/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "DefaultFramebuffer.h" #include "Context.h" #include "Implementation/State.h" #include "Implementation/FramebufferState.h" namespace Magnum { DefaultFramebuffer defaultFramebuffer; DefaultFramebuffer::DefaultFramebuffer() { _id = 0; } #ifndef MAGNUM_TARGET_GLES2 void DefaultFramebuffer::mapForDraw(std::initializer_list> attachments) { /* Max attachment location */ std::size_t max = 0; for(const auto& attachment: attachments) if(attachment.first > max) max = attachment.first; /* Create linear array from associative */ GLenum* _attachments = new GLenum[max+1]; std::fill_n(_attachments, max, GL_NONE); for(const auto& attachment: attachments) _attachments[attachment.first] = static_cast(attachment.second); bindInternal(drawTarget); glDrawBuffers(max+1, _attachments); delete[] _attachments; } void DefaultFramebuffer::mapForDraw(DrawAttachment attachment) { bindInternal(drawTarget); glDrawBuffer(static_cast(attachment)); } #endif void DefaultFramebuffer::mapForRead(ReadAttachment attachment) { bindInternal(readTarget); /** @todo Get some extension wrangler instead to avoid undeclared glReadBuffer() on ES2 */ #ifndef MAGNUM_TARGET_GLES2 glReadBuffer(static_cast(attachment)); #else static_cast(attachment); #endif } void DefaultFramebuffer::initializeContextBasedFunctionality(Context* context) { Implementation::FramebufferState* state = context->state()->framebuffer; /* Initial framebuffer size */ GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); defaultFramebuffer._viewportPosition = state->viewportPosition = {viewport[0], viewport[1]}; defaultFramebuffer._viewportSize = state->viewportSize = {viewport[2], viewport[3]}; } }