/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Magnum { namespace Platform { /** @page platform Platform support @brief Integration into windowing toolkits and creation of windowless contexts @tableofcontents Platform namespace provides classes integrating %Magnum engine into various toolkits, both windowed and windowless. All the classes have common API to achieve static polymorphism, so basically you can use different toolkits on different platforms and the only thing you need to change is the class name, everything else is the same. Basic usage is to subclass the chosen `*Application` class and implement required methods. @section platform-windowed Windowed applications Windowed applications provide a window and keyboard and mouse handling. The most basic toolkit (and toolkit available on most platforms) is GLUT, which is is implemented in GlutApplication. As said above, the usage is similar for all toolkits, you must provide two-argument constructor and implement at least @ref GlutApplication::viewportEvent() "viewportEvent()" and @ref GlutApplication::drawEvent() "drawEvent()". Barebone application implementation which will just clear the window to dark blue color: @code #include #include #include using namespace Magnum; class MyApplication: public Platform::GlutApplication { public: MyApplication(const Arguments& arguments); void viewportEvent(const Vector2i& viewport) override; void drawEvent() override; }; MyApplication::MyApplication(const Arguments& arguments): Platform::GlutApplication(arguments) { // Set clear color to dark blue Renderer::setClearColor({0.0f, 0.0f, 0.4f}); } void MyApplication::viewportEvent(const Vector2i& size) { // Resize the framebuffer to new window size defaultFramebuffer.setViewport({{}, size}); } void MyApplication::drawEvent() { // Clear the window defaultFramebuffer.clear(); // The context is double-buffered, swap buffers swapBuffers(); } // main() function implementation MAGNUM_GLUTAPPLICATION_MAIN(MyApplication) @endcode @section platform-windowless Windowless applications Windowless applications provide just a context for ofscreen rendering or performing tasks on GPU. There is not yet any platform-independent toolkit which could handle this in portable way, thus you have to use platform-specific ones. As example we use WindowlessGlxApplication, you need to implement just @ref WindowlessGlxApplication::exec() "exec()" function. Barebone application which will just print out current OpenGL version and renderer string and exits: @code #include #include using namespace Magnum; class MyApplication: public Platform::WindowlessGlxApplication { public: MyApplication(const Arguments& arguments); int exec() override; }; MyApplication::MyApplication(const Arguments& arguments): Platform::WindowlessGlxApplication(arguments) {} int MyApplication::exec() { Debug() << "OpenGL version:" << Context::current()->versionString(); Debug() << "OpenGL renderer:" << Context::current()->rendererString(); // Exit with success return 0; } // main() function implementation MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN(MyApplication) @endcode @section platform-compilation Compilation with CMake Barebone compilation consists just of finding %Magnum library with required `*Application` component, compilation of the executable and linking the libraries to it: @code find_package(Magnum REQUIRED GlutApplication) include_directories(${MAGNUM_INCLUDE_DIRS}) add_executable(myapplication MyApplication.cpp) target_link_libraries(myapplication ${MAGNUM_LIBRARIES} ${MAGNUM_GLUTAPPLICATION_LIBRARIES}) @endcode @section platform-configuration Specifying configuration By default the application is created with some reasonable defaults (e.g. window size 800x600 pixels). If you want something else, you can pass @ref GlutApplication::Configuration "Configuration" instance to application constructor. Using method chaining it can be done conveniently like this: @code MyApplication::MyApplication(int& argc, char** argv): Platform::GlutApplication(argc, argv, (new Configuration) ->setTitle("My Application")->setSize({800, 600}) { // ... } @endcode However, sometimes you would need to configure the application based on some configuration file or system introspection. In that case you can pass `nullptr` instead of Configuration instance and then specify it later with @ref GlutApplication::createContext() "createContext()": @code MyApplication::MyApplication(int& argc, char** argv): Platform::GlutApplication(argc, argv, nullptr) { // ... createContext((new Configuration) ->setTitle("My Application") ->setSize(size)); // ... } @endcode The configuration passed to constructor and @ref GlutApplication::createContext() "createContext()" is automaticall deleted afterwards and if the context creation fails, the application exits. However, it is also possible to negotiate the context using @ref GlutApplication::tryCreateContext() "tryCreateContext()". The major difference is that this function returns `false` instead of exiting and it doesn't delete the configuration afterwards so you can reuse it. You can for example try enabling MSAA and if the context creation fails, fall back to no-AA rendering: @code MyApplication::MyApplication(int& argc, char** argv): Platform::GlutApplication(argc, argv, nullptr) { // ... auto conf = new Configuration; conf->setTitle("My Application") ->setSampleCount(16); if(!tryCreateContext(conf)) createContext(conf->setSampleCount(0)); else delete conf; // ... } @endcode */ }}