#ifndef Magnum_Primitives_Icosphere_h #define Magnum_Primitives_Icosphere_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Primitives::Icosahedron, Magnum::Primitives::Icosphere */ #include "AbstractPrimitive.h" #include "MeshBuilder.h" #include "SizeTraits.h" namespace Magnum { namespace Primitives { /** @brief Icosahedron @todo Use own computed (and more precise) icosahedron data, not these stolen from Blender. */ class Icosahedron { public: static const Vector4 vertices[]; /**< @brief Vertices */ static const GLubyte indices[]; /**< @brief Indices */ }; /** * @brief %Icosphere primitive * @tparam subdivisions Number of subdivisions */ template class Icosphere: public AbstractPrimitive::value*20*3>::value>::SizeType> { public: Icosphere() { if(vertexCount() == 0) subdivide(); } inline Mesh::Primitive primitive() const { return Mesh::Triangles; } inline size_t vertexCount() const { return builder()->vertexCount(); } inline size_t indexCount() const { return builder()->indexCount(); } inline void build(IndexedMesh* mesh, Buffer* vertexBuffer) { /* mesh is prepared by the builder, no need to call prepareMesh */ builder()->build(mesh, vertexBuffer, Buffer::DrawStatic, Buffer::DrawStatic); } private: static MeshBuilder* builder() { static MeshBuilder* _builder = nullptr; if(!_builder) _builder = new MeshBuilder(); return _builder; } static void subdivide() { builder()->setData(Icosahedron::vertices, Icosahedron::indices, 12, 60); for(size_t i = 0; i != subdivisions; ++i) builder()->subdivide([](const Vector4& a, const Vector4& b) { return (a+b).xyz().normalized(); }); if(subdivisions) builder()->cleanMesh(); } }; }} #endif