/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "MultisampleTexture.h" #ifndef MAGNUM_TARGET_GLES2 #ifndef MAGNUM_TARGET_WEBGL #include #endif #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/Implementation/maxTextureSize.h" namespace Magnum { namespace GL { namespace Implementation { template<> Vector2i MAGNUM_GL_EXPORT maxMultisampleTextureSize<2>() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) #else if(!Context::current().isVersionSupported(Version::GLES310)) #endif return Vector2i{0}; return Vector2i{Implementation::maxTextureSideSize()}; } template<> Vector3i MAGNUM_GL_EXPORT maxMultisampleTextureSize<3>() { #ifndef MAGNUM_TARGET_GLES if(!Context::current().isExtensionSupported()) return Vector3i{0}; #else if(!Context::current().isExtensionSupported()) return Vector3i{0}; #endif return {Vector2i{Implementation::maxTextureSideSize()}, Implementation::max3DTextureDepth()}; } } template MultisampleTexture MultisampleTexture::view(MultisampleTexture2D& original, const TextureFormat internalFormat) { /* glTextureView() doesn't work with glCreateTextures() as it needs an object without a name bound, so have to construct manually. The object is marked as Created as glTextureView() binds the name. */ GLuint id; glGenTextures(1, &id); MultisampleTexture out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; out.viewInternal(original, internalFormat, 0, 1, 0, 1); return out; } /* Other view() overloads at the end */ template MultisampleTexture& MultisampleTexture::setLabel(Containers::StringView label) { AbstractTexture::setLabel(label); return *this; } template class MAGNUM_GL_EXPORT MultisampleTexture<2>; template class MAGNUM_GL_EXPORT MultisampleTexture<3>; /* Because these refer to concrete types different than the class itself, they have to be after the explicit type instantiations. Additionally, on Windows (MSVC, clang-cl and MinGw) these need an explicit export otherwise the symbol doesn't get exported. Other view() overloads above. */ template<> template<> MAGNUM_GL_EXPORT MultisampleTexture2D MultisampleTexture2D::view(MultisampleTexture2DArray& original, const TextureFormat internalFormat, const Int layer) { /* glTextureView() doesn't work with glCreateTextures() as it needs an object without a name bound, so have to construct manually. The object is marked as Created as glTextureView() binds the name. */ GLuint id; glGenTextures(1, &id); MultisampleTexture2D out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; out.viewInternal(original, internalFormat, 0, 1, layer, 1); return out; } template<> template<> MAGNUM_GL_EXPORT MultisampleTexture2DArray MultisampleTexture2DArray::view(MultisampleTexture2DArray& original, const TextureFormat internalFormat, const Int layerOffset, const Int layerCount) { /* glTextureView() doesn't work with glCreateTextures() as it needs an object without a name bound, so have to construct manually. The object is marked as Created as glTextureView() binds the name. */ GLuint id; glGenTextures(1, &id); MultisampleTexture2DArray out{id, ObjectFlag::Created|ObjectFlag::DeleteOnDestruction}; out.viewInternal(original, internalFormat, 0, 1, layerOffset, layerCount); return out; } }} #endif