/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include #ifdef CORRADE_TARGET_APPLE #include #include /* isSandboxed() */ #endif #include "Magnum/Image.h" #include "Magnum/ImageView.h" #include "Magnum/PixelFormat.h" #include "Magnum/Math/Color.h" #include "Magnum/Math/Range.h" #include "Magnum/DebugTools/CompareImage.h" #include "Magnum/DebugTools/TextureImage.h" #include "Magnum/GL/Context.h" #include "Magnum/GL/Extensions.h" #include "Magnum/GL/OpenGLTester.h" #include "Magnum/GL/PixelFormat.h" #include "Magnum/GL/Texture.h" #include "Magnum/GL/TextureFormat.h" #include "Magnum/TextureTools/DistanceField.h" #include "Magnum/Trade/AbstractImporter.h" #include "Magnum/Trade/ImageData.h" #ifndef MAGNUM_TARGET_WEBGL #include "Magnum/GL/DebugOutput.h" #endif #include "configure.h" #ifdef MAGNUM_TARGET_GLES #include /* for SwiftShader detection */ #endif namespace Magnum { namespace TextureTools { namespace Test { namespace { struct DistanceFieldGLTest: GL::OpenGLTester { explicit DistanceFieldGLTest(); /* This tests the GL::Texture overload, which itself calls into the GL::Framebuffer overload so both are covered */ void test(); #ifndef MAGNUM_TARGET_WEBGL void benchmark(); #endif private: PluginManager::Manager _manager{"nonexistent"}; Containers::String _testDir; }; const struct { const char* name; Vector2i size; Vector2i offset; } TestData[]{ {"", {64, 64}, {}}, {"with offset", {128, 96}, {64, 32}}, }; #ifdef MAGNUM_TARGET_GLES using namespace Containers::Literals; /* for SwiftShader detection */ #endif DistanceFieldGLTest::DistanceFieldGLTest() { addInstancedTests({&DistanceFieldGLTest::test}, Containers::arraySize(TestData)); #ifndef MAGNUM_TARGET_WEBGL addBenchmarks({&DistanceFieldGLTest::benchmark}, 5, BenchmarkType::GpuTime); #endif /* Load the plugin directly from the build tree. Otherwise it's either static and already loaded or not present in the build tree */ #ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif #ifdef TGAIMPORTER_PLUGIN_FILENAME CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); #endif #ifdef CORRADE_TARGET_APPLE if(Utility::System::isSandboxed() #if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST) /** @todo Fix this once I persuade CMake to run XCTest tests properly */ && std::getenv("SIMULATOR_UDID") #endif ) { _testDir = Utility::Path::join(Utility::Path::split(*Utility::Path::executableLocation()).first(), "DistanceFieldGLTestFiles"); } else #endif { _testDir = DISTANCEFIELDGLTEST_FILES_DIR; } } void DistanceFieldGLTest::test() { auto&& data = TestData[testCaseInstanceId()]; setTestCaseDescription(data.name); Containers::Pointer importer; if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) CORRADE_SKIP("TgaImporter plugin not found."); CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "input.tga"))); CORRADE_COMPARE(importer->image2DCount(), 1); Containers::Optional inputImage = importer->image2D(0); CORRADE_VERIFY(inputImage); CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) { CORRADE_INFO("Using" << GL::Extensions::EXT::texture_rg::string()); inputFormat = GL::TextureFormat::R8; } else { inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ } #else const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; #endif GL::Texture2D input; input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, inputFormat, inputImage->size()); #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) input.setSubImage(0, {}, *inputImage); #else if(GL::Context::current().isExtensionSupported()) input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); else input.setSubImage(0, {}, *inputImage); #endif #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat outputFormat = GL::TextureFormat::R8; #elif !defined(MAGNUM_TARGET_WEBGL) GL::TextureFormat outputFormat; if(GL::Context::current().isExtensionSupported()) outputFormat = GL::TextureFormat::R8; else outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #else const GL::TextureFormat outputFormat = GL::TextureFormat::RGBA; #endif GL::Texture2D output; output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, outputFormat, data.size); TextureTools::DistanceField distanceField{32}; CORRADE_COMPARE(distanceField.radius(), 32); MAGNUM_VERIFY_NO_GL_ERROR(); std::ostringstream out; { Error redirectError{&out}; distanceField(input, output, Range2Di::fromSize(data.offset, Vector2i{64}) #ifdef MAGNUM_TARGET_GLES , inputImage->size() #endif ); } #ifdef MAGNUM_TARGET_GLES /* Probably due to the luminance target pixel format? Works with 4.1, didn't find any commit in between that would clearly affect this. */ if(GL::Context::current().versionString().contains("SwiftShader 4.0.0"_s)) { CORRADE_COMPARE(out.str(), "TextureTools::DistanceField: cannot render to given output texture, unexpected framebuffer status GL::Framebuffer::Status::IncompleteAttachment\n"); CORRADE_SKIP("SwiftShader 4.0.0 has a bug where the framebuffer is considered incomplete."); } else #endif { CORRADE_COMPARE(out.str(), ""); } Containers::Optional actualOutputImage; #ifndef MAGNUM_TARGET_GLES2 actualOutputImage = Image2D{PixelFormat::R8Unorm}; #elif !defined(MAGNUM_TARGET_WEBGL) if(GL::Context::current().isExtensionSupported()) actualOutputImage = Image2D{GL::PixelFormat::Red, GL::PixelType::UnsignedByte}; else actualOutputImage = Image2D{PixelFormat::R8Unorm}; #else actualOutputImage = Image2D{PixelFormat::RGBA8Unorm}; #endif DebugTools::textureSubImage(output, 0, Range2Di::fromSize(data.offset, Vector2i{64}), *actualOutputImage); MAGNUM_VERIFY_NO_GL_ERROR(); if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || !(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); /* Use just the first channel if the format is RGBA */ Containers::StridedArrayView2D pixels; if(actualOutputImage->format() == PixelFormat::RGBA8Unorm) pixels = actualOutputImage->pixels().slice(&Color4ub::r); else pixels = actualOutputImage->pixels(); CORRADE_EXPECT_FAIL_IF(!data.offset.isZero(), "Currently broken if a non-zero offset is used."); CORRADE_COMPARE_WITH( pixels, Utility::Path::join(_testDir, "output.tga"), /* Some mobile GPUs have slight (off-by-one) rounding errors compared to the ground truth, but it's just a very small amount of pixels (20-50 out of the total 4k pixels, iOS/WebGL has slightly more). That's okay. It's also possible that the ground truth itself has rounding errors ;) */ (DebugTools::CompareImageToFile{_manager, 1.0f, 0.178f})); } #ifndef MAGNUM_TARGET_WEBGL void DistanceFieldGLTest::benchmark() { #ifdef MAGNUM_TARGET_GLES if(!GL::Context::current().isExtensionSupported()) CORRADE_SKIP(GL::Extensions::EXT::disjoint_timer_query::string() << "is not supported, can't benchmark"); #endif Containers::Pointer importer; if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) CORRADE_SKIP("TgaImporter plugin not found."); CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "input.tga"))); CORRADE_COMPARE(importer->image2DCount(), 1); Containers::Optional inputImage = importer->image2D(0); CORRADE_VERIFY(inputImage); CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat inputFormat = GL::TextureFormat::R8; #else GL::TextureFormat inputFormat; if(GL::Context::current().isExtensionSupported()) inputFormat = GL::TextureFormat::R8; else inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #endif GL::Texture2D input; input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, inputFormat, inputImage->size()); #if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) input.setSubImage(0, {}, *inputImage); #else if(GL::Context::current().isExtensionSupported()) input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); else input.setSubImage(0, {}, *inputImage); #endif #ifndef MAGNUM_TARGET_GLES2 const GL::TextureFormat outputFormat = GL::TextureFormat::R8; #else GL::TextureFormat outputFormat; if(GL::Context::current().isExtensionSupported()) outputFormat = GL::TextureFormat::R8; else outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ #endif GL::Texture2D output; output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setStorage(1, outputFormat, Vector2i{64}); MAGNUM_VERIFY_NO_GL_ERROR(); TextureTools::DistanceField distanceField{32}; /* So it doesn't spam too much */ GL::DebugOutput::setCallback(nullptr); CORRADE_BENCHMARK(5) { /* This is creating the shader from scratch every time, so no wonder it's so freaking slow */ distanceField(input, output, {{}, Vector2i{64}} #ifdef MAGNUM_TARGET_GLES , inputImage->size() #endif ); MAGNUM_VERIFY_NO_GL_ERROR(); } GL::DebugOutput::setDefaultCallback(); } #endif }}}} CORRADE_TEST_MAIN(Magnum::TextureTools::Test::DistanceFieldGLTest)