/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "TextureArray.h" #ifndef MAGNUM_TARGET_WEBGL #include #endif #ifndef MAGNUM_TARGET_GLES2 #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/Implementation/maxTextureSize.h" #ifndef MAGNUM_TARGET_GLES #include "Magnum/Image.h" #include "Magnum/GL/BufferImage.h" #endif #ifndef MAGNUM_TARGET_WEBGL #include "Magnum/GL/Texture.h" #include "Magnum/GL/CubeMapTexture.h" #include "Magnum/GL/CubeMapTextureArray.h" #endif namespace Magnum { namespace GL { namespace { template struct VectorOrScalar; template<> struct VectorOrScalar<1> { using Type = Int; }; template<> struct VectorOrScalar<2> { using Type = Vector2i; }; } template VectorTypeFor TextureArray::maxSize() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) return {}; #endif return {typename VectorOrScalar::Type{Implementation::maxTextureSideSize()}, Implementation::maxTextureArrayLayers()}; } #ifndef MAGNUM_TARGET_WEBGL template TextureArray TextureArray::view(TextureArray& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount, const Int layerOffset, const Int layerCount) { /* glTextureView() doesn't work with glCreateTextures() as it needs an object without a name bound, so have to construct manually. The object is marked as Created as glTextureView() binds the name. */ GLuint id; glGenTextures(1, &id); TextureArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; out.viewInternal(original, internalFormat, levelOffset, levelCount, layerOffset, layerCount); return out; } template TextureArray TextureArray::view(Texture& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount) { /* glTextureView() doesn't work with glCreateTextures() as it needs an object without a name bound, so have to construct manually. The object is marked as Created as glTextureView() binds the name. */ GLuint id; glGenTextures(1, &id); TextureArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; out.viewInternal(original, internalFormat, levelOffset, levelCount, 0, 1); return out; } /* On Windows (MSVC, clang-cl and MinGw) these need an explicit export otherwise the symbol doesn't get exported. */ template<> template<> MAGNUM_GL_EXPORT Texture2DArray Texture2DArray::view(CubeMapTexture& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount, const Int layerOffset, const Int layerCount) { /* glTextureView() doesn't work with glCreateTextures() as it needs an object without a name bound, so have to construct manually. The object is marked as Created as glTextureView() binds the name. */ GLuint id; glGenTextures(1, &id); Texture2DArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; out.viewInternal(original, internalFormat, levelOffset, levelCount, layerOffset, layerCount); return out; } template<> template<> MAGNUM_GL_EXPORT Texture2DArray Texture2DArray::view(CubeMapTextureArray& original, const TextureFormat internalFormat, const Int levelOffset, const Int levelCount, const Int layerOffset, const Int layerCount) { /* glTextureView() doesn't work with glCreateTextures() as it needs an object without a name bound, so have to construct manually. The object is marked as Created as glTextureView() binds the name. */ GLuint id; glGenTextures(1, &id); Texture2DArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; out.viewInternal(original, internalFormat, levelOffset, levelCount, layerOffset, layerCount); return out; } #endif #ifndef MAGNUM_TARGET_GLES template Image TextureArray::image(const Int level, Image&& image) { this->image(level, image); return Utility::move(image); } template BufferImage TextureArray::image(const Int level, BufferImage&& image, const BufferUsage usage) { this->image(level, image, usage); return Utility::move(image); } template CompressedImage TextureArray::compressedImage(const Int level, CompressedImage&& image) { compressedImage(level, image); return Utility::move(image); } template CompressedBufferImage TextureArray::compressedImage(const Int level, CompressedBufferImage&& image, const BufferUsage usage) { compressedImage(level, image, usage); return Utility::move(image); } template Image TextureArray::subImage(const Int level, const RangeTypeFor& range, Image&& image) { this->subImage(level, range, image); return Utility::move(image); } template BufferImage TextureArray::subImage(const Int level, const RangeTypeFor& range, BufferImage&& image, const BufferUsage usage) { this->subImage(level, range, image, usage); return Utility::move(image); } template CompressedImage TextureArray::compressedSubImage(const Int level, const RangeTypeFor& range, CompressedImage&& image) { compressedSubImage(level, range, image); return Utility::move(image); } template CompressedBufferImage TextureArray::compressedSubImage(const Int level, const RangeTypeFor& range, CompressedBufferImage&& image, const BufferUsage usage) { compressedSubImage(level, range, image, usage); return Utility::move(image); } #endif #ifndef MAGNUM_TARGET_WEBGL template TextureArray& TextureArray::setLabel(Containers::StringView label) { AbstractTexture::setLabel(label); return *this; } #endif #ifndef MAGNUM_TARGET_GLES template class /* GCC needs the export macro on the class definition (and here it warns that the type is already defined so the export is ignored), while Clang and MSVC need it here (and ignore it on the declaration) */ #if defined(CORRADE_TARGET_CLANG) || defined(CORRADE_TARGET_MSVC) MAGNUM_GL_EXPORT #endif TextureArray<1>; #endif template class #if defined(CORRADE_TARGET_CLANG) || defined(CORRADE_TARGET_MSVC) MAGNUM_GL_EXPORT #endif TextureArray<2>; }} #endif