#ifndef Magnum_Scene_h #define Magnum_Scene_h /* Copyright © 2010 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::Scene */ #include "Camera.h" namespace Magnum { /** @brief Scene */ class Scene: public Object { private: virtual void setParent(Object* parent) {} Object::setTransformation; Object::multiplyTransformation; Object::setTransformationFrom; Object::translate; Object::scale; Object::rotate; public: /** @brief Features */ enum Feature { AlphaBlending = 0x01, /**< @brief Alpha blending */ DepthTest = 0x02, /**< @brief Depth test */ FaceCulling = 0x04 /**< @brief Face culling */ }; /** @brief Constructor */ inline Scene(): Object(0), _features(0), _camera(0) { _parent = this; setClearColor(0.1f, 0.1f, 0.1f, 1.0f); } /** @brief Clear color */ inline Vector4 clearColor() const { return _clearColor; } /** @brief Which features are set */ inline unsigned int features() const { return _features; } /** @brief Camera */ inline Camera* camera() const { return _camera; } /** @brief Set feature */ void setFeature(Feature feature, bool enabled); /** @brief Set clear color */ void setClearColor(const Vector4& color); /** @brief Set clear color */ inline void setClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { setClearColor(Vector4(r, g, b, a)); } /** * @brief Set viewport size * * Just passes the values to active camera. */ inline void setViewport(int width, int height) { if(_camera) _camera->setViewport(width, height); } /** * @brief Set camera * * If the camera is not part of the scene, the function does nothing. */ void setCamera(Camera* camera); /** * @brief Draw whole scene * * Recursively draws all child objects. If no camera is available, does * nothing. */ virtual void draw(); private: unsigned int _features; Vector4 _clearColor; Camera* _camera; unsigned int viewportWidth, viewportHeight; inline virtual void draw(const Magnum::Matrix4& transformationMatrix, const Magnum::Matrix4& projectionMatrix) {} void drawChildren(Object* object, const Matrix4& transformationMatrix); }; } #endif