#ifndef Magnum_Trade_ObjectData2D_h #define Magnum_Trade_ObjectData2D_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::Trade::ObjectData2D, enum @ref Magnum::Trade::ObjectInstanceType2D */ #include #include "Magnum/Magnum.h" #include "Magnum/Math/Matrix3.h" namespace Magnum { namespace Trade { /** @brief Type of instance held by given 2D object @see @ref ObjectData2D::instanceType() */ enum class ObjectInstanceType2D: UnsignedByte { Camera, /**< Camera instance (see CameraData) */ /** * Mesh instance. The data can be cast to @ref MeshObjectData2D to provide * more information. */ Mesh, Empty /**< Empty */ }; /** @brief Two-dimensional object data Provides access to object transformation and hierarchy. @see @ref MeshObjectData2D, @ref ObjectData3D */ class MAGNUM_EXPORT ObjectData2D { public: /** * @brief Constructor * @param children Child objects * @param transformation Transformation (relative to parent) * @param instanceType Instance type * @param instance Instance ID * @param importerState Importer-specific state */ explicit ObjectData2D(std::vector children, const Matrix3& transformation, ObjectInstanceType2D instanceType, UnsignedInt instance, const void* importerState = nullptr); /** * @brief Constructor for empty instance * @param children Child objects * @param transformation Transformation (relative to parent) * @param importerState Importer-specific state */ explicit ObjectData2D(std::vector children, const Matrix3& transformation, const void* importerState = nullptr); /** @brief Copying is not allowed */ ObjectData2D(const ObjectData2D&) = delete; /** @brief Move constructor */ ObjectData2D(ObjectData2D&&) noexcept; /** @brief Destructor */ virtual ~ObjectData2D(); /** @brief Copying is not allowed */ ObjectData2D& operator=(const ObjectData2D&) = delete; /** @brief Move assignment */ ObjectData2D& operator=(ObjectData2D&&) noexcept; /** @brief Child objects */ std::vector& children() { return _children; } const std::vector& children() const { return _children; } /**< @overload */ /** @brief Transformation (relative to parent) */ Matrix3 transformation() const { return _transformation; } /** * @brief Instance type * * @see @ref instance() */ ObjectInstanceType2D instanceType() const { return _instanceType; } /** * @brief Instance ID * * Returns ID of given camera / light / mesh etc., specified by * @ref instanceType(). If @ref instanceType() is * @ref ObjectInstanceType2D::Empty, this function returns `-1`. */ Int instance() const { return _instance; } /** * @brief Importer-specific state * * See @ref AbstractImporter::importerState() for more information. */ const void* importerState() const { return _importerState; } private: std::vector _children; Matrix3 _transformation; ObjectInstanceType2D _instanceType; Int _instance; const void* _importerState; }; /** @debugoperatorenum{Magnum::Trade::ObjectInstanceType2D} */ MAGNUM_EXPORT Debug& operator<<(Debug& debug, ObjectInstanceType2D value); }} #endif