#ifndef Magnum_Trade_MeshData2D_h #define Magnum_Trade_MeshData2D_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::Trade::MeshData2D */ #include #include "Magnum/Magnum.h" #include "Magnum/GL/GL.h" #include "Magnum/Trade/visibility.h" namespace Magnum { namespace Trade { /** @brief Two-dimensional mesh data Provides access to mesh data and additional information, such as primitive type. @see @ref MeshData3D */ class MAGNUM_TRADE_EXPORT MeshData2D { public: /** * @brief Constructor * @param primitive Primitive * @param indices Index array or empty array, if the mesh is * not indexed * @param positions Position arrays. At least one position * array should be present. * @param textureCoords2D Two-dimensional texture coordinate arrays, * if present * @param colors Vertex color arrays, if present * @param importerState Importer-specific state */ explicit MeshData2D(MeshPrimitive primitive, std::vector indices, std::vector> positions, std::vector> textureCoords2D, std::vector> colors, const void* importerState = nullptr); #ifdef MAGNUM_BUILD_DEPRECATED /** @brief @copybrief MeshData2D(MeshPrimitive, std::vector, std::vector>, std::vector>, std::vector>, const void*) * @deprecated Use @ref MeshData2D(MeshPrimitive, std::vector, std::vector>, std::vector>, std::vector>, const void*) instead. */ CORRADE_DEPRECATED("Use MeshData2D(MeshPrimitive, std::vector, std::vector>, std::vector>, std::vector>, const void*) instead") explicit MeshData2D(MeshPrimitive primitive, std::vector indices, std::vector> positions, std::vector> textureCoords2D, const void* importerState = nullptr); #endif /** @brief Copying is not allowed */ MeshData2D(const MeshData2D&) = delete; /** @brief Move constructor */ MeshData2D(MeshData2D&&) /* GCC 4.9.0 (the one from Android NDK) thinks this does not match the implicit signature so it can't be defaulted. Works on 4.7, 5.0 and everywhere else, so I don't bother. */ #if !defined(__GNUC__) || __GNUC__*100 + __GNUC_MINOR__ != 409 noexcept #endif ; ~MeshData2D(); /** @brief Copying is not allowed */ MeshData2D& operator=(const MeshData2D&) = delete; /** @brief Move assignment */ MeshData2D& operator=(MeshData2D&&) /* GCC 4.9.0 (the one from Android NDK) thinks this does not match the implicit signature so it can't be defaulted. Works on 4.7, 5.0 and everywhere else, so I don't bother. */ #if !defined(__GNUC__) || __GNUC__*100 + __GNUC_MINOR__ != 409 noexcept #endif ; /** @brief Primitive */ MeshPrimitive primitive() const { return _primitive; } /** @brief Whether the mesh is indexed */ bool isIndexed() const { return !_indices.empty(); } /** * @brief Indices * * @see @ref isIndexed() */ std::vector& indices(); const std::vector& indices() const; /**< @overload */ /** * @brief Count of position arrays * * There is always at least one. */ UnsignedInt positionArrayCount() const { return _positions.size(); } /** * @brief Positions * @param id Position array ID * * @see @ref positionArrayCount() */ std::vector& positions(UnsignedInt id); const std::vector& positions(UnsignedInt id) const; /**< @overload */ /** @brief Whether the data contain any 2D texture coordinates */ bool hasTextureCoords2D() const { return !_textureCoords2D.empty(); } /** @brief Count of 2D texture coordinate arrays */ UnsignedInt textureCoords2DArrayCount() const { return _textureCoords2D.size(); } /** * @brief 2D texture coordinates * @param id Texture coordinate array ID * * @see @ref textureCoords2DArrayCount() */ std::vector& textureCoords2D(UnsignedInt id); const std::vector& textureCoords2D(UnsignedInt id) const; /**< @overload */ /** @brief Whether the data contain any vertex colors */ bool hasColors() const { return !_colors.empty(); } /** @brief Count of color arrays */ UnsignedInt colorArrayCount() const { return _colors.size(); } /** * @brief Vertex colors * @param id Vertex color array ID * * @see @ref colorArrayCount() */ std::vector& colors(UnsignedInt id); const std::vector& colors(UnsignedInt id) const; /**< @overload */ /** * @brief Importer-specific state * * See @ref AbstractImporter::importerState() for more information. */ const void* importerState() const { return _importerState; } private: MeshPrimitive _primitive; std::vector _indices; std::vector> _positions; std::vector> _textureCoords2D; std::vector> _colors; const void* _importerState; }; }} #endif