/* Copyright © 2010, 2011, 2012 Vladimír Vondruš This file is part of Magnum. Magnum is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License version 3 only, as published by the Free Software Foundation. Magnum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License version 3 for more details. */ #include "DefaultFramebuffer.h" #include "Context.h" #include "Implementation/State.h" #include "Implementation/FramebufferState.h" namespace Magnum { DefaultFramebuffer defaultFramebuffer; DefaultFramebuffer::DefaultFramebuffer() { _id = 0; } #ifndef MAGNUM_TARGET_GLES2 void DefaultFramebuffer::mapForDraw(std::initializer_list> attachments) { /* Max attachment location */ std::size_t max = 0; for(const auto& attachment: attachments) if(attachment.first > max) max = attachment.first; /* Create linear array from associative */ GLenum* _attachments = new GLenum[max+1]; std::fill_n(_attachments, max, GL_NONE); for(const auto& attachment: attachments) _attachments[attachment.first] = static_cast(attachment.second); (this->*drawBuffersImplementation)(max+1, _attachments); delete[] _attachments; } #endif void DefaultFramebuffer::invalidate(std::initializer_list attachments) { GLenum* _attachments = new GLenum[attachments.size()]; for(std::size_t i = 0; i != attachments.size(); ++i) _attachments[i] = GLenum(*(attachments.begin()+i)); invalidateImplementation(attachments.size(), _attachments); delete _attachments; } void DefaultFramebuffer::invalidate(std::initializer_list attachments, const Rectanglei& rectangle) { GLenum* _attachments = new GLenum[attachments.size()]; for(std::size_t i = 0; i != attachments.size(); ++i) _attachments[i] = GLenum(*(attachments.begin()+i)); invalidateImplementation(attachments.size(), _attachments, rectangle); delete _attachments; } void DefaultFramebuffer::initializeContextBasedFunctionality(Context* context) { Implementation::FramebufferState* state = context->state()->framebuffer; /* Initial framebuffer size */ GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); defaultFramebuffer._viewport = state->viewport = Rectanglei::fromSize({viewport[0], viewport[1]}, {viewport[2], viewport[3]}); } }