/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "Light.h" #include "Camera.h" namespace Magnum { Vector3 Light::position(Camera* camera) { CORRADE_ASSERT(scene() && camera->scene() == scene(), "Light: camera and light aren't in the same scene!", Vector3()) if(camera != _camera) { _camera = camera; setDirty(); } setClean(); return _position; } void Light::setClean() { if(!isDirty()) return; _position = (absoluteTransformation()*_camera->cameraMatrix())[3].xyz(); Object::setClean(); } }