::Vector3::zAxis() */ Object>& translate(const typename DimensionTraits::VectorType& vector, TransformationType = TransformationType::Global) { _transformation += vector; return static_cast>&>(*this); } protected: /* Allow construction only from Object */ explicit TranslationTransformation() = default; private: void doResetTransformation() override final { resetTransformation(); } void doTranslate(const typename DimensionTraits::VectorType& vector, TransformationType) override final { translate(vector); } typename DimensionTraits::VectorType _transformation; }; #ifndef CORRADE_GCC46_COMPATIBILITY /** @brief Base transformation for two-dimensional scenes supporting translation Convenience alternative to %TranslationTransformation<2, T, TranslationType>. See @ref TranslationTransformation for more information. @note Not available on GCC < 4.7. Use %TranslationTransformation<2, T, TranslationType> instead. @see @ref TranslationTransformation2D, @ref BasicTranslationTransformation3D */ #ifdef DOXYGEN_GENERATING_OUTPUT template #else template #endif using BasicTranslationTransformation2D = TranslationTransformation<2, T, TranslationType>; #endif /** @brief Base transformation for two-dimensional float scenes supporting translation @see @ref TranslationTransformation3D */ #ifndef CORRADE_GCC46_COMPATIBILITY typedef BasicTranslationTransformation2D TranslationTransformation2D; #else typedef TranslationTransformation<2, Float> TranslationTransformation2D; #endif #ifndef CORRADE_GCC46_COMPATIBILITY /** @brief Base transformation for three-dimensional scenes supporting translation Convenience alternative to %TranslationTransformation<3, T, TranslationType>. See @ref TranslationTransformation for more information. @note Not available on GCC < 4.7. Use %TranslationTransformation<3, T, TranslationType> instead. @see @ref TranslationTransformation3D, @ref BasicTranslationTransformation2D */ #ifdef DOXYGEN_GENERATING_OUTPUT template #else template #endif using BasicTranslationTransformation3D = TranslationTransformation<3, T, TranslationType>; #endif /** @brief Base transformation for three-dimensional float scenes supporting translation @see @ref TranslationTransformation2D */ #ifndef CORRADE_GCC46_COMPATIBILITY typedef BasicTranslationTransformation3D TranslationTransformation3D; #else typedef TranslationTransformation<3, Float> TranslationTransformation3D; #endif namespace Implementation { template struct Transformation> { static typename DimensionTraits::VectorType fromMatrix(const typename DimensionTraits::MatrixType& matrix) { CORRADE_ASSERT((matrix.rotationScaling() == Math::Matrix()), "SceneGraph::TranslationTransformation: the matrix doesn't represent pure translation", {}); return typename DimensionTraits::VectorType(matrix.translation()); } constexpr static typename DimensionTraits::MatrixType toMatrix(const typename DimensionTraits::VectorType& transformation) { return DimensionTraits::MatrixType::translation(typename DimensionTraits::VectorType(transformation)); } static typename DimensionTraits::VectorType compose(const typename DimensionTraits::VectorType& parent, const typename DimensionTraits::VectorType& child) { return parent+child; } static typename DimensionTraits::VectorType inverted(const typename DimensionTraits::VectorType& transformation) { return -transformation; } }; } #ifdef CORRADE_TARGET_WINDOWS extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; extern template class MAGNUM_SCENEGRAPH_EXPORT Object>; #endif }} #endif