/* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "Copy.h" #include #include #include "Magnum/Trade/SceneData.h" namespace Magnum { namespace SceneTools { Trade::SceneData copy(const Trade::SceneData& scene) { return copy(Trade::SceneData{scene.mappingType(), scene.mappingBound(), {}, scene.data(), Trade::sceneFieldDataNonOwningArray(scene.fieldData()), scene.importerState()}); } Trade::SceneData copy(Trade::SceneData&& scene) { /* Transfer data if they're owned and mutable, allocate a copy otherwise. Save also the original data view for new field pointer calculation. */ const Containers::ArrayView originalData = scene.data(); Containers::Array data; if(scene.dataFlags() >= (Trade::DataFlag::Mutable|Trade::DataFlag::Owned)) data = scene.releaseData(); else { data = Containers::Array{NoInit, originalData.size()}; Utility::copy(originalData, data); } /* There's no way to know if field data are owned until we release them and check the deleter, but releasing them makes it impossible to use the convenience SceneData APIs, so we have to do it the hard way. */ Containers::Array originalFieldData = scene.releaseFieldData(); /* If the field data are owned *and* the data weren't copied, we can reuse the original array in its entirety */ Containers::Array fieldData; if(!originalFieldData.deleter() && (scene.dataFlags() & Trade::DataFlag::Owned)) { fieldData = Utility::move(originalFieldData); /* Otherwise we have to allocate a new one and re-route the fields to a potentially different data array */ /** @todo could theoretically also just modify the array in-place if it has a default deleter, but would need to pay attention to not copy items to themselves and such */ } else { /* Using DefaultInit so the array has a default deleter and isn't problematic to use in plugins */ fieldData = Containers::Array{DefaultInit, originalFieldData.size()}; for(std::size_t i = 0; i != originalFieldData.size(); ++i) { const Trade::SceneFieldData& originalField = originalFieldData[i]; /* If the field is offset-only, copy it directly, yay! */ if(originalField.flags() & Trade::SceneFieldFlag::OffsetOnly) fieldData[i] = originalField; /* Otherwise there's a bunch of special cases based on its type */ else { const Trade::SceneMappingType mappingType = originalField.mappingType(); const Containers::StridedArrayView1D mappingView{ data, data.data() + (static_cast(originalField.mappingData().data()) - originalData.data()), originalField.size(), originalField.mappingData().stride()}; const Trade::SceneFieldType fieldType = originalField.fieldType(); if(fieldType == Trade::SceneFieldType::Bit) { if(originalField.fieldArraySize() == 0) { const Containers::StridedBitArrayView1D fieldView{ /** @todo explicit construction from an ArrayView?! */ Containers::BitArrayView{data.data(), 0, data.size()*8}, data.data() + (static_cast(originalField.fieldBitData().data()) - originalData.data()), originalField.fieldBitData().offset(), originalField.size(), originalField.fieldBitData().stride()[0]}; fieldData[i] = Trade::SceneFieldData{originalField.name(), mappingType, mappingView, fieldView, originalField.flags()}; } else { const Containers::StridedBitArrayView2D fieldView{ /** @todo explicit construction from an ArrayView?! */ Containers::BitArrayView{data.data(), 0, data.size()*8}, data.data() + (static_cast(originalField.fieldBitData().data()) - originalData.data()), originalField.fieldBitData().offset(), {originalField.size(), originalField.fieldArraySize()}, originalField.fieldBitData().stride()}; fieldData[i] = Trade::SceneFieldData{originalField.name(), mappingType, mappingView, fieldView, originalField.flags()}; } } else { const Containers::StridedArrayView1D fieldView{ data, data.data() + (static_cast(originalField.fieldData().data()) - originalData.data()), originalField.size(), originalField.fieldData().stride()}; if(Trade::Implementation::isSceneFieldTypeString(fieldType)) { fieldData[i] = Trade::SceneFieldData{originalField.name(), mappingType, mappingView, data.data() + (originalField.stringData() - originalData.data()), fieldType, fieldView, originalField.flags()}; } else { fieldData[i] = Trade::SceneFieldData{originalField.name(), mappingType, mappingView, fieldType, fieldView, originalField.fieldArraySize(), originalField.flags()}; } } } } } return Trade::SceneData{scene.mappingType(), scene.mappingBound(), Utility::move(data), Utility::move(fieldData), scene.importerState()}; } }}