#ifndef Magnum_SceneGraph_DualQuaternionTransformation_h #define Magnum_SceneGraph_DualQuaternionTransformation_h /* This file is part of Magnum. Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** @file * @brief Class Magnum::SceneGraph::DualQuaternionTransformation */ #include "Math/DualQuaternion.h" #include "AbstractTranslationRotation3D.h" #include "Object.h" namespace Magnum { namespace SceneGraph { /** @brief Three-dimensional transformation implemented using dual quaternions This class allows only rigid transformation (i.e. only rotation and translation). @see @ref scenegraph, Math::DualQuaternion, DualComplexTransformation */ #ifndef DOXYGEN_GENERATING_OUTPUT template #else template #endif class DualQuaternionTransformation: public AbstractTranslationRotation3D { public: /** @brief Underlying transformation type */ typedef Math::DualQuaternion DataType; #ifndef DOXYGEN_GENERATING_OUTPUT static Math::DualQuaternion fromMatrix(const Math::Matrix4& matrix) { CORRADE_ASSERT(matrix.isRigidTransformation(), "SceneGraph::DualQuaternionTransformation::fromMatrix(): the matrix doesn't represent rigid transformation", {}); return Math::DualQuaternion::fromMatrix(matrix); } constexpr static Math::Matrix4 toMatrix(const Math::DualQuaternion& transformation) { return transformation.toMatrix(); } static Math::DualQuaternion compose(const Math::DualQuaternion& parent, const Math::DualQuaternion& child) { return parent*child; } static Math::DualQuaternion inverted(const Math::DualQuaternion& transformation) { return transformation.invertedNormalized(); } Math::DualQuaternion transformation() const { return _transformation; } #endif /** * @brief Normalize rotation part * @return Pointer to self (for method chaining) * * Normalizes the rotation part to prevent rounding errors when rotating * the object subsequently. * @see DualQuaternion::normalized() */ Object>* normalizeRotation() { setTransformation(_transformation.normalized()); return static_cast>*>(this); } /** * @brief Set transformation * @return Pointer to self (for method chaining) * * Expects that the dual quaternion is normalized. * @see DualQuaternion::isNormalized() */ Object>* setTransformation(const Math::DualQuaternion& transformation) { CORRADE_ASSERT(transformation.isNormalized(), "SceneGraph::DualQuaternionTransformation::setTransformation(): the dual quaternion is not normalized", static_cast>*>(this)); setTransformationInternal(transformation); return static_cast>*>(this); } /** @copydoc AbstractTranslationRotationScaling3D::resetTransformation() */ Object>* resetTransformation() { setTransformation({}); return static_cast>*>(this); } /** * @brief Multiply transformation * @param transformation Transformation * @param type Transformation type * @return Pointer to self (for method chaining) * * Expects that the dual quaternion is normalized. * @see DualQuaternion::isNormalized() */ Object>* transform(const Math::DualQuaternion& transformation, TransformationType type = TransformationType::Global) { CORRADE_ASSERT(transformation.isNormalized(), "SceneGraph::DualQuaternionTransformation::transform(): the dual quaternion is not normalized", static_cast>*>(this)); transformInternal(transformation, type); return static_cast>*>(this); } /** * @copydoc AbstractTranslationRotationScaling3D::translate() * Same as calling transform() with DualQuaternion::translation(). */ Object>* translate(const Math::Vector3& vector, TransformationType type = TransformationType::Global) { transformInternal(Math::DualQuaternion::translation(vector), type); return static_cast>*>(this); } /** * @brief Rotate object * @param angle Angle (counterclockwise) * @param normalizedAxis Normalized rotation axis * @param type Transformation type * @return Pointer to self (for method chaining) * * Same as calling transform() with DualQuaternion::rotation(). * @see Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis(), * normalizeRotation() */ Object>* rotate(Math::Rad angle, const Math::Vector3& normalizedAxis, TransformationType type = TransformationType::Global) { transformInternal(Math::DualQuaternion::rotation(angle, normalizedAxis), type); return static_cast>*>(this); } /* Overloads to remove WTF-factor from method chaining order */ #ifndef DOXYGEN_GENERATING_OUTPUT Object>* rotateX(Math::Rad angle, TransformationType type = TransformationType::Global) { return rotate(angle, Math::Vector3::xAxis(), type); } Object>* rotateY(Math::Rad angle, TransformationType type = TransformationType::Global) { return rotate(angle, Math::Vector3::yAxis(), type); } Object>* rotateZ(Math::Rad angle, TransformationType type = TransformationType::Global) { return rotate(angle, Math::Vector3::zAxis(), type); } #endif protected: /* Allow construction only from Object */ explicit DualQuaternionTransformation() = default; private: void doResetTransformation() override final { resetTransformation(); } void doTranslate(const Math::Vector3& vector, TransformationType type) override final { translate(vector, type); } void doRotate(Math::Rad angle, const Math::Vector3& normalizedAxis, TransformationType type) override final { rotate(angle, normalizedAxis, type); } /* No assertions fired, for internal use */ void setTransformationInternal(const Math::DualQuaternion& transformation) { /* Setting transformation is forbidden for the scene */ /** @todo Assert for this? */ /** @todo Do this in some common code so we don't need to include Object? */ if(!static_cast>*>(this)->isScene()) { _transformation = transformation; static_cast>*>(this)->setDirty(); } } /* No assertions fired, for internal use */ void transformInternal(const Math::DualQuaternion& transformation, TransformationType type) { setTransformation(type == TransformationType::Global ? transformation*_transformation : _transformation*transformation); } Math::DualQuaternion _transformation; }; }} #endif