/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Renderer.h" #include "Context.h" #include "Extensions.h" #include "Mesh.h" #include "Shaders/AbstractVector.h" #include "Text/AbstractFont.h" namespace Magnum { namespace Text { namespace { template void createIndices(void* output, const UnsignedInt glyphCount) { T* const out = reinterpret_cast(output); for(UnsignedInt i = 0; i != glyphCount; ++i) { /* 0---2 0---2 5 | | | / /| | | | / / | | | |/ / | 1---3 1 3---4 */ const T vertex = i*4; const T pos = i*6; out[pos] = vertex; out[pos+1] = vertex+1; out[pos+2] = vertex+2; out[pos+3] = vertex+1; out[pos+4] = vertex+3; out[pos+5] = vertex+2; } } struct Vertex { Vector2 position, textureCoordinates; }; std::tuple, Rectangle> renderVerticesInternal(AbstractFont& font, const GlyphCache& cache, Float size, const std::string& text, Alignment alignment) { const auto layouter = font.layout(cache, size, text); const UnsignedInt vertexCount = layouter->glyphCount()*4; /* Output data */ std::vector vertices; vertices.reserve(vertexCount); /* Rendered rectangle */ Rectangle rectangle; /* Render all glyphs */ Vector2 cursorPosition; for(UnsignedInt i = 0; i != layouter->glyphCount(); ++i) { Rectangle quadPosition, textureCoordinates; std::tie(quadPosition, textureCoordinates) = layouter->renderGlyph(i, cursorPosition, rectangle); /* 0---2 | | | | | | 1---3 */ vertices.insert(vertices.end(), { {quadPosition.topLeft(), textureCoordinates.topLeft()}, {quadPosition.bottomLeft(), textureCoordinates.bottomLeft()}, {quadPosition.topRight(), textureCoordinates.topRight()}, {quadPosition.bottomRight(), textureCoordinates.bottomRight()} }); } /* Align the rendered mesh */ const Vector2 renderedSize = rectangle.size(); Vector2 alignmentOffset; /** @todo What about top-down text? */ /* Horizontal alignment */ if((UnsignedByte(alignment) & Implementation::AlignmentHorizontal) == Implementation::AlignmentCenter) alignmentOffset -= Vector2::xAxis(renderedSize.x()*0.5f); else if((UnsignedByte(alignment) & Implementation::AlignmentHorizontal) == Implementation::AlignmentRight) alignmentOffset -= Vector2::xAxis(renderedSize.x()); /* Vertical alignment */ if((UnsignedByte(alignment) & Implementation::AlignmentVertical) == Implementation::AlignmentMiddle) alignmentOffset -= Vector2::yAxis(renderedSize.y()*0.5f); else if((UnsignedByte(alignment) & Implementation::AlignmentVertical) == Implementation::AlignmentTop) alignmentOffset -= Vector2::yAxis(renderedSize.y()); /* Integer alignment */ if(UnsignedByte(alignment) & Implementation::AlignmentIntegral) alignmentOffset = Math::round(alignmentOffset); /* Update positions and bounds */ rectangle = rectangle.translated(alignmentOffset); for(auto& v: vertices) v.position += alignmentOffset; return std::make_tuple(std::move(vertices), rectangle); } std::pair, Mesh::IndexType> renderIndicesInternal(const UnsignedInt glyphCount) { const UnsignedInt vertexCount = glyphCount*4; const UnsignedInt indexCount = glyphCount*6; Containers::Array indices; Mesh::IndexType indexType; if(vertexCount < 255) { indexType = Mesh::IndexType::UnsignedByte; indices = Containers::Array(indexCount*sizeof(UnsignedByte)); createIndices(indices, glyphCount); } else if(vertexCount < 65535) { indexType = Mesh::IndexType::UnsignedShort; indices = Containers::Array(indexCount*sizeof(UnsignedShort)); createIndices(indices, glyphCount); } else { indexType = Mesh::IndexType::UnsignedInt; indices = Containers::Array(indexCount*sizeof(UnsignedInt)); createIndices(indices, glyphCount); } return {std::move(indices), indexType}; } std::tuple renderInternal(AbstractFont& font, const GlyphCache& cache, Float size, const std::string& text, Buffer& vertexBuffer, Buffer& indexBuffer, Buffer::Usage usage, Alignment alignment) { /* Render vertices and upload them */ std::vector vertices; Rectangle rectangle; std::tie(vertices, rectangle) = renderVerticesInternal(font, cache, size, text, alignment); vertexBuffer.setData(vertices, usage); const UnsignedInt glyphCount = vertices.size()/4; const UnsignedInt vertexCount = glyphCount*4; const UnsignedInt indexCount = glyphCount*6; /* Render indices and upload them */ Containers::Array indices; Mesh::IndexType indexType; std::tie(indices, indexType) = renderIndicesInternal(glyphCount); indexBuffer.setData(indices, usage); /* Configure mesh except for vertex buffer (depends on dimension count, done in subclass) */ Mesh mesh; mesh.setPrimitive(Mesh::Primitive::Triangles) .setIndexCount(indexCount) .setIndexBuffer(indexBuffer, 0, indexType, 0, vertexCount); return std::make_tuple(std::move(mesh), rectangle); } } std::tuple, std::vector, std::vector, Rectangle> AbstractRenderer::render(AbstractFont& font, const GlyphCache& cache, Float size, const std::string& text, Alignment alignment) { /* Render vertices */ std::vector vertices; Rectangle rectangle; std::tie(vertices, rectangle) = renderVerticesInternal(font, cache, size, text, alignment); /* Deinterleave the vertices */ std::vector positions, textureCoordinates; positions.reserve(vertices.size()); positions.reserve(textureCoordinates.size()); for(const auto& v: vertices) { positions.push_back(v.position); textureCoordinates.push_back(v.textureCoordinates); } /* Render indices */ const UnsignedInt glyphCount = vertices.size()/4; std::vector indices(glyphCount*6); createIndices(indices.data(), glyphCount); return std::make_tuple(std::move(positions), std::move(textureCoordinates), std::move(indices), rectangle); } template std::tuple Renderer::render(AbstractFont& font, const GlyphCache& cache, Float size, const std::string& text, Buffer& vertexBuffer, Buffer& indexBuffer, Buffer::Usage usage, Alignment alignment) { /* Finalize mesh configuration and return the result */ auto r = renderInternal(font, cache, size, text, vertexBuffer, indexBuffer, usage, alignment); Mesh& mesh = std::get<0>(r); mesh.addVertexBuffer(vertexBuffer, 0, typename Shaders::AbstractVector::Position( Shaders::AbstractVector::Position::Components::Two), typename Shaders::AbstractVector::TextureCoordinates()); return std::move(r); } #if defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN) AbstractRenderer::BufferMapImplementation AbstractRenderer::bufferMapImplementation = &AbstractRenderer::bufferMapImplementationFull; AbstractRenderer::BufferUnmapImplementation AbstractRenderer::bufferUnmapImplementation = &AbstractRenderer::bufferUnmapImplementationDefault; void* AbstractRenderer::bufferMapImplementationFull(Buffer& buffer, GLsizeiptr) { return buffer.map(Buffer::MapAccess::WriteOnly); } void* AbstractRenderer::bufferMapImplementationSub(Buffer& buffer, GLsizeiptr length) { return buffer.mapSub(0, length, Buffer::MapAccess::WriteOnly); } void AbstractRenderer::bufferUnmapImplementationSub(Buffer& buffer) { buffer.unmapSub(); } #endif #if !defined(MAGNUM_TARGET_GLES2) || defined(CORRADE_TARGET_EMSCRIPTEN) inline void* AbstractRenderer::bufferMapImplementation(Buffer& buffer, GLsizeiptr length) #else void* AbstractRenderer::bufferMapImplementationRange(Buffer& buffer, GLsizeiptr length) #endif { #ifndef CORRADE_TARGET_EMSCRIPTEN return buffer.map(0, length, Buffer::MapFlag::InvalidateBuffer|Buffer::MapFlag::Write); #else static_cast(length); return &buffer == &_indexBuffer ? _indexBufferData : _vertexBufferData; #endif } #if !defined(MAGNUM_TARGET_GLES2) || defined(CORRADE_TARGET_EMSCRIPTEN) inline void AbstractRenderer::bufferUnmapImplementation(Buffer& buffer) #else void AbstractRenderer::bufferUnmapImplementationDefault(Buffer& buffer) #endif { #ifndef CORRADE_TARGET_EMSCRIPTEN buffer.unmap(); #else buffer.setSubData(0, &buffer == &_indexBuffer ? _indexBufferData : _vertexBufferData); #endif } AbstractRenderer::AbstractRenderer(AbstractFont& font, const GlyphCache& cache, const Float size, const Alignment alignment): _vertexBuffer(Buffer::Target::Array), _indexBuffer(Buffer::Target::ElementArray), font(font), cache(cache), size(size), _alignment(alignment), _capacity(0) { #ifndef MAGNUM_TARGET_GLES MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::map_buffer_range); #elif defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN) if(Context::current()->isExtensionSupported()) { bufferMapImplementation = &AbstractRenderer::bufferMapImplementationRange; } else if(Context::current()->isExtensionSupported()) { bufferMapImplementation = &AbstractRenderer::bufferMapImplementationSub; bufferUnmapImplementation = &AbstractRenderer::bufferUnmapImplementationSub; } else { MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::OES::mapbuffer); Warning() << "Text::Renderer: neither" << Extensions::GL::EXT::map_buffer_range::string() << "nor" << Extensions::GL::CHROMIUM::map_sub::string() << "is supported, using inefficient" << Extensions::GL::OES::mapbuffer::string() << "instead"; } #endif /* Vertex buffer configuration depends on dimension count, done in subclass */ _mesh.setPrimitive(Mesh::Primitive::Triangles); } AbstractRenderer::~AbstractRenderer() {} template Renderer::Renderer(AbstractFont& font, const GlyphCache& cache, const Float size, const Alignment alignment): AbstractRenderer(font, cache, size, alignment) { /* Finalize mesh configuration */ _mesh.addVertexBuffer(_vertexBuffer, 0, typename Shaders::AbstractVector::Position(Shaders::AbstractVector::Position::Components::Two), typename Shaders::AbstractVector::TextureCoordinates()); } void AbstractRenderer::reserve(const uint32_t glyphCount, const Buffer::Usage vertexBufferUsage, const Buffer::Usage indexBufferUsage) { _capacity = glyphCount; const UnsignedInt vertexCount = glyphCount*4; /* Allocate vertex buffer, reset vertex count */ _vertexBuffer.setData({nullptr, vertexCount*sizeof(Vertex)}, vertexBufferUsage); #ifdef CORRADE_TARGET_EMSCRIPTEN _vertexBufferData = Containers::Array(vertexCount*sizeof(Vertex)); #endif _mesh.setVertexCount(0); /* Render indices */ Containers::Array indexData; Mesh::IndexType indexType; std::tie(indexData, indexType) = renderIndicesInternal(glyphCount); /* Allocate index buffer, reset index count and reconfigure buffer binding */ _indexBuffer.setData({nullptr, indexData.size()}, indexBufferUsage); #ifdef CORRADE_TARGET_EMSCRIPTEN _indexBufferData = Containers::Array(indicesSize); #endif _mesh.setIndexCount(0) .setIndexBuffer(_indexBuffer, 0, indexType, 0, vertexCount); /* Prefill index buffer */ unsigned char* const indices = static_cast(bufferMapImplementation(_indexBuffer, indexData.size())); CORRADE_INTERNAL_ASSERT(indices); std::copy(indexData.begin(), indexData.end(), indices); bufferUnmapImplementation(_indexBuffer); } void AbstractRenderer::render(const std::string& text) { /* Render vertex data */ std::vector vertexData; _rectangle = {}; std::tie(vertexData, _rectangle) = renderVerticesInternal(font, cache, size, text, _alignment); const UnsignedInt glyphCount = vertexData.size()/4; const UnsignedInt vertexCount = glyphCount*4; const UnsignedInt indexCount = glyphCount*6; CORRADE_ASSERT(glyphCount <= _capacity, "Text::Renderer::render(): capacity" << _capacity << "too small to render" << glyphCount << "glyphs", ); /* Interleave the data into mapped buffer*/ Containers::ArrayReference vertices(static_cast(bufferMapImplementation(_vertexBuffer, vertexCount*sizeof(Vertex))), vertexCount); CORRADE_INTERNAL_ASSERT_OUTPUT(vertices); std::copy(vertexData.begin(), vertexData.end(), vertices.begin()); bufferUnmapImplementation(_vertexBuffer); /* Update index count */ _mesh.setIndexCount(indexCount); } #ifndef DOXYGEN_GENERATING_OUTPUT template class MAGNUM_TEXT_EXPORT Renderer<2>; template class MAGNUM_TEXT_EXPORT Renderer<3>; #endif }}