#ifndef Magnum_Renderbuffer_h #define Magnum_Renderbuffer_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::Renderbuffer */ #include #include "Magnum/AbstractObject.h" #include "Magnum/Magnum.h" namespace Magnum { namespace Implementation { struct FramebufferState; } /** @brief Renderbuffer Attachable to framebuffer as render target, see @ref Framebuffer documentation for more information. ## Performance optimizations The engine tracks currently bound renderbuffer to avoid unnecessary calls to @fn_gl{BindRenderbuffer} in @ref setStorage(). Renderbuffer limits and implementation-defined values (such as @ref maxSize()) are cached, so repeated queries don't result in repeated @fn_gl{Get} calls. If not on OpenGL ES and either @extension{ARB,direct_state_access} (part of OpenGL 4.5) or @extension{EXT,direct_state_access} is available, functions @ref setStorage() and @ref setStorageMultisample() use DSA to avoid unnecessary calls to @fn_gl{BindRenderbuffer}. See their respective documentation for more information. @requires_gl30 Extension @extension{ARB,framebuffer_object} */ class MAGNUM_EXPORT Renderbuffer: public AbstractObject { friend Implementation::FramebufferState; public: /** * @brief Max supported renderbuffer size * * The result is cached, repeated queries don't result in repeated * OpenGL calls. * @see @ref setStorage(), @ref setStorageMultisample(), @fn_gl{Get} * with @def_gl{MAX_RENDERBUFFER_SIZE} */ static Int maxSize(); /** * @brief Max supported sample count * * The result is cached, repeated queries don't result in repeated * OpenGL calls. If neither OpenGL ES 3.0 nor ES extension * @es_extension{ANGLE,framebuffer_multisample} / * @es_extension{NV,framebuffer_multisample} is available, returns `0`. * @see @ref setStorageMultisample(), @fn_gl{Get} with @def_gl{MAX_SAMPLES} */ static Int maxSamples(); /** * @brief Constructor * * Generates new OpenGL renderbuffer object. If @extension{ARB,direct_state_access} * (part of OpenGL 4.5) is not supported, the renderbuffer is created * on first use. * @see @fn_gl{CreateRenderbuffers}, eventually @fn_gl{GenRenderbuffers} */ explicit Renderbuffer(); /** @brief Copying is not allowed */ Renderbuffer(const Renderbuffer&) = delete; /** @brief Move constructor */ Renderbuffer(Renderbuffer&& other) noexcept; /** * @brief Destructor * * Deletes associated OpenGL renderbuffer object. * @see @fn_gl{DeleteRenderbuffers} */ ~Renderbuffer(); /** @brief Copying is not allowed */ Renderbuffer& operator=(const Renderbuffer&) = delete; /** @brief Move assignment */ Renderbuffer& operator=(Renderbuffer&& other) noexcept; /** @brief OpenGL internal renderbuffer ID */ GLuint id() const { return _id; } /** * @brief Renderbuffer label * * The result is *not* cached, repeated queries will result in repeated * OpenGL calls. If OpenGL 4.3 is not supported and neither * @extension{KHR,debug} nor @extension2{EXT,debug_label} desktop or ES * extension is available, this function returns empty string. * @see @fn_gl{GetObjectLabel} or * @fn_gl_extension2{GetObjectLabel,EXT,debug_label} with * @def_gl{RENDERBUFFER} */ std::string label(); /** * @brief Set renderbuffer label * @return Reference to self (for method chaining) * * Default is empty string. If OpenGL 4.3 is not supported and neither * @extension{KHR,debug} nor @extension2{EXT,debug_label} desktop or ES * extension is available, this function does nothing. * @see @ref maxLabelLength(), @fn_gl{ObjectLabel} or * @fn_gl_extension2{LabelObject,EXT,debug_label} with * @def_gl{RENDERBUFFER} */ Renderbuffer& setLabel(const std::string& label) { return setLabelInternal({label.data(), label.size()}); } /** @overload */ template Renderbuffer& setLabel(const char(&label)[size]) { return setLabelInternal(label); } /** * @brief Set renderbuffer storage * @param internalFormat Internal format * @param size Renderbuffer size * * If on OpenGL ES or neither @extension{ARB,direct_state_access} (part * of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, * the renderbuffer is bound before the operation (if not already). * @see @ref maxSize(), @fn_gl2{NamedRenderbufferStorage,RenderbufferStorage}, * @fn_gl_extension{NamedRenderbufferStorage,EXT,direct_state_access}, * eventually @fn_gl{BindRenderbuffer} and @fn_gl{RenderbufferStorage} */ void setStorage(RenderbufferFormat internalFormat, const Vector2i& size); /** * @brief Set multisample renderbuffer storage * @param samples Sample count * @param internalFormat Internal format * @param size Renderbuffer size * * If on OpenGL ES or neither @extension{ARB,direct_state_access} (part * of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, * the renderbuffer is bound before the operation (if not already). * @see @ref maxSize(), @ref maxSamples(), * @fn_gl2{NamedRenderbufferStorageMultisample,RenderbufferStorageMultisample}, * @fn_gl_extension{NamedRenderbufferStorageMultisample,EXT,direct_state_access}, * eventually @fn_gl{BindRenderbuffer} and @fn_gl{RenderbufferStorageMultisample} * @requires_gles30 Extension @es_extension{ANGLE,framebuffer_multisample} * or @es_extension{NV,framebuffer_multisample} in OpenGL ES 2.0 * @todo How about @es_extension{APPLE,framebuffer_multisample}? * @todo NaCl has @fn_gl_extension{RenderbufferStorageMultisample,EXT,multisampled_render_to_texture} */ void setStorageMultisample(Int samples, RenderbufferFormat internalFormat, const Vector2i& size); private: void MAGNUM_LOCAL createImplementationDefault(); #ifndef MAGNUM_TARGET_GLES void MAGNUM_LOCAL createImplementationDSA(); #endif void MAGNUM_LOCAL createIfNotAlready(); Renderbuffer& setLabelInternal(Containers::ArrayReference label); void MAGNUM_LOCAL storageImplementationDefault(RenderbufferFormat internalFormat, const Vector2i& size); #ifndef MAGNUM_TARGET_GLES void MAGNUM_LOCAL storageImplementationDSA(RenderbufferFormat internalFormat, const Vector2i& size); void MAGNUM_LOCAL storageImplementationDSAEXT(RenderbufferFormat internalFormat, const Vector2i& size); #endif #ifndef MAGNUM_TARGET_GLES2 void MAGNUM_LOCAL storageMultisampleImplementationDefault(GLsizei samples, RenderbufferFormat internalFormat, const Vector2i& size); #ifndef MAGNUM_TARGET_GLES void MAGNUM_LOCAL storageMultisampleImplementationDSA(GLsizei samples, RenderbufferFormat internalFormat, const Vector2i& size); void MAGNUM_LOCAL storageMultisampleImplementationDSAEXT(GLsizei samples, RenderbufferFormat internalFormat, const Vector2i& size); #endif #else void MAGNUM_LOCAL storageMultisampleImplementationANGLE(GLsizei samples, RenderbufferFormat internalFormat, const Vector2i& size); void MAGNUM_LOCAL storageMultisampleImplementationNV(GLsizei samples, RenderbufferFormat internalFormat, const Vector2i& size); #endif void MAGNUM_LOCAL bind(); GLuint _id; bool _created; /* see createIfNotAlready() for details */ }; inline Renderbuffer::Renderbuffer(Renderbuffer&& other) noexcept: _id{other._id}, _created{other._created} { other._id = 0; } inline Renderbuffer& Renderbuffer::operator=(Renderbuffer&& other) noexcept { std::swap(_id, other._id); std::swap(_created, other._created); return *this; } } #endif