#include "flextGL.h" #undef glBlitFramebufferANGLE #undef glRenderbufferStorageMultisampleANGLE #undef glDrawArraysInstancedANGLE #undef glDrawElementsInstancedANGLE #undef glVertexAttribDivisorANGLE #undef glRenderbufferStorageMultisampleAPPLE #undef glResolveMultisampleFramebufferAPPLE #undef glGetObjectLabelEXT #undef glLabelObjectEXT #undef glInsertEventMarkerEXT #undef glPopGroupMarkerEXT #undef glPushGroupMarkerEXT #undef glDiscardFramebufferEXT #undef glGetQueryObjecti64vEXT #undef glGetQueryObjectivEXT #undef glGetQueryObjectui64vEXT #undef glQueryCounterEXT #undef glDrawBuffersEXT #undef glBlendEquationSeparateiEXT #undef glBlendEquationiEXT #undef glBlendFuncSeparateiEXT #undef glBlendFunciEXT #undef glColorMaskiEXT #undef glDisableiEXT #undef glEnableiEXT #undef glIsEnablediEXT #undef glDrawArraysInstancedEXT #undef glDrawElementsInstancedEXT #undef glVertexAttribDivisorEXT #undef glFlushMappedBufferRangeEXT #undef glMapBufferRangeEXT #undef glMultiDrawArraysEXT #undef glMultiDrawElementsEXT #undef glFramebufferTexture2DMultisampleEXT #undef glRenderbufferStorageMultisampleEXT #undef glBeginQueryEXT #undef glDeleteQueriesEXT #undef glEndQueryEXT #undef glGenQueriesEXT #undef glGetQueryObjectuivEXT #undef glGetQueryivEXT #undef glIsQueryEXT #undef glGetGraphicsResetStatusEXT #undef glGetnUniformfvEXT #undef glGetnUniformivEXT #undef glReadnPixelsEXT #undef glActiveShaderProgramEXT #undef glBindProgramPipelineEXT #undef glCreateShaderProgramvEXT #undef glDeleteProgramPipelinesEXT #undef glGenProgramPipelinesEXT #undef glGetProgramPipelineInfoLogEXT #undef glGetProgramPipelineivEXT #undef glIsProgramPipelineEXT #undef glProgramParameteriEXT #undef glProgramUniform1fEXT #undef glProgramUniform1fvEXT #undef glProgramUniform1iEXT #undef glProgramUniform1ivEXT #undef glProgramUniform1uiEXT #undef glProgramUniform1uivEXT #undef glProgramUniform2fEXT #undef glProgramUniform2fvEXT #undef glProgramUniform2iEXT #undef glProgramUniform2ivEXT #undef glProgramUniform2uiEXT #undef glProgramUniform2uivEXT #undef glProgramUniform3fEXT #undef glProgramUniform3fvEXT #undef glProgramUniform3iEXT #undef glProgramUniform3ivEXT #undef glProgramUniform3uiEXT #undef glProgramUniform3uivEXT #undef glProgramUniform4fEXT #undef glProgramUniform4fvEXT #undef glProgramUniform4iEXT #undef glProgramUniform4ivEXT #undef glProgramUniform4uiEXT #undef glProgramUniform4uivEXT #undef glProgramUniformMatrix2fvEXT #undef glProgramUniformMatrix2x3fvEXT #undef glProgramUniformMatrix2x4fvEXT #undef glProgramUniformMatrix3fvEXT #undef glProgramUniformMatrix3x2fvEXT #undef glProgramUniformMatrix3x4fvEXT #undef glProgramUniformMatrix4fvEXT #undef glProgramUniformMatrix4x2fvEXT #undef glProgramUniformMatrix4x3fvEXT #undef glUseProgramStagesEXT #undef glValidateProgramPipelineEXT #undef glGetSamplerParameterIivEXT #undef glGetSamplerParameterIuivEXT #undef glGetTexParameterIivEXT #undef glGetTexParameterIuivEXT #undef glSamplerParameterIivEXT #undef glSamplerParameterIuivEXT #undef glTexParameterIivEXT #undef glTexParameterIuivEXT #undef glTexStorage1DEXT #undef glTexStorage2DEXT #undef glTexStorage3DEXT #undef glTextureStorage1DEXT #undef glTextureStorage2DEXT #undef glTextureStorage3DEXT #undef glBlendBarrierKHR #undef glDebugMessageCallbackKHR #undef glDebugMessageControlKHR #undef glDebugMessageInsertKHR #undef glGetDebugMessageLogKHR #undef glGetObjectLabelKHR #undef glGetObjectPtrLabelKHR #undef glGetPointervKHR #undef glObjectLabelKHR #undef glObjectPtrLabelKHR #undef glPopDebugGroupKHR #undef glPushDebugGroupKHR #undef glGetGraphicsResetStatusKHR #undef glGetnUniformfvKHR #undef glGetnUniformivKHR #undef glGetnUniformuivKHR #undef glReadnPixelsKHR #undef glDrawBuffersNV #undef glDrawArraysInstancedNV #undef glDrawElementsInstancedNV #undef glBlitFramebufferNV #undef glRenderbufferStorageMultisampleNV #undef glVertexAttribDivisorNV #undef glPolygonModeNV #undef glReadBufferNV #undef glGetBufferPointervOES #undef glMapBufferOES #undef glUnmapBufferOES #undef glCompressedTexImage3DOES #undef glCompressedTexSubImage3DOES #undef glCopyTexSubImage3DOES #undef glFramebufferTexture3DOES #undef glTexImage3DOES #undef glTexSubImage3DOES #undef glBindVertexArrayOES #undef glDeleteVertexArraysOES #undef glGenVertexArraysOES #undef glIsVertexArrayOES #include void flextGLInit() { /* GL_ANGLE_framebuffer_blit */ #if GL_ANGLE_framebuffer_blit flextglBlitFramebufferANGLE = reinterpret_cast(glBlitFramebufferANGLE); #endif /* GL_ANGLE_framebuffer_multisample */ #if GL_ANGLE_framebuffer_multisample flextglRenderbufferStorageMultisampleANGLE = reinterpret_cast(glRenderbufferStorageMultisampleANGLE); #endif /* GL_ANGLE_instanced_arrays */ #if GL_ANGLE_instanced_arrays flextglDrawArraysInstancedANGLE = reinterpret_cast(glDrawArraysInstancedANGLE); flextglDrawElementsInstancedANGLE = reinterpret_cast(glDrawElementsInstancedANGLE); flextglVertexAttribDivisorANGLE = reinterpret_cast(glVertexAttribDivisorANGLE); #endif /* GL_APPLE_framebuffer_multisample */ #if GL_APPLE_framebuffer_multisample flextglRenderbufferStorageMultisampleAPPLE = reinterpret_cast(glRenderbufferStorageMultisampleAPPLE); flextglResolveMultisampleFramebufferAPPLE = reinterpret_cast(glResolveMultisampleFramebufferAPPLE); #endif /* GL_EXT_debug_label */ #if GL_EXT_debug_label flextglGetObjectLabelEXT = reinterpret_cast(glGetObjectLabelEXT); flextglLabelObjectEXT = reinterpret_cast(glLabelObjectEXT); #endif /* GL_EXT_debug_marker */ #if GL_EXT_debug_marker flextglInsertEventMarkerEXT = reinterpret_cast(glInsertEventMarkerEXT); flextglPopGroupMarkerEXT = reinterpret_cast(glPopGroupMarkerEXT); flextglPushGroupMarkerEXT = reinterpret_cast(glPushGroupMarkerEXT); #endif /* GL_EXT_discard_framebuffer */ #if GL_EXT_discard_framebuffer flextglDiscardFramebufferEXT = reinterpret_cast(glDiscardFramebufferEXT); #endif /* GL_EXT_disjoint_timer_query */ #if GL_EXT_disjoint_timer_query flextglGetQueryObjecti64vEXT = reinterpret_cast(glGetQueryObjecti64vEXT); flextglGetQueryObjectivEXT = reinterpret_cast(glGetQueryObjectivEXT); flextglGetQueryObjectui64vEXT = reinterpret_cast(glGetQueryObjectui64vEXT); flextglQueryCounterEXT = reinterpret_cast(glQueryCounterEXT); #endif /* GL_EXT_draw_buffers */ #if GL_EXT_draw_buffers flextglDrawBuffersEXT = reinterpret_cast(glDrawBuffersEXT); #endif /* GL_EXT_draw_buffers_indexed */ #if GL_EXT_draw_buffers_indexed flextglBlendEquationSeparateiEXT = reinterpret_cast(glBlendEquationSeparateiEXT); flextglBlendEquationiEXT = reinterpret_cast(glBlendEquationiEXT); flextglBlendFuncSeparateiEXT = reinterpret_cast(glBlendFuncSeparateiEXT); flextglBlendFunciEXT = reinterpret_cast(glBlendFunciEXT); flextglColorMaskiEXT = reinterpret_cast(glColorMaskiEXT); flextglDisableiEXT = reinterpret_cast(glDisableiEXT); flextglEnableiEXT = reinterpret_cast(glEnableiEXT); flextglIsEnablediEXT = reinterpret_cast(glIsEnablediEXT); #endif /* GL_EXT_instanced_arrays */ #if GL_EXT_instanced_arrays flextglDrawArraysInstancedEXT = reinterpret_cast(glDrawArraysInstancedEXT); flextglDrawElementsInstancedEXT = reinterpret_cast(glDrawElementsInstancedEXT); flextglVertexAttribDivisorEXT = reinterpret_cast(glVertexAttribDivisorEXT); #endif /* GL_EXT_map_buffer_range */ #if GL_EXT_map_buffer_range flextglFlushMappedBufferRangeEXT = reinterpret_cast(glFlushMappedBufferRangeEXT); flextglMapBufferRangeEXT = reinterpret_cast(glMapBufferRangeEXT); #endif /* GL_EXT_multi_draw_arrays */ #if GL_EXT_multi_draw_arrays flextglMultiDrawArraysEXT = reinterpret_cast(glMultiDrawArraysEXT); flextglMultiDrawElementsEXT = reinterpret_cast(glMultiDrawElementsEXT); #endif /* GL_EXT_multisampled_render_to_texture */ #if GL_EXT_multisampled_render_to_texture flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast(glFramebufferTexture2DMultisampleEXT); flextglRenderbufferStorageMultisampleEXT = reinterpret_cast(glRenderbufferStorageMultisampleEXT); #endif /* GL_EXT_occlusion_query_boolean */ #if GL_EXT_occlusion_query_boolean flextglBeginQueryEXT = reinterpret_cast(glBeginQueryEXT); flextglDeleteQueriesEXT = reinterpret_cast(glDeleteQueriesEXT); flextglEndQueryEXT = reinterpret_cast(glEndQueryEXT); flextglGenQueriesEXT = reinterpret_cast(glGenQueriesEXT); flextglGetQueryObjectuivEXT = reinterpret_cast(glGetQueryObjectuivEXT); flextglGetQueryivEXT = reinterpret_cast(glGetQueryivEXT); flextglIsQueryEXT = reinterpret_cast(glIsQueryEXT); #endif /* GL_EXT_robustness */ #if GL_EXT_robustness flextglGetGraphicsResetStatusEXT = reinterpret_cast(glGetGraphicsResetStatusEXT); flextglGetnUniformfvEXT = reinterpret_cast(glGetnUniformfvEXT); flextglGetnUniformivEXT = reinterpret_cast(glGetnUniformivEXT); flextglReadnPixelsEXT = reinterpret_cast(glReadnPixelsEXT); #endif /* GL_EXT_separate_shader_objects */ #if GL_EXT_separate_shader_objects flextglActiveShaderProgramEXT = reinterpret_cast(glActiveShaderProgramEXT); flextglBindProgramPipelineEXT = reinterpret_cast(glBindProgramPipelineEXT); flextglCreateShaderProgramvEXT = reinterpret_cast(glCreateShaderProgramvEXT); flextglDeleteProgramPipelinesEXT = reinterpret_cast(glDeleteProgramPipelinesEXT); flextglGenProgramPipelinesEXT = reinterpret_cast(glGenProgramPipelinesEXT); flextglGetProgramPipelineInfoLogEXT = reinterpret_cast(glGetProgramPipelineInfoLogEXT); flextglGetProgramPipelineivEXT = reinterpret_cast(glGetProgramPipelineivEXT); flextglIsProgramPipelineEXT = reinterpret_cast(glIsProgramPipelineEXT); flextglProgramParameteriEXT = reinterpret_cast(glProgramParameteriEXT); flextglProgramUniform1fEXT = reinterpret_cast(glProgramUniform1fEXT); flextglProgramUniform1fvEXT = reinterpret_cast(glProgramUniform1fvEXT); flextglProgramUniform1iEXT = reinterpret_cast(glProgramUniform1iEXT); flextglProgramUniform1ivEXT = reinterpret_cast(glProgramUniform1ivEXT); flextglProgramUniform1uiEXT = reinterpret_cast(glProgramUniform1uiEXT); flextglProgramUniform1uivEXT = reinterpret_cast(glProgramUniform1uivEXT); flextglProgramUniform2fEXT = reinterpret_cast(glProgramUniform2fEXT); flextglProgramUniform2fvEXT = reinterpret_cast(glProgramUniform2fvEXT); flextglProgramUniform2iEXT = reinterpret_cast(glProgramUniform2iEXT); flextglProgramUniform2ivEXT = reinterpret_cast(glProgramUniform2ivEXT); flextglProgramUniform2uiEXT = reinterpret_cast(glProgramUniform2uiEXT); flextglProgramUniform2uivEXT = reinterpret_cast(glProgramUniform2uivEXT); flextglProgramUniform3fEXT = reinterpret_cast(glProgramUniform3fEXT); flextglProgramUniform3fvEXT = reinterpret_cast(glProgramUniform3fvEXT); flextglProgramUniform3iEXT = reinterpret_cast(glProgramUniform3iEXT); flextglProgramUniform3ivEXT = reinterpret_cast(glProgramUniform3ivEXT); flextglProgramUniform3uiEXT = reinterpret_cast(glProgramUniform3uiEXT); flextglProgramUniform3uivEXT = reinterpret_cast(glProgramUniform3uivEXT); flextglProgramUniform4fEXT = reinterpret_cast(glProgramUniform4fEXT); flextglProgramUniform4fvEXT = reinterpret_cast(glProgramUniform4fvEXT); flextglProgramUniform4iEXT = reinterpret_cast(glProgramUniform4iEXT); flextglProgramUniform4ivEXT = reinterpret_cast(glProgramUniform4ivEXT); flextglProgramUniform4uiEXT = reinterpret_cast(glProgramUniform4uiEXT); flextglProgramUniform4uivEXT = reinterpret_cast(glProgramUniform4uivEXT); flextglProgramUniformMatrix2fvEXT = reinterpret_cast(glProgramUniformMatrix2fvEXT); flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast(glProgramUniformMatrix2x3fvEXT); flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast(glProgramUniformMatrix2x4fvEXT); flextglProgramUniformMatrix3fvEXT = reinterpret_cast(glProgramUniformMatrix3fvEXT); flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast(glProgramUniformMatrix3x2fvEXT); flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast(glProgramUniformMatrix3x4fvEXT); flextglProgramUniformMatrix4fvEXT = reinterpret_cast(glProgramUniformMatrix4fvEXT); flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast(glProgramUniformMatrix4x2fvEXT); flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast(glProgramUniformMatrix4x3fvEXT); flextglUseProgramStagesEXT = reinterpret_cast(glUseProgramStagesEXT); flextglValidateProgramPipelineEXT = reinterpret_cast(glValidateProgramPipelineEXT); #endif /* GL_EXT_texture_border_clamp */ #if GL_EXT_texture_border_clamp flextglGetSamplerParameterIivEXT = reinterpret_cast(glGetSamplerParameterIivEXT); flextglGetSamplerParameterIuivEXT = reinterpret_cast(glGetSamplerParameterIuivEXT); flextglGetTexParameterIivEXT = reinterpret_cast(glGetTexParameterIivEXT); flextglGetTexParameterIuivEXT = reinterpret_cast(glGetTexParameterIuivEXT); flextglSamplerParameterIivEXT = reinterpret_cast(glSamplerParameterIivEXT); flextglSamplerParameterIuivEXT = reinterpret_cast(glSamplerParameterIuivEXT); flextglTexParameterIivEXT = reinterpret_cast(glTexParameterIivEXT); flextglTexParameterIuivEXT = reinterpret_cast(glTexParameterIuivEXT); #endif /* GL_EXT_texture_storage */ #if GL_EXT_texture_storage flextglTexStorage1DEXT = reinterpret_cast(glTexStorage1DEXT); flextglTexStorage2DEXT = reinterpret_cast(glTexStorage2DEXT); flextglTexStorage3DEXT = reinterpret_cast(glTexStorage3DEXT); flextglTextureStorage1DEXT = reinterpret_cast(glTextureStorage1DEXT); flextglTextureStorage2DEXT = reinterpret_cast(glTextureStorage2DEXT); flextglTextureStorage3DEXT = reinterpret_cast(glTextureStorage3DEXT); #endif /* GL_KHR_blend_equation_advanced */ #if GL_KHR_blend_equation_advanced flextglBlendBarrierKHR = reinterpret_cast(glBlendBarrierKHR); #endif /* GL_KHR_debug */ #if GL_KHR_debug flextglDebugMessageCallbackKHR = reinterpret_cast(glDebugMessageCallbackKHR); flextglDebugMessageControlKHR = reinterpret_cast(glDebugMessageControlKHR); flextglDebugMessageInsertKHR = reinterpret_cast(glDebugMessageInsertKHR); flextglGetDebugMessageLogKHR = reinterpret_cast(glGetDebugMessageLogKHR); flextglGetObjectLabelKHR = reinterpret_cast(glGetObjectLabelKHR); flextglGetObjectPtrLabelKHR = reinterpret_cast(glGetObjectPtrLabelKHR); flextglGetPointervKHR = reinterpret_cast(glGetPointervKHR); flextglObjectLabelKHR = reinterpret_cast(glObjectLabelKHR); flextglObjectPtrLabelKHR = reinterpret_cast(glObjectPtrLabelKHR); flextglPopDebugGroupKHR = reinterpret_cast(glPopDebugGroupKHR); flextglPushDebugGroupKHR = reinterpret_cast(glPushDebugGroupKHR); #endif /* GL_KHR_robustness */ #if GL_KHR_robustness flextglGetGraphicsResetStatusKHR = reinterpret_cast(glGetGraphicsResetStatusKHR); flextglGetnUniformfvKHR = reinterpret_cast(glGetnUniformfvKHR); flextglGetnUniformivKHR = reinterpret_cast(glGetnUniformivKHR); flextglGetnUniformuivKHR = reinterpret_cast(glGetnUniformuivKHR); flextglReadnPixelsKHR = reinterpret_cast(glReadnPixelsKHR); #endif /* GL_NV_draw_buffers */ #if GL_NV_draw_buffers flextglDrawBuffersNV = reinterpret_cast(glDrawBuffersNV); #endif /* GL_NV_draw_instanced */ #if GL_NV_draw_instanced flextglDrawArraysInstancedNV = reinterpret_cast(glDrawArraysInstancedNV); flextglDrawElementsInstancedNV = reinterpret_cast(glDrawElementsInstancedNV); #endif /* GL_NV_framebuffer_blit */ #if GL_NV_framebuffer_blit flextglBlitFramebufferNV = reinterpret_cast(glBlitFramebufferNV); #endif /* GL_NV_framebuffer_multisample */ #if GL_NV_framebuffer_multisample flextglRenderbufferStorageMultisampleNV = reinterpret_cast(glRenderbufferStorageMultisampleNV); #endif /* GL_NV_instanced_arrays */ #if GL_NV_instanced_arrays flextglVertexAttribDivisorNV = reinterpret_cast(glVertexAttribDivisorNV); #endif /* GL_NV_polygon_mode */ #if GL_NV_polygon_mode flextglPolygonModeNV = reinterpret_cast(glPolygonModeNV); #endif /* GL_NV_read_buffer */ #if GL_NV_read_buffer flextglReadBufferNV = reinterpret_cast(glReadBufferNV); #endif /* GL_OES_mapbuffer */ #if GL_OES_mapbuffer flextglGetBufferPointervOES = reinterpret_cast(glGetBufferPointervOES); flextglMapBufferOES = reinterpret_cast(glMapBufferOES); flextglUnmapBufferOES = reinterpret_cast(glUnmapBufferOES); #endif /* GL_OES_texture_3D */ #if GL_OES_texture_3D flextglCompressedTexImage3DOES = reinterpret_cast(glCompressedTexImage3DOES); flextglCompressedTexSubImage3DOES = reinterpret_cast(glCompressedTexSubImage3DOES); flextglCopyTexSubImage3DOES = reinterpret_cast(glCopyTexSubImage3DOES); flextglFramebufferTexture3DOES = reinterpret_cast(glFramebufferTexture3DOES); flextglTexImage3DOES = reinterpret_cast(glTexImage3DOES); flextglTexSubImage3DOES = reinterpret_cast(glTexSubImage3DOES); #endif /* GL_OES_vertex_array_object */ #if GL_OES_vertex_array_object flextglBindVertexArrayOES = reinterpret_cast(glBindVertexArrayOES); flextglDeleteVertexArraysOES = reinterpret_cast(glDeleteVertexArraysOES); flextglGenVertexArraysOES = reinterpret_cast(glGenVertexArraysOES); flextglIsVertexArrayOES = reinterpret_cast(glIsVertexArrayOES); #endif }