#ifndef Magnum_SceneGraph_AnimableGroup_h #define Magnum_SceneGraph_AnimableGroup_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class Magnum::SceneGraph::BasicAnimableGroup, typedef Magnum::SceneGraph::AnimableGroup2D, Magnum::SceneGraph::AnimableGroup3D */ #include "FeatureGroup.h" #include "magnumSceneGraphVisibility.h" namespace Magnum { namespace SceneGraph { /** @brief Group of animables See BasicAnimable for more information. @see @ref AnimableGroup2D, @ref AnimableGroup3D, @ref scenegraph */ template class MAGNUM_SCENEGRAPH_EXPORT BasicAnimableGroup: public BasicFeatureGroup, T> { friend class BasicAnimable; public: /** * @brief Constructor */ explicit BasicAnimableGroup(): _runningCount(0), wakeUp(false) {} /** * @brief Count of running animations * * @see step() */ std::size_t runningCount() const { return _runningCount; } /** * @brief Perform animation step * @param time Absolute time (e.g. Timeline::previousFrameTime()) * @param delta Time delta for current frame (e.g. Timeline::previousFrameDuration()) * * If there are no running animations the function does nothing. * @see runningCount() */ void step(const Float time, const Float delta); private: std::size_t _runningCount; bool wakeUp; }; /** @brief Animable group for two-dimensional float scenes @see @ref AnimableGroup3D */ typedef BasicAnimableGroup<2, Float> AnimableGroup2D; /** @brief Animable group for three-dimensional float scenes @see @ref AnimableGroup2D */ typedef BasicAnimableGroup<3, Float> AnimableGroup3D; }} #endif