#ifndef Magnum_Math_Vector4_h #define Magnum_Math_Vector4_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class @ref Magnum::Math::Vector4, function @ref Magnum::Math::planeEquation() */ #include "Magnum/Math/Vector3.h" namespace Magnum { namespace Math { /** @brief Four-component vector @tparam T Data type See @ref matrix-vector for brief introduction. @see @ref Magnum::Vector4, @ref Magnum::Vector4h, @ref Magnum::Vector4d, @ref Magnum::Vector4ub, @ref Magnum::Vector4b, @ref Magnum::Vector4us, @ref Magnum::Vector4s, @ref Magnum::Vector4ui, @ref Magnum::Vector4i @configurationvalueref{Magnum::Math::Vector4} */ template class Vector4: public Vector<4, T> { public: /** * @brief Pad vector to four-component one * * If size of @p a is smaller than 4, it is padded from right with * @p xyz for first three component and @p w for fourth component, * otherwise it's cut. * @see @ref pad(const Vector&, T) */ template constexpr static Vector4 pad(const Vector& a, T xyz, T w) { return {0 < otherSize ? a[0] : xyz, 1 < otherSize ? a[1] : xyz, 2 < otherSize ? a[2] : xyz, 3 < otherSize ? a[3] : w}; } /** * @brief Default constructor * * Equivalent to @ref Vector4(ZeroInitT). */ constexpr /*implicit*/ Vector4() noexcept: Vector<4, T>{ZeroInit} {} /** @copydoc Magnum::Math::Vector::Vector(ZeroInitT) */ /* For some freaking reason doxygen 1.8.17 needs a fully qualified name here but GUESS WHAT! Not in the other Vector2/3 classes! Dumpster fire! FFS. */ constexpr explicit Vector4(ZeroInitT) noexcept: Vector<4, T>{ZeroInit} {} /** @copydoc Magnum::Math::Vector::Vector(Magnum::NoInitT) */ /* For some freaking reason doxygen 1.8.17 needs a fully qualified name here but GUESS WHAT! Not in the other Vector2/3 classes! Dumpster fire! FFS. */ explicit Vector4(Magnum::NoInitT) noexcept: Vector<4, T>{Magnum::NoInit} {} /** @copydoc Magnum::Math::Vector::Vector(T) */ /* For some freaking reason doxygen 1.8.17 needs a fully qualified name here but GUESS WHAT! Not in the other Vector2/3 classes! Dumpster fire! FFS. */ constexpr explicit Vector4(T value) noexcept: Vector<4, T>(value) {} /** * @brief Constructor * * @f[ * \boldsymbol v = \begin{pmatrix} x \\ y \\ z \\ w \end{pmatrix} * @f] */ constexpr /*implicit*/ Vector4(T x, T y, T z, T w) noexcept: Vector<4, T>(x, y, z, w) {} /** * @brief Constructor * * @f[ * \boldsymbol v = \begin{pmatrix} v_x \\ v_y \\ v_z \\ w \end{pmatrix} * @f] */ constexpr /*implicit*/ Vector4(const Vector3& xyz, T w) noexcept: Vector<4, T>(xyz[0], xyz[1], xyz[2], w) {} /** @copydoc Magnum::Math::Vector::Vector(const Vector&) */ /* For some freaking reason doxygen 1.8.17 needs a fully qualified name here but GUESS WHAT! Not in the other Vector2/3 classes! Dumpster fire! FFS. */ template constexpr explicit Vector4(const Vector<4, U>& other) noexcept: Vector<4, T>(other) {} /** @brief Construct a vector from external representation */ template::from(std::declval()))> constexpr explicit Vector4(const U& other): Vector<4, T>(Implementation::VectorConverter<4, T, U>::from(other)) {} /** @brief Copy constructor */ constexpr /*implicit*/ Vector4(const Vector<4, T>& other) noexcept: Vector<4, T>(other) {} /** * @brief X component * * @see @ref r() */ T& x() { return Vector<4, T>::_data[0]; } constexpr T x() const { return Vector<4, T>::_data[0]; } /**< @overload */ /** * @brief Y component * * @see @ref g() */ T& y() { return Vector<4, T>::_data[1]; } constexpr T y() const { return Vector<4, T>::_data[1]; } /**< @overload */ /** * @brief Z component * * @see @ref b() */ T& z() { return Vector<4, T>::_data[2]; } constexpr T z() const { return Vector<4, T>::_data[2]; } /**< @overload */ /** * @brief W component * * @see @ref a() */ T& w() { return Vector<4, T>::_data[3]; } constexpr T w() const { return Vector<4, T>::_data[3]; } /**< @overload */ /** * @brief R component * * Equivalent to @ref x(). */ T& r() { return Vector<4, T>::_data[0]; } constexpr T r() const { return Vector<4, T>::_data[0]; } /**< @overload */ /** * @brief G component * * Equivalent to @ref y(). */ T& g() { return Vector<4, T>::_data[1]; } constexpr T g() const { return Vector<4, T>::_data[1]; } /**< @overload */ /** * @brief B component * * Equivalent to @ref z(). */ T& b() { return Vector<4, T>::_data[2]; } constexpr T b() const { return Vector<4, T>::_data[2]; } /**< @overload */ /** * @brief A component * * Equivalent to @ref w(). */ T& a() { return Vector<4, T>::_data[3]; } constexpr T a() const { return Vector<4, T>::_data[3]; } /**< @overload */ /** * @brief XYZ part of the vector * @return First three components of the vector * * @see @ref rgb(), @ref gather(), @ref scatter() */ Vector3& xyz() { return Vector3::from(Vector<4, T>::data()); } constexpr const Vector3 xyz() const { return {Vector<4, T>::_data[0], Vector<4, T>::_data[1], Vector<4, T>::_data[2]}; } /**< @overload */ /** * @brief RGB part of the vector * @return First three components of the vector * * Equivalent to @ref xyz(). * @see @ref gather(), @ref scatter() */ Vector3& rgb() { return Vector3::from(Vector<4, T>::data()); } constexpr const Vector3 rgb() const { return {Vector<4, T>::_data[0], Vector<4, T>::_data[1], Vector<4, T>::_data[2]}; } /**< @overload */ /** * @brief XY part of the vector * @return First two components of the vector * * @see @ref rg(), @ref gather(), @ref scatter() */ Vector2& xy() { return Vector2::from(Vector<4, T>::data()); } constexpr const Vector2 xy() const { return {Vector<4, T>::_data[0], Vector<4, T>::_data[1]}; } /**< @overload */ /** * @brief RG part of the vector * @return First two components of the vector * @m_since_latest * * Equivalent to @ref xy(). */ Vector2& rg() { return Vector2::from(Vector<4, T>::data()); } /** * @overload * @m_since_latest */ constexpr const Vector2 rg() const { return {Vector<4, T>::_data[0], Vector<4, T>::_data[1]}; } MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(4, Vector4) }; /** @relatesalso Vector4 @brief Create a plane equation from three points Assuming the three points form a triangle in a counter-clockwise winding, creates a plane equation in the following form: @f[ ax + by + cz + d = 0 @f] The first three coefficients describe the *scaled* normal @f$ \boldsymbol{n} = (a, b, c)^T @f$ and are calculated using a cross product. The coefficient @f$ d @f$ is calculated using a dot product with the normal @f$ \boldsymbol{n} @f$ using the first point in order to satisfy the equation when assigning @f$ \boldsymbol{p_i} @f$ to @f$ x @f$, @f$ y @f$, @f$ z @f$. @f[ \begin{array}{rcl} \boldsymbol{n} & = & (\boldsymbol{p_1} - \boldsymbol{p_0}) \times (\boldsymbol{p_2} - \boldsymbol{p_0}) \\ d & = & - \boldsymbol{n} \cdot \boldsymbol{p_0} \end{array} @f] @see @ref planeEquation(const Vector3&, const Vector3&), @ref cross(), @ref dot() */ template Vector4 planeEquation(const Vector3& p0, const Vector3& p1, const Vector3& p2) { const Vector3 normal = Math::cross(p1 - p0, p2 - p0).normalized(); return {normal, -Math::dot(normal, p0)}; } /** @relatesalso Vector4 @brief Create a plane equation from a normal and a point Creates a plane equation in the following form: @f[ ax + by + cz + d = 0 @f] The first three coefficients describe the *scaled* normal @f$ \boldsymbol{n} = (a, b, c)^T @f$, the coefficient @f$ d @f$ is calculated using a dot product with the normal @f$ \boldsymbol{n} @f$ using the point @f$ \boldsymbol{p} @f$ in order to satisfy the equation when assigning @f$ \boldsymbol{p} @f$ to @f$ x @f$, @f$ y @f$, @f$ z @f$. @f[ d = - \boldsymbol{n} \cdot \boldsymbol{p} @f] @see @ref planeEquation(const Vector3&, const Vector3&, const Vector3&), @ref dot(), @ref Frustum */ template Vector4 planeEquation(const Vector3& normal, const Vector3& point) { return {normal, -Math::dot(normal, point)}; } #ifndef DOXYGEN_GENERATING_OUTPUT MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION(4, Vector4) #endif namespace Implementation { template struct TypeForSize<4, T> { typedef Math::Vector4 Type; }; template struct StrictWeakOrdering>: StrictWeakOrdering> {}; } }} #endif