#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h #define Magnum_SceneGraph_AbstractTranslationRotation3D_h /* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ /** @file * @brief Class Magnum::SceneGraph::AbstractTranslationRotation3D */ #include "AbstractTransformation.h" #include "Math/Vector3.h" namespace Magnum { namespace SceneGraph { /** @brief Base for three-dimensional transformations supporting translation and rotation @see @ref scenegraph, AbstractTranslationRotation2D */ #ifndef DOXYGEN_GENERATING_OUTPUT template #else template #endif class AbstractTranslationRotation3D: public AbstractTransformation<3, T> { public: /** * @brief Translate object * @param vector Translation vector * @param type Transformation type * @return Pointer to self (for method chaining) * * @see Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis() */ virtual AbstractTranslationRotation3D* translate(const Math::Vector3& vector, TransformationType type = TransformationType::Global) = 0; /** * @brief Rotate object * @param angle Angle in radians, counterclockwise * @param normalizedAxis Normalized rotation axis * @param type Transformation type * @return Pointer to self (for method chaining) * * @see deg(), rad(), Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis() */ virtual AbstractTranslationRotation3D* rotate(T angle, const Math::Vector3& normalizedAxis, TransformationType type = TransformationType::Global) = 0; /** * @brief Rotate object around X axis * @param angle Angle in radians, counterclockwise * @param type Transformation type * @return Pointer to self (for method chaining) * * In some implementations faster than calling * `rotate(angle, Vector3::xAxis())`. * @see deg(), rad() */ virtual AbstractTranslationRotation3D* rotateX(T angle, TransformationType type = TransformationType::Global) { return rotate(angle, Math::Vector3::xAxis(), type); } /** * @brief Rotate object around Y axis * @param angle Angle in radians, counterclockwise * @param type Transformation type * @return Pointer to self (for method chaining) * * In some implementations faster than calling * `rotate(angle, Vector3::yAxis())`. * @see deg(), rad() */ virtual AbstractTranslationRotation3D* rotateY(T angle, TransformationType type = TransformationType::Global) { return rotate(angle, Math::Vector3::yAxis(), type); } /** * @brief Rotate object around Z axis * @param angle Angle in radians, counterclockwise * @param type Transformation type * @return Pointer to self (for method chaining) * * In some implementations faster than calling * `rotate(angle, Vector3::zAxis())`. * @see deg(), rad() */ virtual AbstractTranslationRotation3D* rotateZ(T angle, TransformationType type = TransformationType::Global) { return rotate(angle, Math::Vector3::zAxis(), type); } }; }} #endif