#ifndef Magnum_Color_h #define Magnum_Color_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class Magnum::Color3, Magnum::Color4 */ #include #include "Math/Functions.h" #include "Math/Vector4.h" #include "Magnum.h" namespace Magnum { namespace Implementation { /* Convert color from HSV */ template typename std::enable_if::value, Color3>::type fromHSV(typename Color3::HSV hsv) { Math::Deg hue; T saturation, value; std::tie(hue, saturation, value) = hsv; /* Remove repeats */ hue -= int(T(hue)/T(360))*Math::Deg(360); if(hue < Math::Deg(0)) hue += Math::Deg(360); int h = int(T(hue)/T(60)) % 6; T f = T(hue)/T(60) - h; T p = value * (T(1) - saturation); T q = value * (T(1) - f*saturation); T t = value * (T(1) - (T(1) - f)*saturation); switch(h) { case 0: return {value, t, p}; case 1: return {q, value, p}; case 2: return {p, value, t}; case 3: return {p, q, value}; case 4: return {t, p, value}; case 5: return {value, p, q}; default: CORRADE_ASSERT_UNREACHABLE(); } } template inline typename std::enable_if::value, Color3>::type fromHSV(typename Color3::HSV hsv) { return Math::denormalize>(fromHSV::FloatingPointType>(hsv)); } /* Internal hue computing function */ template Math::Deg hue(const Color3& color, T max, T delta) { T deltaInv60 = T(60)/delta; T hue(0); if(delta != T(0)) { if(max == color.r()) hue = (color.g()-color.b())*deltaInv60 + (color.g() < color.b() ? T(360) : T(0)); else if(max == color.g()) hue = (color.b()-color.r())*deltaInv60 + T(120); else /* max == color.b() */ hue = (color.r()-color.g())*deltaInv60 + T(240); } return Math::Deg(hue); } /* Hue, saturation, value for floating-point types */ template inline Math::Deg hue(typename std::enable_if::value, const Color3&>::type color) { T max = color.max(); T delta = max - color.min(); return hue(color, max, delta); } template inline T saturation(typename std::enable_if::value, const Color3&>::type color) { T max = color.max(); T delta = max - color.min(); return max != T(0) ? delta/max : T(0); } template inline T value(typename std::enable_if::value, const Color3&>::type color) { return color.max(); } /* Hue, saturation, value for integral types */ template inline Math::Deg::FloatingPointType> hue(typename std::enable_if::value, const Color3&>::type color) { return hue::FloatingPointType>(Math::normalize::FloatingPointType>>(color)); } template inline typename Color3::FloatingPointType saturation(typename std::enable_if::value, const Color3&>::type& color) { return saturation::FloatingPointType>(Math::normalize::FloatingPointType>>(color)); } template inline typename Color3::FloatingPointType value(typename std::enable_if::value, const Color3&>::type color) { return Math::normalize::FloatingPointType>(color.max()); } /* Convert color to HSV */ template inline typename Color3::HSV toHSV(typename std::enable_if::value, const Color3&>::type color) { T max = color.max(); T delta = max - color.min(); return typename Color3::HSV(hue::FloatingPointType>(color, max, delta), max != T(0) ? delta/max : T(0), max); } template inline typename Color3::HSV toHSV(typename std::enable_if::value, const Color3&>::type color) { return toHSV::FloatingPointType>(Math::normalize::FloatingPointType>>(color)); } /* Default alpha value */ template inline constexpr typename std::enable_if::value, T>::type defaultAlpha() { return T(1); } template inline constexpr typename std::enable_if::value, T>::type defaultAlpha() { return std::numeric_limits::max(); } } /** @brief Three-component (RGB) color The class can store both floating-point (normalized) and integral (denormalized) representation of color. You can convert between these two representations using fromNormalized() and fromDenormalized(). Conversion from and to HSV is done always using floating-point types, so hue is always in range in range @f$ [0.0, 360.0] @f$, saturation and value in range @f$ [0.0, 1.0] @f$. @see Color4 */ /* Not using template specialization because some internal functions are impossible to explicitly instantiate */ #ifndef DOXYGEN_GENERATING_OUTPUT template #else template #endif class Color3: public Math::Vector3 { public: /** @brief Corresponding floating-point type for HSV computation */ typedef typename Math::TypeTraits::FloatingPointType FloatingPointType; /** * @brief Type for storing HSV values * * Hue in range @f$ [0.0, 360.0] @f$, saturation and value in * range @f$ [0.0, 1.0] @f$. */ typedef std::tuple, FloatingPointType, FloatingPointType> HSV; /** * @brief Create RGB color from HSV representation * @param hsv Hue, saturation and value * * Hue can overflow the range @f$ [0.0, 360.0] @f$. */ constexpr static Color3 fromHSV(HSV hsv) { return Implementation::fromHSV(hsv); } /** @overload */ constexpr static Color3 fromHSV(Math::Deg hue, FloatingPointType saturation, FloatingPointType value) { return fromHSV(std::make_tuple(hue, saturation, value)); } /** * @brief Default constructor * * All components are set to zero. */ constexpr /*implicit*/ Color3() {} /** * @brief Gray constructor * @param rgb RGB value */ constexpr explicit Color3(T rgb): Math::Vector3(rgb) {} /** * @brief Constructor * @param r R value * @param g G value * @param b B value */ constexpr /*implicit*/ Color3(T r, T g, T b): Math::Vector3(r, g, b) {} /** @copydoc Math::Vector::Vector(const Vector&) */ template constexpr explicit Color3(const Math::Vector<3, U>& other): Math::Vector3(other) {} /** @brief Copy constructor */ constexpr Color3(const Math::Vector<3, T>& other): Math::Vector3(other) {} T& r() { return Math::Vector3::x(); } /**< @brief R component */ constexpr T r() const { return Math::Vector3::x(); } /**< @overload */ T& g() { return Math::Vector3::y(); } /**< @brief G component */ constexpr T g() const { return Math::Vector3::y(); } /**< @overload */ T& b() { return Math::Vector3::z(); } /**< @brief B component */ constexpr T b() const { return Math::Vector3::z(); } /**< @overload */ /** * @brief Convert to HSV * * Example usage: * @code * T hue, saturation, value; * std::tie(hue, saturation, value) = color.toHSV(); * @endcode * * @see hue(), saturation(), value(), fromHSV() */ constexpr HSV toHSV() const { return Implementation::toHSV(*this); } /** * @brief Hue * @return Hue in range @f$ [0.0, 360.0] @f$. * * @see saturation(), value(), toHSV(), fromHSV() */ constexpr Math::Deg hue() const { return Math::Deg(Implementation::hue(*this)); } /** * @brief Saturation * @return Saturation in range @f$ [0.0, 1.0] @f$. * * @see hue(), value(), toHSV(), fromHSV() */ constexpr FloatingPointType saturation() const { return Implementation::saturation(*this); } /** * @brief Value * @return Value in range @f$ [0.0, 1.0] @f$. * * @see hue(), saturation(), toHSV(), fromHSV() */ constexpr FloatingPointType value() const { return Implementation::value(*this); } MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(Color3, 3) }; MAGNUM_VECTOR_SUBCLASS_OPERATOR_IMPLEMENTATION(Color3, 3) /** @brief Four-component (RGBA) color See Color3 for more information. */ /* Not using template specialization because some internal functions are impossible to explicitly instantiate */ #ifndef DOXYGEN_GENERATING_OUTPUT template #else template #endif class Color4: public Math::Vector4 { public: /** @copydoc Color3::FloatingPointType */ typedef typename Color3::FloatingPointType FloatingPointType; /** @copydoc Color3::HSV */ typedef typename Color3::HSV HSV; /** * @copydoc Color3::fromHSV() * @param a Alpha value, defaults to 1.0 for floating-point types * and maximum positive value for integral types. */ constexpr static Color4 fromHSV(HSV hsv, T a = Implementation::defaultAlpha()) { return Color4(Implementation::fromHSV(hsv), a); } /** @overload */ constexpr static Color4 fromHSV(Math::Deg hue, FloatingPointType saturation, FloatingPointType value, T alpha) { return fromHSV(std::make_tuple(hue, saturation, value), alpha); } /** * @brief Default constructor * * RGB components are set to zero, A component is set to 1.0 for * floating-point types and maximum positive value for integral types. */ constexpr /*implicit*/ Color4(): Math::Vector4(T(0), T(0), T(0), Implementation::defaultAlpha()) {} /** * @copydoc Color3::Color3(T) * @param alpha Alpha value, defaults to 1.0 for floating-point types * and maximum positive value for integral types. */ constexpr explicit Color4(T rgb, T alpha = Implementation::defaultAlpha()): Math::Vector4(rgb, rgb, rgb, alpha) {} /** * @brief Constructor * @param r R value * @param g G value * @param b B value * @param a A value, defaults to 1.0 for floating-point types and * maximum positive value for integral types. */ constexpr /*implicit*/ Color4(T r, T g, T b, T a = Implementation::defaultAlpha()): Math::Vector4(r, g, b, a) {} /** * @brief Constructor * @param rgb Three-component color * @param a A value */ /* Not marked as explicit, because conversion from Color3 to Color4 is fairly common, nearly always with A set to 1 */ constexpr /*implicit*/ Color4(const Math::Vector3& rgb, T a = Implementation::defaultAlpha()): Math::Vector4(rgb[0], rgb[1], rgb[2], a) {} /** @copydoc Math::Vector::Vector(const Vector&) */ template constexpr explicit Color4(const Math::Vector<4, U>& other): Math::Vector4(other) {} /** @brief Copy constructor */ constexpr Color4(const Math::Vector<4, T>& other): Math::Vector4(other) {} T& r() { return Math::Vector4::x(); } /**< @brief R component */ constexpr T r() const { return Math::Vector4::x(); } /**< @overload */ T& g() { return Math::Vector4::y(); } /**< @brief G component */ constexpr T g() const { return Math::Vector4::y(); } /**< @overload */ T& b() { return Math::Vector4::z(); } /**< @brief B component */ constexpr T b() const { return Math::Vector4::z(); } /**< @overload */ T& a() { return Math::Vector4::w(); } /**< @brief A component */ constexpr T a() const { return Math::Vector4::w(); } /**< @overload */ /** * @brief RGB part of the vector * @return First three components of the vector * * @see swizzle() */ Color3& rgb() { return Color3::from(Math::Vector4::data()); } constexpr Color3 rgb() const { return Color3::from(Math::Vector4::data()); } /**< @overload */ /** @copydoc Color3::toHSV() */ constexpr HSV toHSV() const { return Implementation::toHSV(rgb()); } /** @copydoc Color3::hue() */ constexpr Math::Deg hue() const { return Implementation::hue(rgb()); } /** @copydoc Color3::saturation() */ constexpr FloatingPointType saturation() const { return Implementation::saturation(rgb()); } /** @copydoc Color3::value() */ constexpr FloatingPointType value() const { return Implementation::value(rgb()); } MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(Color4, 4) }; MAGNUM_VECTOR_SUBCLASS_OPERATOR_IMPLEMENTATION(Color4, 4) /** @debugoperator{Magnum::Color3} */ template inline Debug operator<<(Debug debug, const Color3& value) { return debug << static_cast&>(value); } /** @debugoperator{Magnum::Color4} */ template inline Debug operator<<(Debug debug, const Color4& value) { return debug << static_cast&>(value); } } namespace Corrade { namespace Utility { /** @configurationvalue{Magnum::Color3} */ template struct ConfigurationValue>: public ConfigurationValue> {}; /** @configurationvalue{Magnum::Color4} */ template struct ConfigurationValue>: public ConfigurationValue> {}; }} #endif