/* Copyright © 2010 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "TexturedIdentityShader.h" namespace Magnum { namespace Examples { TexturedIdentityShader::TexturedIdentityShader() { Shader* vertexShader = Shader::fromFile(Shader::Vertex, "TexturedIdentityShader.vert"); Shader* fragmentShader = Shader::fromFile(Shader::Fragment, "TexturedIdentityShader.frag"); attachShader(vertexShader); attachShader(fragmentShader); bindAttribute(Vertex, "vertex"); bindAttribute(TextureCoordinates, "textureCoordinates"); link(); textureUniform = uniformLocation("textureData"); delete vertexShader; delete fragmentShader; } }}