/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "AbstractFramebuffer.h" #include "BufferImage.h" #include "Context.h" #include "Extensions.h" #include "Image.h" #include "Implementation/FramebufferState.h" #include "Implementation/State.h" namespace Magnum { #ifndef DOXYGEN_GENERATING_OUTPUT AbstractFramebuffer::DrawBuffersImplementation AbstractFramebuffer::drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDefault; AbstractFramebuffer::DrawBufferImplementation AbstractFramebuffer::drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDefault; AbstractFramebuffer::ReadBufferImplementation AbstractFramebuffer::readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDefault; AbstractFramebuffer::Target AbstractFramebuffer::readTarget = AbstractFramebuffer::Target::ReadDraw; AbstractFramebuffer::Target AbstractFramebuffer::drawTarget = AbstractFramebuffer::Target::ReadDraw; #endif void AbstractFramebuffer::bind(Target target) { bindInternal(target); setViewportInternal(); } #ifndef DOXYGEN_GENERATING_OUTPUT void AbstractFramebuffer::bindInternal(Target target) { Implementation::FramebufferState* state = Context::current()->state()->framebuffer; /* If already bound, done, otherwise update tracked state */ if(target == Target::Read) { if(state->readBinding == _id) return; state->readBinding = _id; } else if(target == Target::Draw) { if(state->drawBinding == _id) return; state->drawBinding = _id; } else if(target == Target::ReadDraw) { if(state->readBinding == _id && state->drawBinding == _id) return; state->readBinding = state->drawBinding = _id; } else CORRADE_INTERNAL_ASSERT(false); glBindFramebuffer(static_cast(target), _id); } AbstractFramebuffer::Target AbstractFramebuffer::bindInternal() { Implementation::FramebufferState* state = Context::current()->state()->framebuffer; /* Return target to which the framebuffer is already bound */ if(state->readBinding == _id && state->drawBinding == _id) return Target::ReadDraw; if(state->readBinding == _id) return Target::Read; if(state->drawBinding == _id) return Target::Draw; /* Or bind it, if not already */ state->readBinding = _id; if(readTarget == Target::ReadDraw) state->drawBinding = _id; glBindFramebuffer(GLenum(readTarget), _id); return readTarget; } #endif void AbstractFramebuffer::blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Rectanglei& sourceRectangle, const Rectanglei& destinationRectangle, AbstractFramebuffer::BlitMask mask, AbstractFramebuffer::BlitFilter filter) { source.bindInternal(AbstractFramebuffer::Target::Read); destination.bindInternal(AbstractFramebuffer::Target::Draw); /** @todo Get some extension wrangler instead to avoid undeclared glBlitFramebuffer() on ES2 */ #ifndef MAGNUM_TARGET_GLES2 glBlitFramebuffer(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), static_cast(mask), static_cast(filter)); #else static_cast(sourceRectangle); static_cast(destinationRectangle); static_cast(mask); static_cast(filter); #endif } void AbstractFramebuffer::setViewport(const Rectanglei& rectangle) { _viewport = rectangle; /* Update the viewport if the framebuffer is currently bound */ if(Context::current()->state()->framebuffer->drawBinding == _id) setViewportInternal(); } #ifndef DOXYGEN_GENERATING_OUTPUT void AbstractFramebuffer::setViewportInternal() { Implementation::FramebufferState* state = Context::current()->state()->framebuffer; CORRADE_INTERNAL_ASSERT(state->drawBinding == _id); /* Already up-to-date, nothing to do */ if(state->viewport == _viewport) return; /* Update the state and viewport */ state->viewport = _viewport; glViewport(_viewport.left(), _viewport.bottom(), _viewport.width(), _viewport.height()); } #endif void AbstractFramebuffer::clear(ClearMask mask) { bindInternal(drawTarget); glClear(static_cast(mask)); } void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, Image2D* image) { bindInternal(readTarget); char* data = new char[AbstractImage::pixelSize(format, type)*size.product()]; glReadPixels(offset.x(), offset.y(), size.x(), size.y(), static_cast(format), static_cast(type), data); image->setData(size, format, type, data); } #ifndef MAGNUM_TARGET_GLES2 void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, BufferImage2D* image, Buffer::Usage usage) { bindInternal(readTarget); /* If the buffer doesn't have sufficient size, resize it */ /** @todo Explicitly reset also when buffer usage changes */ if(image->size() != size || image->format() != format || image->type() != type) image->setData(size, format, type, nullptr, usage); image->buffer()->bind(Buffer::Target::PixelPack); glReadPixels(offset.x(), offset.y(), size.x(), size.y(), static_cast(format), static_cast(type), nullptr); } #endif #ifndef DOXYGEN_GENERATING_OUTPUT void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments) { /** @todo Re-enable when extension wrangler is available for ES2 */ #ifndef MAGNUM_TARGET_GLES2 glInvalidateFramebuffer(GLenum(bindInternal()), count, attachments); #else //glDiscardFramebufferEXT(GLenum(bindInternal()), count, attachments); #endif } void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments, const Rectanglei& rectangle) { /** @todo Re-enable when extension wrangler is available for ES2 */ #ifndef MAGNUM_TARGET_GLES2 glInvalidateSubFramebuffer(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height()); #else //glDiscardSubFramebufferEXT(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height()); static_cast(rectangle); #endif } #endif void AbstractFramebuffer::initializeContextBasedFunctionality(Context* context) { #ifndef MAGNUM_TARGET_GLES if(context->isExtensionSupported()) { Debug() << "AbstractFramebuffer: using" << Extensions::GL::EXT::framebuffer_blit::string() << "features"; readTarget = Target::Read; drawTarget = Target::Draw; } if(context->isExtensionSupported()) { Debug() << "AbstractFramebuffer: using" << Extensions::GL::EXT::direct_state_access::string() << "features"; drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDSA; drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDSA; readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDSA; } #else static_cast(context); #endif } void AbstractFramebuffer::drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers) { /** @todo Re-enable when extension wrangler is available for ES2 */ #ifndef MAGNUM_TARGET_GLES2 bindInternal(drawTarget); glDrawBuffers(count, buffers); #else static_cast(count); static_cast(buffers); #endif } #ifndef MAGNUM_TARGET_GLES void AbstractFramebuffer::drawBuffersImplementationDSA(GLsizei count, const GLenum* buffers) { glFramebufferDrawBuffersEXT(_id, count, buffers); } #endif void AbstractFramebuffer::drawBufferImplementationDefault(GLenum buffer) { /** @todo Re-enable when extension wrangler is available for ES2 */ #ifndef MAGNUM_TARGET_GLES2 bindInternal(drawTarget); glDrawBuffer(buffer); #else static_cast(buffer); #endif } #ifndef MAGNUM_TARGET_GLES void AbstractFramebuffer::drawBufferImplementationDSA(GLenum buffer) { glFramebufferDrawBufferEXT(_id, buffer); } #endif void AbstractFramebuffer::readBufferImplementationDefault(GLenum buffer) { /** @todo Get some extension wrangler instead to avoid undeclared glReadBuffer() on ES2 */ #ifndef MAGNUM_TARGET_GLES2 bindInternal(readTarget); glReadBuffer(buffer); #else static_cast(buffer); #endif } #ifndef MAGNUM_TARGET_GLES void AbstractFramebuffer::readBufferImplementationDSA(GLenum buffer) { glFramebufferReadBufferEXT(_id, buffer); } #endif }